Thu, 14 Feb 2013 16:09:51 -0800We're no longer under construction
Sam Lantinga <slouken@libsdl.org> [Thu, 14 Feb 2013 16:09:51 -0800] rev 6879
We're no longer under construction

Thu, 14 Feb 2013 15:56:33 -0800Updated documentation with info about the wiki
Sam Lantinga <slouken@libsdl.org> [Thu, 14 Feb 2013 15:56:33 -0800] rev 6878
Updated documentation with info about the wiki
We're no longer under construction, baby!

Thu, 14 Feb 2013 15:40:19 -0800Don't crash if we have the extension but couldn't load the XInput shared library.
Sam Lantinga <slouken@libsdl.org> [Thu, 14 Feb 2013 15:40:19 -0800] rev 6877
Don't crash if we have the extension but couldn't load the XInput shared library.

Thu, 14 Feb 2013 13:22:05 -0800Clear relative mouse mode and restore when bringing up sdl message box.
Michael Sartain <mikesart@valvesoftware.com> [Thu, 14 Feb 2013 13:22:05 -0800] rev 6876
Clear relative mouse mode and restore when bringing up sdl message box.

Wed, 13 Feb 2013 23:10:29 -0800Add tests to SDLtest suite
Andreas Schiffler <aschiffler@ferzkopp.net> [Wed, 13 Feb 2013 23:10:29 -0800] rev 6875
Add tests to SDLtest suite

Wed, 13 Feb 2013 21:22:29 -0800Added SDL_bits.h to the Xcode projects
Sam Lantinga <slouken@libsdl.org> [Wed, 13 Feb 2013 21:22:29 -0800] rev 6874
Added SDL_bits.h to the Xcode projects

Wed, 13 Feb 2013 17:19:21 -0800New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Wed, 13 Feb 2013 17:19:21 -0800] rev 6873
New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.

- Updated Visual Studio 2010 project with SDL 2.0 library names
- Don't use a 256 byte LUT, but rather <32 bytes of data on the stack.
- Cleanups in SDL_gamecontroller.h

Tue, 12 Feb 2013 22:23:42 -0800Fix fuzzer random boundary functions; add tests for fuzzer
Andreas Schiffler <aschiffler@ferzkopp.net> [Tue, 12 Feb 2013 22:23:42 -0800] rev 6872
Fix fuzzer random boundary functions; add tests for fuzzer

Tue, 12 Feb 2013 17:07:21 -0800Check bounds in SDL_IsGameController. Switch two functions to SDL_bool.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 12 Feb 2013 17:07:21 -0800] rev 6871
Check bounds in SDL_IsGameController. Switch two functions to SDL_bool.

Switches SDL_GameControllerGetAttached and SDL_IsGameController to
return SDL_bool, instead of int.

Tue, 12 Feb 2013 16:17:24 -0800Regenerate configure to enable dbus
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 12 Feb 2013 16:17:24 -0800] rev 6870
Regenerate configure to enable dbus

The configure script was out of date - re-running autogen.sh adds dbus
support.