Thu, 25 May 2017 23:00:58 +0200wayland: Fixed freeing memory of SDL_malloc() with plain free().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 May 2017 23:00:58 +0200] rev 11030
wayland: Fixed freeing memory of SDL_malloc() with plain free().

Thu, 25 May 2017 23:00:43 +0200Removed unused internal window shape functions.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 May 2017 23:00:43 +0200] rev 11029
Removed unused internal window shape functions.

Wed, 24 May 2017 19:56:59 -0400audio: rename bsd target to netbsd.
Ryan C. Gordon <icculus@icculus.org> [Wed, 24 May 2017 19:56:59 -0400] rev 11028
audio: rename bsd target to netbsd.

Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.

Wed, 24 May 2017 13:28:13 -0400coreaudio: we don't need to track number of allocated audio buffers anymore.
Ryan C. Gordon <icculus@icculus.org> [Wed, 24 May 2017 13:28:13 -0400] rev 11027
coreaudio: we don't need to track number of allocated audio buffers anymore.

CoreAudio takes care of iterating through the buffers and freeing them now,
so we don't have to manage this ourselves.

Wed, 24 May 2017 13:25:31 -0400coreaudio: Better handling of audio buffer queue management.
Ryan C. Gordon <icculus@icculus.org> [Wed, 24 May 2017 13:25:31 -0400] rev 11026
coreaudio: Better handling of audio buffer queue management.

We don't fill buffers just to throw them away during shutdown now, we let the
AudioQueue free its own buffers during disposal (which fixes possible warnings
getting printed to stderr by CoreAudio), and we stop the queue after running
any queued audio during shutdown, which prevents dropping the end of the
audio playback if you opened the device with an enormous sample buffer.

Fixes Bugzilla #3555.

Wed, 24 May 2017 14:04:39 +0100Emscripten: Prevent default on arrow keys
Charlie Birks <admin@daftgames.net> [Wed, 24 May 2017 14:04:39 +0100] rev 11025
Emscripten: Prevent default on arrow keys

Wed, 24 May 2017 14:04:25 +0100Emscripten: fixed incorrect conversion of touch motion events to mouse motion events
Patrick Monaghan <pat@patsown.com> [Wed, 24 May 2017 14:04:25 +0100] rev 11024
Emscripten: fixed incorrect conversion of touch motion events to mouse motion events

Wed, 24 May 2017 01:28:03 -0400coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms.
Ryan C. Gordon <icculus@icculus.org> [Wed, 24 May 2017 01:28:03 -0400] rev 11023
coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms.

Wed, 24 May 2017 00:12:22 -0400coreaudio: dynamically allocate AudioQueueBuffers.
Ryan C. Gordon <icculus@icculus.org> [Wed, 24 May 2017 00:12:22 -0400] rev 11022
coreaudio: dynamically allocate AudioQueueBuffers.

We need more than two buffers to flip between if they are small, or CoreAudio
won't make any sound; apparently it needs X milliseconds of audio queued when
it needs to play more or it drops any queued buffers. We are currently
guessing 50 milliseconds as a minimum, but there's probably a more proper
way to get the minimum time period from the system.

Fixes Bugzilla #3656.

Sat, 20 May 2017 23:30:47 +0200Removed unnecessary call to free() in testoverlay2 program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 20 May 2017 23:30:47 +0200] rev 11021
Removed unnecessary call to free() in testoverlay2 program.