include/SDL_config_iphoneos.h
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Fri, 26 Oct 2018 09:27:31 -0700 Don't build SDL_JOYSTICK_HIDAPI by default on iOS
Tue, 21 Aug 2018 20:38:22 -0700 Doh.. __IPHONEOS__ is defined on tvOS
Tue, 21 Aug 2018 20:34:09 -0700 Don't use CoreMotion on tvOS
Tue, 21 Aug 2018 17:24:12 -0700 Added the iOS sensor implementation
Tue, 21 Aug 2018 13:29:21 -0700 Added a dummy sensor driver
Thu, 09 Aug 2018 16:00:17 -0700 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Sat, 04 Aug 2018 11:52:46 -0400 SDL_exp
Wed, 17 Jan 2018 11:53:09 -0500 SDL_log10
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Thu, 07 Dec 2017 17:47:01 -0800 Fixed building for simulators or older iOS SDKs
Thu, 07 Dec 2017 17:12:03 -0800 Fixed compiling Metal renderer on iOS
Sat, 04 Nov 2017 17:35:03 -0700 Added SDL_fmod() and SDL_fmodf()
Sat, 04 Nov 2017 09:44:29 -0700 Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!)
Thu, 12 Oct 2017 13:44:28 -0700 Added functions to query and set the SDL memory allocation functions:
Thu, 21 Sep 2017 20:11:44 -0300 iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added.
Sat, 09 Sep 2017 08:36:37 -0700 Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits
Mon, 28 Aug 2017 00:11:38 -0700 Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
Sun, 27 Aug 2017 22:15:57 -0400 vulkan: Initial Vulkan support!
Mon, 20 Feb 2017 10:55:33 -0800 Updated config headers to override the base SDL_config.h if both are included
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sun, 20 Nov 2016 21:34:54 -0800 Renaming of guard header names to quiet -Wreserved-id-macro
Sun, 25 Sep 2016 15:02:06 -0300 Enable SDL_LoadObject on iOS 8+ and tvOS.
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sun, 20 Sep 2015 23:08:36 -0300 Added initial support for MFi game controllers on iOS.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Thu, 15 Jan 2015 01:06:14 -0400 Several improvements to the iOS backend:
Sun, 17 Aug 2014 13:11:55 -0700 Removed SDL_round() because the license wasn't compatible with zlib
Sat, 16 Aug 2014 23:23:15 -0700 Added SDL_round(), contributed by Benoit Pierre - thanks!
Tue, 05 Aug 2014 21:03:02 -0700 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested.
Wed, 25 Jun 2014 00:20:21 -0700 Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer
Sat, 21 Jun 2014 12:43:57 -0700 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Sat, 07 Jun 2014 18:20:01 -0700 Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:36:15 -0500 We don't need to check for snprintf() anymore, we don't use it.
Sun, 24 Nov 2013 23:35:38 -0500 Added SDL_vsscanf().
Mon, 09 Dec 2013 15:17:20 -0500 Hook up SDL_acos and SDL_asin properly.
Tue, 20 Aug 2013 19:57:11 -0400 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Fri, 14 Oct 2011 00:20:44 -0400 Specify joystick (accelerometer) support for iOS in the config header.
Mon, 29 Aug 2011 00:27:43 -0400 Fixed missing audio on iOS.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 25 Mar 2011 13:47:49 -0700 SDL 1.3 requires a 64-bit type for the platform.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Sun, 06 Feb 2011 00:00:13 -0800 Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
Fri, 21 Jan 2011 21:45:55 -0800 HAVE_GCC_ATOMICS covers the test and set
Fri, 21 Jan 2011 21:43:56 -0800 Yeah, go iPhone!
Sun, 16 Jan 2011 15:16:39 -0800 Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Sat, 15 Jan 2011 12:34:43 -0800 Added some missing config for the iPhone
Wed, 07 Jul 2010 18:58:51 -0700 Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Fri, 30 Apr 2010 00:39:31 -0400 Implemented SDL power APIs for iPhoneOS.
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Wed, 13 Jan 2010 08:06:32 +0000 Allow configure to override assertion settings, but by default this comes from the build optimization level.
Wed, 13 Jan 2010 07:25:28 +0000 The config sets the default assertion level so people can override it for their own use in application code.
Wed, 13 Jan 2010 06:47:17 +0000 First pass at Ryan's assertion code, minor tweaks to come.
Thu, 17 Dec 2009 03:04:04 +0000 Added support for querying the number of CPUs available on Linux. This also happens to work on Mac OS X.
Wed, 16 Dec 2009 10:59:51 +0000 Implemented SDL_setenv(), moved SDL_putenv() to compat.
Wed, 16 Dec 2009 06:53:53 +0000 Added SDL_GetCPUCount() to see how many cores are available.