src/render/SDL_sysrender.h
Wed, 29 May 2013 03:22:19 -0700 When the window is resized, the viewport is automatically reset.
Wed, 29 May 2013 03:07:55 -0700 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Sun, 17 Mar 2013 09:44:58 -0700 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Sun, 17 Mar 2013 20:07:02 +0800 Add PSP support
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Fri, 12 Oct 2012 02:56:41 -0700 The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
Mon, 01 Oct 2012 22:30:07 -0700 Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
Mon, 01 Oct 2012 20:59:33 -0700 Added SDL_RenderSetScale() and SDL_RenderGetScale()
Mon, 03 Sep 2012 11:16:12 -0300 Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Fri, 01 Jun 2012 19:51:08 -0300 RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Sun, 22 Jan 2012 21:46:06 -0500 Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 01:26:28 -0500 Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Wed, 18 Jan 2012 22:45:49 -0500 Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 07 Nov 2011 23:07:00 -0500 Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Sun, 06 Mar 2011 21:12:19 -0800 a Nintendo ds update
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Sun, 13 Feb 2011 14:02:37 -0800 Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths).
Sat, 12 Feb 2011 11:36:56 -0800 Frank Zago to sdl
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Tue, 08 Feb 2011 10:04:09 -0800 Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800 Added function SDL_RenderSetClipRect()
Sun, 06 Feb 2011 10:22:25 -0800 Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sun, 06 Feb 2011 00:00:13 -0800 Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
Sat, 05 Feb 2011 16:07:10 -0800 Updated the DirectFB support, from Couriersud
Thu, 03 Feb 2011 00:22:18 -0800 Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800 Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.