include/SDL_config_windows.h
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Fri, 28 Sep 2018 13:41:04 +0300 configury, cmake: add check for endpointvolume.h :
Tue, 21 Aug 2018 13:29:21 -0700 Added a dummy sensor driver
Thu, 09 Aug 2018 22:53:43 -0700 Re-enabled the HIDAPI joystick driver on Windows and Mac OS X
Thu, 09 Aug 2018 16:03:55 -0700 SDL: disable HIDAPI in SDL on Windows/Mac.
Thu, 09 Aug 2018 16:00:17 -0700 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Sat, 04 Aug 2018 11:52:46 -0400 SDL_exp
Wed, 17 Jan 2018 11:53:09 -0500 SDL_log10
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Wed, 06 Dec 2017 12:24:32 -0500 audio: Port WASAPI to WinRT, remove XAudio2 backend.
Sat, 04 Nov 2017 18:01:03 -0700 Fixed compiling on Windows with HAVE_LIBC enabled
Sat, 04 Nov 2017 17:35:03 -0700 Added SDL_fmod() and SDL_fmodf()
Sun, 10 Sep 2017 10:30:25 -0700 Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.h
Sun, 10 Sep 2017 09:19:10 -0700 Correction: copysign has been supported by windows several toolchains
Sat, 09 Sep 2017 08:36:37 -0700 Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits
Wed, 06 Sep 2017 01:14:23 -0700 Fixed bug 3797 - configure check for float.h
Mon, 28 Aug 2017 00:11:38 -0700 Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
Sun, 27 Aug 2017 22:15:57 -0400 vulkan: Initial Vulkan support!
Sat, 19 Aug 2017 03:07:44 -0700 Fixed building SDL applications with Visual Studio and the clang toolset
Mon, 20 Feb 2017 10:55:33 -0800 Updated config headers to override the base SDL_config.h if both are included
Tue, 14 Feb 2017 03:03:27 -0500 wasapi: Initial WASAPI support, for Windows Vista and later.
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sun, 20 Nov 2016 21:34:54 -0800 Renaming of guard header names to quiet -Wreserved-id-macro
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sun, 17 Aug 2014 13:11:55 -0700 Removed SDL_round() because the license wasn't compatible with zlib
Sat, 16 Aug 2014 23:23:15 -0700 Added SDL_round(), contributed by Benoit Pierre - thanks!
Thu, 03 Jul 2014 15:39:55 -0700 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
Sat, 07 Jun 2014 18:20:01 -0700 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
Tue, 06 May 2014 00:13:07 -0400 Fix build on Windows targets without dxgi.h, like MingW32.
Mon, 10 Mar 2014 19:11:50 -0700 Temporarily disabled the D3D11 renderer so we can get a build.
Mon, 10 Mar 2014 01:51:03 -0700 Converted David Ludwig's D3D11 renderer to C and optimized it.
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:35:38 -0500 Added SDL_vsscanf().
Mon, 09 Dec 2013 15:17:20 -0500 Hook up SDL_acos and SDL_asin properly.
Fri, 22 Nov 2013 13:24:53 -0300 OpenGL ES support for Windows
Sun, 13 Oct 2013 19:51:58 -0700 Fixed function feature test for Visual Studio 2012
Sat, 28 Sep 2013 10:30:51 -0700 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
Tue, 20 Aug 2013 19:57:11 -0400 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Sun, 26 May 2013 16:08:15 -0700 Added a comment to say why C runtime is off by default
Sun, 26 May 2013 15:50:20 -0700 Don't use the C runtime library on Windows, to avoid C runtime dependencies and manifest issues.
Sun, 26 May 2013 11:39:19 -0700 Don't assume the XAudio2 APIs will never be available
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 22 Dec 2012 11:23:18 -0800 The latest version of MinGW-w64 has the necessary headers and libraries: http://mingw-w64.sourceforge.net/
Sat, 20 Oct 2012 00:14:58 -0700 Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications
Sat, 15 Sep 2012 10:59:39 -0400 Removed Windows CE support from SDL 2.0.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Thu, 04 Aug 2011 01:07:09 -0400 Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
Thu, 04 Aug 2011 01:24:22 -0400 Reworked Windows waveOut code.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 25 Mar 2011 13:47:49 -0700 SDL 1.3 requires a 64-bit type for the platform.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Mon, 31 Jan 2011 22:53:45 -0800 Removed more partially functional renderers
Mon, 31 Jan 2011 22:21:29 -0800 Removed partially functional renderers
Mon, 24 Jan 2011 17:38:18 -0800 Fixed bug #1100
Mon, 24 Jan 2011 15:46:11 -0800 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925