Sat, 05 Nov 2016 01:52:28 -0700Fixed Windows build
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Nov 2016 01:52:28 -0700] rev 10579
Fixed Windows build

Sat, 05 Nov 2016 01:48:14 -0700Fixed bug 3480 - minor update to NACL common.js
Sam Lantinga <slouken@libsdl.org> [Sat, 05 Nov 2016 01:48:14 -0700] rev 10578
Fixed bug 3480 - minor update to NACL common.js

Sylvain

All latest official NACL examples have a slightly different 'common.js' file. It seems it has been updated in the meantime to fix a bug.

Sat, 05 Nov 2016 03:56:55 -0400Also patched to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Sat, 05 Nov 2016 03:56:55 -0400] rev 10577
Also patched to compile on C89 compilers.

Sat, 05 Nov 2016 03:53:59 -0400Patched to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Sat, 05 Nov 2016 03:53:59 -0400] rev 10576
Patched to compile on C89 compilers.

Sat, 05 Nov 2016 02:34:38 -0400Reworked audio converter code.
Ryan C. Gordon <icculus@icculus.org> [Sat, 05 Nov 2016 02:34:38 -0400] rev 10575
Reworked audio converter code.

This no longer uses a script to generate code for every possible type
conversion or resampler. This caused a bloat in binary size and and compile
times. Now we use a handful of more generic functions and assume staying in
the CPU cache is the most important thing anyhow.

This shrinks the size of the final build (in this case: macOS X amd64, -Os to
optimize for size) by 15%. When compiling on a single core, build times drop
by about 15% too (although the previous cost was largely hidden by multicore
builds).

Thu, 03 Nov 2016 11:10:52 -0400Removed premake build system.
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Nov 2016 11:10:52 -0400] rev 10574
Removed premake build system.

Thu, 03 Nov 2016 01:29:56 -0400Added some debug logging to print out every event added to the SDL queue.
Ryan C. Gordon <icculus@icculus.org> [Thu, 03 Nov 2016 01:29:56 -0400] rev 10573
Added some debug logging to print out every event added to the SDL queue.

Wed, 02 Nov 2016 02:56:54 -0700Fixed text input events with UIM
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Nov 2016 02:56:54 -0700] rev 10572
Fixed text input events with UIM

Alex Baines

I realized overnight that my patch probably broke text input events with UIM, and I confirmed that it does. Can't believe I overlooked that... I've been making stupid mistakes in these patches recently, sorry.

Anyway, *this* one seems to fix it properly. Knowing my luck it probably breaks something else.

Wed, 02 Nov 2016 02:50:27 -0700Added mapping for the PS3 controller in Bluetooth mode
Sam Lantinga <slouken@libsdl.org> [Wed, 02 Nov 2016 02:50:27 -0700] rev 10571
Added mapping for the PS3 controller in Bluetooth mode

Tue, 01 Nov 2016 17:38:05 +0000Skip duplicate key events sent by IMEs like uim.
Alex Baines <alex@abaines.me.uk> [Tue, 01 Nov 2016 17:38:05 +0000] rev 10570
Skip duplicate key events sent by IMEs like uim.