src/video/cocoa/SDL_cocoaopengl.h
author Cameron Gutman
Fri, 08 Jan 2021 21:16:06 -0600
changeset 14751 d4c15ecfcf62
parent 14640 b2b3343a310d
permissions -rw-r--r--
Use PS4 rumble hint as the default for the PS5 rumble hint

Existing SDL applications may not know about the need to set a specific
hint to enable rumble on PS5 controllers, even though they may already
set the equivalent SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE hint for PS4
controller rumble support.

Rather than requiring those developers update their apps, let's use the
SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE value as an indication of the behavior
they are expected for all PlayStation controllers.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "../../SDL_internal.h"
    22 
    23 #ifndef SDL_cocoaopengl_h_
    24 #define SDL_cocoaopengl_h_
    25 
    26 #if SDL_VIDEO_OPENGL_CGL
    27 
    28 #include "SDL_atomic.h"
    29 #import <Cocoa/Cocoa.h>
    30 
    31 /* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
    32 #ifdef __clang__
    33 #pragma clang diagnostic push
    34 #pragma clang diagnostic ignored "-Wdeprecated-declarations"
    35 #endif
    36 
    37 struct SDL_GLDriverData
    38 {
    39     int initialized;
    40 };
    41 
    42 @interface SDLOpenGLContext : NSOpenGLContext {
    43     SDL_atomic_t dirty;
    44     SDL_Window *window;
    45 }
    46 
    47 - (id)initWithFormat:(NSOpenGLPixelFormat *)format
    48         shareContext:(NSOpenGLContext *)share;
    49 - (void)scheduleUpdate;
    50 - (void)updateIfNeeded;
    51 - (void)setWindow:(SDL_Window *)window;
    52 - (SDL_Window*)window;
    53 - (void)explicitUpdate;
    54 
    55 @end
    56 
    57 /* OpenGL functions */
    58 extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
    59 extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
    60 extern void Cocoa_GL_UnloadLibrary(_THIS);
    61 extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
    62 extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
    63                                 SDL_GLContext context);
    64 extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window,
    65                                      int * w, int * h);
    66 extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
    67 extern int Cocoa_GL_GetSwapInterval(_THIS);
    68 extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
    69 extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
    70 
    71 #ifdef __clang__
    72 #pragma clang diagnostic pop
    73 #endif
    74 
    75 #endif /* SDL_VIDEO_OPENGL_CGL */
    76 
    77 #endif /* SDL_cocoaopengl_h_ */
    78 
    79 /* vi: set ts=4 sw=4 expandtab: */