Wed, 25 Jan 2017 22:22:05 -0800Darwin: fix detection of Xbox One S controller
Misty De Meo <mistydemeo@gmail.com> [Wed, 25 Jan 2017 22:22:05 -0800] rev 10853
Darwin: fix detection of Xbox One S controller

Firmware revision 3.1.1221.0 changes the mapping of the Xbox One S
controller in Bluetooth mode. Aside from changing the layout of
other buttons, this revision also changes the triggers to act as
Accelerator and Brake axes from the simulation controls page.

The Darwin sysjoystick code didn't previously map anything at these
axes, making it impossible to detect input on these two buttons.

Tue, 24 Jan 2017 19:38:01 -0800Generalized the audio resampling hint for other resampling methods in the future
Sam Lantinga <slouken@libsdl.org> [Tue, 24 Jan 2017 19:38:01 -0800] rev 10852
Generalized the audio resampling hint for other resampling methods in the future

Tue, 24 Jan 2017 20:30:48 -0500audio: libsamplerate can't resample in-place; make space for a copy if needed.
Ryan C. Gordon <icculus@icculus.org> [Tue, 24 Jan 2017 20:30:48 -0500] rev 10851
audio: libsamplerate can't resample in-place; make space for a copy if needed.

Tue, 24 Jan 2017 16:18:25 -0500configure: report libsamplerate support status.
Ryan C. Gordon <icculus@icculus.org> [Tue, 24 Jan 2017 16:18:25 -0500] rev 10850
configure: report libsamplerate support status.

Tue, 24 Jan 2017 15:52:22 -0500audio: Offer a hint for libsamplerate quality/speed tradeoff.
Ryan C. Gordon <icculus@icculus.org> [Tue, 24 Jan 2017 15:52:22 -0500] rev 10849
audio: Offer a hint for libsamplerate quality/speed tradeoff.

This defaults to the internal SDL resampler, since that's the likely default
without a system-wide install of libsamplerate, but those that need more can
tweak this.

Tue, 24 Jan 2017 12:20:41 -0500CMake: fixed logic error in setting -mfpmath=387.
Ryan C. Gordon <icculus@icculus.org> [Tue, 24 Jan 2017 12:20:41 -0500] rev 10848
CMake: fixed logic error in setting -mfpmath=387.

Fixes Bugzilla #3565.

Tue, 24 Jan 2017 12:20:12 -0500configure.in: Check for sse3 too when setting -mfpmath=387.
Ryan C. Gordon <icculus@icculus.org> [Tue, 24 Jan 2017 12:20:12 -0500] rev 10847
configure.in: Check for sse3 too when setting -mfpmath=387.

Tue, 24 Jan 2017 10:09:29 -0500audio: Fix static analysis concerns about a dead assignment.
Ryan C. Gordon <icculus@icculus.org> [Tue, 24 Jan 2017 10:09:29 -0500] rev 10846
audio: Fix static analysis concerns about a dead assignment.

Tue, 24 Jan 2017 00:55:41 -0500Added a note about aligning SDL_AudioCVT data.
Ryan C. Gordon <icculus@icculus.org> [Tue, 24 Jan 2017 00:55:41 -0500] rev 10845
Added a note about aligning SDL_AudioCVT data.

Tue, 24 Jan 2017 00:51:33 -0500audio: Make sure SDL_AudioStream's work buffer is 16-byte aligned, for SIMD.
Ryan C. Gordon <icculus@icculus.org> [Tue, 24 Jan 2017 00:51:33 -0500] rev 10844
audio: Make sure SDL_AudioStream's work buffer is 16-byte aligned, for SIMD.

Note the giantic FIXME, though!