Thu, 30 Oct 2014 13:44:31 -0400Patched to compile on pre-C99 compilers.
Ryan C. Gordon [Thu, 30 Oct 2014 13:44:31 -0400] rev 9207
Patched to compile on pre-C99 compilers.

Wed, 29 Oct 2014 22:55:40 -0400X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
Dmitry Rekman [Wed, 29 Oct 2014 22:55:40 -0400] rev 9206
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.

Fixes Bugzilla #2770.

Thanks to Epic Games for contributing this fix.

Wed, 29 Oct 2014 22:44:35 +0100Fixed gamecontroller database sorting script not sorting the whole database.
Philipp Wiesemann [Wed, 29 Oct 2014 22:44:35 +0100] rev 9205
Fixed gamecontroller database sorting script not sorting the whole database.

The script was originally written for an SDL_gamecontrollerdb.h which had groups
of mappings separated by single lines starting with a "#". This was changed some
time ago to #endif/#if pairs. Because the script assumed only a single #endif in
the whole file it no longer worked correctly and only processed the first group.

Wed, 29 Oct 2014 22:41:01 +0100Removed unnecessary NULL check.
Philipp Wiesemann [Wed, 29 Oct 2014 22:41:01 +0100] rev 9204
Removed unnecessary NULL check.

Wed, 29 Oct 2014 20:35:21 +0100Updated gamecontroller database sorting script to work with Python 3.
Philipp Wiesemann [Wed, 29 Oct 2014 20:35:21 +0100] rev 9203
Updated gamecontroller database sorting script to work with Python 3.

Wed, 29 Oct 2014 20:29:32 +0100Fixed SDL_AddHintCallback() crashing if no more memory available.
Philipp Wiesemann [Wed, 29 Oct 2014 20:29:32 +0100] rev 9202
Fixed SDL_AddHintCallback() crashing if no more memory available.

The return value of SDL_malloc() was not checked and NULL therefore not handled.
Also added setting of error message for the other SDL_malloc() in this function.

Wed, 29 Oct 2014 20:20:47 +0100Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
Philipp Wiesemann [Wed, 29 Oct 2014 20:20:47 +0100] rev 9201
Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c

Nitz

Variable entry going out of scope leaks the storage it points to, at:

/* Need to add a hint entry for this watcher */
hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
if (!hint) {
return;
}

Patch is attached.

Mon, 27 Oct 2014 19:53:44 -0400WinRT: detailed steps, via the WinRT README, to fix a common build error
David Ludwig [Mon, 27 Oct 2014 19:53:44 -0400] rev 9200
WinRT: detailed steps, via the WinRT README, to fix a common build error

Mon, 27 Oct 2014 12:53:47 +0100Fixed two typos in header file comment.
Philipp Wiesemann [Mon, 27 Oct 2014 12:53:47 +0100] rev 9199
Fixed two typos in header file comment.

Sun, 26 Oct 2014 23:28:45 +0100Added handling of NULL as input for SDL_GameControllerAddMapping().
Philipp Wiesemann [Sun, 26 Oct 2014 23:28:45 +0100] rev 9198
Added handling of NULL as input for SDL_GameControllerAddMapping().