src/render/software/SDL_blendline.h
author Ozkan Sezer
Sun, 17 Jan 2021 05:00:50 +0300
changeset 14740 674b8aa82031
parent 14640 b2b3343a310d
permissions -rw-r--r--
fix build with --disable-directx
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 #ifndef SDL_blendline_h_
    23 #define SDL_blendline_h_
    24 
    25 #include "../../SDL_internal.h"
    26 
    27 
    28 extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
    29 extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
    30 
    31 #endif /* SDL_blendline_h_ */
    32 
    33 /* vi: set ts=4 sw=4 expandtab: */