src/video/SDL_surface.c
Mon, 25 Feb 2013 00:54:25 -0800 Don't crash if we are asked to convert a surface to a NULl buffer.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Wed, 07 Nov 2012 20:17:07 -0800 Fixed bug 1635 - SDL_ConvertPixels - missing break
Mon, 01 Oct 2012 00:56:58 -0700 Do the src and dst rectangle clipping without affecting the surface clip rectangle.
Mon, 01 Oct 2012 00:40:26 -0700 Fixed scaled blitting for complex blit operations (e.g. color modulation and alpha blending)
Sat, 25 Aug 2012 22:21:16 -0400 Fixed compiler warning on some versions of GCC.
Sun, 22 Jan 2012 18:11:41 -0500 Removed the SDL 1.2 compatibility API... we'll see how painful this is.
Sat, 07 Jan 2012 01:28:06 -0500 Fixed bug 1224 - Blit map not updated if source palette changed
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Happy New Year!
Mon, 31 Oct 2011 02:44:21 -0400 SDL_ConvertPixels() returns 0 on success
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Sat, 26 Mar 2011 21:26:05 -0700 NDS update
Sun, 13 Mar 2011 22:38:41 -0500 Split SDL_BlitScaled into SDL_UpperBlitScaled and SDL_LowerBlitScaled.
Mon, 07 Mar 2011 00:30:05 -0800 Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
Mon, 21 Feb 2011 16:45:23 -0800 Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat()
Mon, 14 Feb 2011 11:50:18 -0600 Software scaling support. Not very fast, but it seems to work.
Sun, 13 Feb 2011 13:46:10 -0800 A few fixes:
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 14:42:58 -0800 More removal of leak code.
Fri, 11 Feb 2011 14:23:22 -0800 Removed unused leak detection code.
Fri, 04 Feb 2011 19:50:56 -0800 Restored SDL_BLENDMODE_MOD for MAME
Mon, 31 Jan 2011 23:23:57 -0800 Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Fri, 07 Jan 2011 09:53:08 -0800 Fixed return value
Tue, 04 Jan 2011 10:19:24 -0800 The source rectangle isn't modified in SDL_UpperBlit
Sun, 12 Dec 2010 15:19:05 -0800 Use the enumerated type for blend and scale mode instead of int
Wed, 07 Jul 2010 21:35:44 -0700 Turn on blending if we're converting from a surface with colorkey enabled
Sun, 09 May 2010 16:16:11 -0700 Make the compiler even happier
Mon, 08 Dec 2008 00:25:42 +0000 Updated copyright date
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Mon, 14 Dec 2009 23:29:37 +0000 The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
Mon, 16 Nov 2009 07:39:08 +0000 Fixed memory corruption in SW_RenderReadPixels()
Sun, 15 Nov 2009 09:21:46 +0000 Added a utility function to convert blocks of pixels
Fri, 03 Apr 2009 13:27:33 +0000 Added SDL_GetColorKey()
Sat, 10 Jan 2009 21:50:26 +0000 Reverted Bob's indent checkin
Fri, 09 Jan 2009 20:43:30 +0000 I ran a global "make indent" it modified the following files.
Sat, 20 Dec 2008 12:00:00 +0000 Date: Fri, 19 Dec 2008 20:17:35 +0100
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Sun, 07 Dec 2008 22:37:40 +0000 Fixed picking blit function when RLE fails
Tue, 02 Dec 2008 17:14:04 +0000 Added slow but complete blit fallback
Sat, 29 Nov 2008 11:26:01 +0000 The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
Tue, 25 Nov 2008 05:29:14 +0000 It turns out both the software and the OpenGL renderer had the same problem.
Tue, 25 Nov 2008 02:21:53 +0000 indent
Tue, 25 Nov 2008 02:12:19 +0000 Fixed bug with converting colorkey surface to texture
Wed, 27 Aug 2008 04:23:38 +0000 Clean up.
Fri, 14 Mar 2008 20:43:44 +0000 ran make indent
Fri, 14 Mar 2008 18:17:49 +0000 re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Sat, 18 Aug 2007 05:39:09 +0000 Okay, still some bugs, but everything builds again...
Sat, 18 Aug 2007 01:44:21 +0000 More work in progress integrating SDL_Surface and the new SDL_Texture API
Fri, 17 Aug 2007 02:55:21 +0000 indent
Fri, 17 Aug 2007 00:54:53 +0000 Moved the colorkey and per-surface alpha into the blit info,
Thu, 16 Aug 2007 21:43:19 +0000 Added notes on the next steps for SDL 1.3
Thu, 16 Aug 2007 06:37:22 +0000 SSE and MMX intrinsics work with Visual Studio now...
Thu, 16 Aug 2007 05:56:24 +0000 Added SSE and MMX optimization for SDL_FillRect()
Mon, 13 Aug 2007 06:24:56 +0000 Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
Sun, 12 Aug 2007 18:44:49 +0000 indent
Sun, 12 Aug 2007 18:27:44 +0000 Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
Sat, 11 Aug 2007 20:54:31 +0000 Emphasized the separation between SDL_Surface and SDL_Texture
Sat, 22 Jul 2006 08:33:18 +0000 Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.