src/video/uikit/SDL_uikitopenglview.h
author Ryan C. Gordon <icculus@icculus.org>
Tue, 25 Feb 2020 14:52:03 -0500
changeset 13553 78754c9488f6
parent 13422 fd6a12de91c7
permissions -rw-r--r--
cmake: Forgot to add this file to revision control.

Fixes Bugzilla #5003.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
    23 
    24 #import <UIKit/UIKit.h>
    25 #import <OpenGLES/EAGL.h>
    26 #import <OpenGLES/ES3/gl.h>
    27 
    28 #import "SDL_uikitview.h"
    29 #include "SDL_uikitvideo.h"
    30 
    31 @interface SDL_uikitopenglview : SDL_uikitview
    32 
    33 - (instancetype)initWithFrame:(CGRect)frame
    34                         scale:(CGFloat)scale
    35                 retainBacking:(BOOL)retained
    36                         rBits:(int)rBits
    37                         gBits:(int)gBits
    38                         bBits:(int)bBits
    39                         aBits:(int)aBits
    40                     depthBits:(int)depthBits
    41                   stencilBits:(int)stencilBits
    42                          sRGB:(BOOL)sRGB
    43                  multisamples:(int)multisamples
    44                       context:(EAGLContext *)glcontext;
    45 
    46 @property (nonatomic, readonly, weak) EAGLContext *context;
    47 
    48 /* The width and height of the drawable in pixels (as opposed to points.) */
    49 @property (nonatomic, readonly) int backingWidth;
    50 @property (nonatomic, readonly) int backingHeight;
    51 
    52 @property (nonatomic, readonly) GLuint drawableRenderbuffer;
    53 @property (nonatomic, readonly) GLuint drawableFramebuffer;
    54 @property (nonatomic, readonly) GLuint msaaResolveFramebuffer;
    55 
    56 - (void)swapBuffers;
    57 
    58 - (void)updateFrame;
    59 
    60 @end
    61 
    62 #endif // SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
    63 
    64 /* vi: set ts=4 sw=4 expandtab: */