src/video/SDL_RLEaccel_c.h
author Sam Lantinga <slouken@libsdl.org>
Mon, 09 Dec 2019 16:52:11 -0800
changeset 13324 b46a94bb2ab0
parent 12503 806492103856
permissions -rw-r--r--
Fixed rumble after Xbox controller initialization
When we initialize the controller it has an internal rumble sequence number, and if our rumble sequence number doesn't match that, rumble won't happen. To fix that we cycle through the range of sequence numbers, and at some point we'll match up with the controller's sequence number and it'll roll forward until it matches our next rumble sequence number.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #ifndef SDL_RLEaccel_c_h_
    23 #define SDL_RLEaccel_c_h_
    24 
    25 #include "../SDL_internal.h"
    26 
    27 /* Useful functions and variables from SDL_RLEaccel.c */
    28 
    29 extern int SDL_RLESurface(SDL_Surface * surface);
    30 extern int SDLCALL SDL_RLEBlit     (SDL_Surface * src, SDL_Rect * srcrect,
    31                                     SDL_Surface * dst, SDL_Rect * dstrect);
    32 extern int SDLCALL SDL_RLEAlphaBlit(SDL_Surface * src, SDL_Rect * srcrect,
    33                                     SDL_Surface * dst, SDL_Rect * dstrect);
    34 extern void SDL_UnRLESurface(SDL_Surface * surface, int recode);
    35 
    36 #endif /* SDL_RLEaccel_c_h_ */
    37 
    38 /* vi: set ts=4 sw=4 expandtab: */