src/video/windows/SDL_windowswindow.c
Wed, 27 Feb 2013 11:39:39 -0800 sdl - use the wParam and rawinput data for mouse state rather than just the message type, fixes missing mouse up events when alt-tabing out of the window
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Fri, 08 Feb 2013 07:14:50 -0800 Add SDL_test test suite; add fuzzer test cases; fix fuzzer bug; fix compiler warnings
Mon, 31 Dec 2012 10:14:38 -0800 Implemented SDL_HINT_ALLOW_TOPMOST for the Cocoa video driver
Mon, 31 Dec 2012 09:30:15 -0800 Improvements from Alfred:
Wed, 07 Nov 2012 15:55:43 -0800 SDL no longer grabs the keyboard by default on X11.
Tue, 02 Oct 2012 10:38:10 -0700 Fixed bug where SDL thought the window was shown and it wasn't actually.
Sun, 30 Sep 2012 11:10:17 -0700 Fixed bug 1593 - SDL_DROPFILE event doesn't work on Windows
Sat, 15 Sep 2012 10:59:39 -0400 Removed Windows CE support from SDL 2.0.
Fri, 14 Sep 2012 13:14:20 -0400 Made Windows version of SDL_SetWindowBordered() mostly work.
Fri, 14 Sep 2012 13:13:47 -0400 Consolidate some code in the Windows video target.
Thu, 13 Sep 2012 01:43:53 -0400 Added SDL_SetWindowBordered() API.
Fri, 24 Aug 2012 19:34:28 -0400 Fixed a bunch of compiler warnings with Cygwin/MingW.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Thu, 10 Nov 2011 06:38:26 -0500 Fixed whitespace
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Wed, 12 Oct 2011 20:01:09 -0400 Make sure window->driverdata is set before we might need it.
Wed, 27 Jul 2011 18:07:40 -0400 Patched to compile (I hope).
Mon, 25 Jul 2011 15:03:42 -0700 If we didn't create win32 window, restore its event procedure on destruction.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Tue, 15 Mar 2011 21:44:56 -0700 Removed obsolete window positioning code.
Tue, 15 Mar 2011 21:40:57 -0700 Fixed accidental line deletion.
Sun, 13 Mar 2011 11:17:11 -0700 Removed unreferenced variable
Fri, 11 Mar 2011 16:54:43 -0800 Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
Fri, 11 Mar 2011 08:49:20 -0800 Gamma support is back!
Mon, 28 Feb 2011 21:58:37 -0800 You can use SDL_ConvertSurfaceFormat() now
Mon, 28 Feb 2011 20:19:28 -0800 Fullscreen doesn't automatically grab the cursor.
Sat, 26 Feb 2011 10:11:09 -0800 Restore the windowed position and size when coming back from fullscreen.
Mon, 21 Feb 2011 22:27:19 -0800 Simplified Windows window creation.
Tue, 15 Feb 2011 23:07:14 -0800 Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Sun, 13 Feb 2011 13:46:10 -0800 A few fixes:
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Thu, 10 Feb 2011 14:44:25 -0800 Window coordinates are in the global space and windows are not tied to a particular display.
Fri, 04 Feb 2011 13:58:29 -0800 Fixed compiling on Windows CE
Mon, 31 Jan 2011 22:53:45 -0800 Removed more partially functional renderers
Mon, 24 Jan 2011 17:38:18 -0800 Fixed bug #1100
Mon, 24 Jan 2011 15:46:11 -0800 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925