include/SDL_system.h
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Tue, 21 Aug 2018 20:03:54 -0700 Moved SDL_IsTablet() to a cross-platform API function
Tue, 21 Aug 2018 11:23:47 -0700 Add SDL_IsTablet() to Android and iOS SDL.
Thu, 12 Jul 2018 13:28:13 -0700 Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Mon, 18 Jun 2018 13:14:02 -0700 Added support for external mouse in Samsung DeX mode
Tue, 05 Jun 2018 12:46:13 -0700 Added SDL_IsChromebook() to determine if we're running on a Chromebook.
Mon, 23 Apr 2018 19:18:52 -0700 Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
Tue, 06 Feb 2018 15:03:35 -0800 Added SDL_IsAndroidTV()
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Sun, 10 Dec 2017 09:10:02 -0800 Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Fri, 02 Dec 2016 02:25:12 -0800 Fixed missing prototypes on Android, patch from Sylvain
Sun, 20 Nov 2016 21:34:54 -0800 Renaming of guard header names to quiet -Wreserved-id-macro
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Wed, 13 May 2015 22:39:32 -0700 Added a userdata parameter to SDL_SetWindowsMessageHook()
Wed, 13 May 2015 22:39:20 -0700 Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
Thu, 09 Apr 2015 19:28:00 -0300 Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer.
Wed, 08 Apr 2015 15:59:29 -0300 Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump.
Thu, 15 Jan 2015 01:15:24 -0400 Merged default into iOS-improvements
Fri, 08 Aug 2014 15:14:09 -0300 Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
Mon, 12 Jan 2015 23:20:52 +0100 Added and fixed doxygen markup in header file.
Fri, 20 Jun 2014 10:59:51 -0300 Initialize nacl_io, removes SDL_NaClMount/Umount
Sun, 08 Jun 2014 18:18:13 -0300 Fixes audio for Native Client, and other fixes...
Fri, 18 Apr 2014 12:43:04 -0700 SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
Sun, 09 Mar 2014 11:36:47 -0700 Integrated David Ludwig's support for Windows RT
Sun, 09 Mar 2014 11:06:11 -0700 Fixed line endings on WinRT source code
Sun, 27 Oct 2013 21:26:46 -0400 WinRT: merged with SDL 2.0.1 codebase
Sun, 22 Sep 2013 12:26:53 -0400 WinRT: unified the two, public, app-init functions
Tue, 27 Aug 2013 21:21:09 -0400 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
Tue, 27 Aug 2013 12:20:35 -0400 WinRT: more "Windows RT" to "WinRT" renaming
Mon, 12 Aug 2013 22:29:55 -0400 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Mon, 01 Apr 2013 21:33:06 -0400 WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors
Sat, 23 Feb 2013 20:01:46 -0500 WinRT: merged with latest, official, SDL 2.x code
Sat, 09 Feb 2013 22:48:19 -0500 WinRT: consolidated all WinRT path-retrieval functions into one function
Sun, 03 Feb 2013 12:49:12 -0500 WinRT: added a function to retrieve the root path to the installed app
Sun, 03 Feb 2013 12:34:34 -0500 WinRT: made path retrieval functions return wide-char strings
Tue, 22 Jan 2013 21:45:59 -0500 WinRT: added platform-specific APIs to access common, writable folder paths
Thu, 13 Feb 2014 11:05:30 -0800 Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sat, 28 Sep 2013 14:07:17 -0700 Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
Sat, 28 Sep 2013 14:07:14 -0700 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
Sat, 28 Sep 2013 14:07:05 -0700 Added platform specific call: SDL_RenderGetD3DDevice()
Fri, 13 Sep 2013 17:42:46 -0700 Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
Sun, 02 Jun 2013 14:27:54 +0200 Changed documentation in header because LocalReferenceHolder not public API.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Tue, 23 Apr 2013 16:44:54 -0300 Moved warning about SDL_AndroidGetActivity to SDL_system.h
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Thu, 22 Nov 2012 11:55:11 -0800 Fixed clang -Weverything warnings
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Sun, 04 Nov 2012 09:45:18 -0800 Added documentation on loading assets on Android.
Fri, 02 Nov 2012 14:03:14 -0400 More compiler warning fixes.
Fri, 02 Nov 2012 14:00:44 -0400 Fixed compiler warnings about "/*" inside a multi-line comment.
Fri, 02 Nov 2012 02:22:32 -0700 Added some platform specific API functions for Android:
Sat, 11 Aug 2012 10:15:59 -0700 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Mon, 25 Jun 2012 11:10:34 -0400 Disable the SDL event pump after the SDL main routine returns, since events will be dispatched by the Cocoa event loop.
Fri, 22 Jun 2012 19:19:18 -0400 Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()