1 <?xml version="1.0" encoding="utf-8"?>
2 <!-- Replace org.libsdl.app with the identifier of your game below, e.g.
5 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
6 package="org.libsdl.app"
7 android:versionCode="1"
8 android:versionName="1.0"
9 android:installLocation="auto">
11 <!-- Android 2.3.3 -->
12 <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
14 <!-- OpenGL ES 2.0 -->
15 <uses-feature android:glEsVersion="0x00020000" />
17 <!-- Allow writing to external storage -->
18 <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
19 <!-- Allow access to the vibrator -->
20 <uses-permission android:name="android.permission.VIBRATE" />
22 <!-- if you want to capture audio, uncomment this. -->
23 <!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
25 <!-- Create a Java class extending SDLActivity and place it in a
26 directory under src matching the package, e.g.
27 src/com/gamemaker/game/MyGame.java
29 then replace "SDLActivity" with the name of your class (e.g. "MyGame")
32 An example Java class can be found in README-android.md
34 <application android:label="@string/app_name"
35 android:icon="@drawable/ic_launcher"
36 android:allowBackup="true"
37 android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
38 android:hardwareAccelerated="true" >
39 <activity android:name="SDLActivity"
40 android:label="@string/app_name"
41 android:configChanges="keyboardHidden|orientation|screenSize"
44 <action android:name="android.intent.action.MAIN" />
45 <category android:name="android.intent.category.LAUNCHER" />
47 <!-- Drop file event -->
50 <action android:name="android.intent.action.VIEW" />
51 <category android:name="android.intent.category.DEFAULT" />
52 <data android:mimeType="*/*" />