src/video/uikit/SDL_uikitviewcontroller.h
author Ryan C. Gordon <icculus@icculus.org>
Tue, 18 Feb 2020 01:44:07 -0500
changeset 13539 0d8343654eef
parent 13422 fd6a12de91c7
permissions -rw-r--r--
dynapi: Fixed build on non-Android platforms.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 #import <UIKit/UIKit.h>
    24 
    25 #include "../SDL_sysvideo.h"
    26 
    27 #include "SDL_touch.h"
    28 
    29 #if TARGET_OS_TV
    30 #import <GameController/GameController.h>
    31 #define SDLRootViewController GCEventViewController
    32 #else
    33 #define SDLRootViewController UIViewController
    34 #endif
    35 
    36 #if SDL_IPHONE_KEYBOARD
    37 @interface SDL_uikitviewcontroller : SDLRootViewController <UITextFieldDelegate>
    38 #else
    39 @interface SDL_uikitviewcontroller : SDLRootViewController
    40 #endif
    41 
    42 @property (nonatomic, assign) SDL_Window *window;
    43 
    44 - (instancetype)initWithSDLWindow:(SDL_Window *)_window;
    45 
    46 - (void)setAnimationCallback:(int)interval
    47                     callback:(void (*)(void*))callback
    48                callbackParam:(void*)callbackParam;
    49 
    50 - (void)startAnimation;
    51 - (void)stopAnimation;
    52 
    53 - (void)doLoop:(CADisplayLink*)sender;
    54 
    55 - (void)loadView;
    56 - (void)viewDidLayoutSubviews;
    57 
    58 #if !TARGET_OS_TV
    59 - (NSUInteger)supportedInterfaceOrientations;
    60 - (BOOL)prefersStatusBarHidden;
    61 - (BOOL)prefersHomeIndicatorAutoHidden;
    62 - (UIRectEdge)preferredScreenEdgesDeferringSystemGestures;
    63 
    64 @property (nonatomic, assign) int homeIndicatorHidden;
    65 #endif
    66 
    67 #if SDL_IPHONE_KEYBOARD
    68 - (void)showKeyboard;
    69 - (void)hideKeyboard;
    70 - (void)initKeyboard;
    71 - (void)deinitKeyboard;
    72 
    73 - (void)keyboardWillShow:(NSNotification *)notification;
    74 - (void)keyboardWillHide:(NSNotification *)notification;
    75 
    76 - (void)updateKeyboard;
    77 
    78 @property (nonatomic, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
    79 @property (nonatomic, assign) SDL_Rect textInputRect;
    80 @property (nonatomic, assign) int keyboardHeight;
    81 #endif
    82 
    83 @end
    84 
    85 #if SDL_IPHONE_KEYBOARD
    86 SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
    87 void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
    88 void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
    89 SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
    90 void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect);
    91 #endif