2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "SDL_config.h"
24 #if SDL_VIDEO_RENDER_OGL_ES
26 #include "SDL_video.h"
27 #include "SDL_opengles.h"
28 #include "SDL_sysvideo.h"
29 #include "SDL_pixels_c.h"
30 #include "SDL_rect_c.h"
31 #include "SDL_yuv_sw_c.h"
33 #if defined(__QNXNTO__)
34 /* Include QNX system header to check QNX version later */
35 #include <sys/neutrino.h>
36 #endif /* __QNXNTO__ */
38 #if defined(SDL_VIDEO_DRIVER_QNXGF) || \
39 defined(SDL_VIDEO_DRIVER_PHOTON) || \
40 defined(SDL_VIDEO_DRIVER_PANDORA)
42 /* Empty function stub to get OpenGL ES 1.x support without */
43 /* OpenGL ES extension GL_OES_draw_texture supported */
44 GL_API void GL_APIENTRY
45 glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
50 #endif /* QNXGF || PHOTON || PANDORA */
52 /* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
54 static const float inv255f = 1.0f / 255.0f;
56 static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
57 static int GLES_ActivateRenderer(SDL_Renderer * renderer);
58 static int GLES_DisplayModeChanged(SDL_Renderer * renderer);
59 static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
60 static int GLES_QueryTexturePixels(SDL_Renderer * renderer,
61 SDL_Texture * texture, void **pixels,
63 static int GLES_SetTexturePalette(SDL_Renderer * renderer,
64 SDL_Texture * texture,
65 const SDL_Color * colors, int firstcolor,
67 static int GLES_GetTexturePalette(SDL_Renderer * renderer,
68 SDL_Texture * texture, SDL_Color * colors,
69 int firstcolor, int ncolors);
70 static int GLES_SetTextureColorMod(SDL_Renderer * renderer,
71 SDL_Texture * texture);
72 static int GLES_SetTextureAlphaMod(SDL_Renderer * renderer,
73 SDL_Texture * texture);
74 static int GLES_SetTextureBlendMode(SDL_Renderer * renderer,
75 SDL_Texture * texture);
76 static int GLES_SetTextureScaleMode(SDL_Renderer * renderer,
77 SDL_Texture * texture);
78 static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
79 const SDL_Rect * rect, const void *pixels,
81 static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
82 const SDL_Rect * rect, int markDirty,
83 void **pixels, int *pitch);
84 static void GLES_UnlockTexture(SDL_Renderer * renderer,
85 SDL_Texture * texture);
86 static void GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
87 int numrects, const SDL_Rect * rects);
88 static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
89 const SDL_Point * points, int count);
90 static int GLES_RenderDrawLines(SDL_Renderer * renderer,
91 const SDL_Point * points, int count);
92 static int GLES_RenderDrawRects(SDL_Renderer * renderer,
93 const SDL_Rect ** rects, int count);
94 static int GLES_RenderFillRects(SDL_Renderer * renderer,
95 const SDL_Rect ** rects, int count);
96 static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
97 const SDL_Rect * srcrect,
98 const SDL_Rect * dstrect);
99 static void GLES_RenderPresent(SDL_Renderer * renderer);
100 static void GLES_DestroyTexture(SDL_Renderer * renderer,
101 SDL_Texture * texture);
102 static void GLES_DestroyRenderer(SDL_Renderer * renderer);
105 SDL_RenderDriver GL_ES_RenderDriver = {
109 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
110 SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
111 (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
112 SDL_TEXTUREMODULATE_ALPHA),
113 (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
114 SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
115 (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
116 SDL_TEXTURESCALEMODE_SLOW), 5,
118 /* OpenGL ES 1.x supported formats list */
119 SDL_PIXELFORMAT_ABGR4444,
120 SDL_PIXELFORMAT_ABGR1555,
121 SDL_PIXELFORMAT_BGR565,
122 SDL_PIXELFORMAT_BGR24,
123 SDL_PIXELFORMAT_ABGR8888},
130 SDL_GLContext context;
138 SDL_bool useDrawTexture;
139 SDL_bool GL_OES_draw_texture_supported;
141 /* OpenGL ES functions */
142 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
143 #include "SDL_glesfuncs.h"
158 SDL_DirtyRectList dirty;
162 GLES_SetError(const char *prefix, GLenum result)
168 error = "GL_NO_ERROR";
170 case GL_INVALID_ENUM:
171 error = "GL_INVALID_ENUM";
173 case GL_INVALID_VALUE:
174 error = "GL_INVALID_VALUE";
176 case GL_INVALID_OPERATION:
177 error = "GL_INVALID_OPERATION";
179 case GL_STACK_OVERFLOW:
180 error = "GL_STACK_OVERFLOW";
182 case GL_STACK_UNDERFLOW:
183 error = "GL_STACK_UNDERFLOW";
185 case GL_OUT_OF_MEMORY:
186 error = "GL_OUT_OF_MEMORY";
192 SDL_SetError("%s: %s", prefix, error);
196 GLES_LoadFunctions(GLES_RenderData * data)
199 #define SDL_PROC(ret,func,params) \
201 #include "SDL_glesfuncs.h"
208 GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
211 SDL_Renderer *renderer;
212 GLES_RenderData *data;
216 if (!(window->flags & SDL_WINDOW_OPENGL)) {
217 if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
222 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
228 data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
230 GLES_DestroyRenderer(renderer);
235 renderer->ActivateRenderer = GLES_ActivateRenderer;
236 renderer->DisplayModeChanged = GLES_DisplayModeChanged;
237 renderer->CreateTexture = GLES_CreateTexture;
238 renderer->QueryTexturePixels = GLES_QueryTexturePixels;
239 renderer->SetTexturePalette = GLES_SetTexturePalette;
240 renderer->GetTexturePalette = GLES_GetTexturePalette;
241 renderer->SetTextureColorMod = GLES_SetTextureColorMod;
242 renderer->SetTextureAlphaMod = GLES_SetTextureAlphaMod;
243 renderer->SetTextureBlendMode = GLES_SetTextureBlendMode;
244 renderer->SetTextureScaleMode = GLES_SetTextureScaleMode;
245 renderer->UpdateTexture = GLES_UpdateTexture;
246 renderer->LockTexture = GLES_LockTexture;
247 renderer->UnlockTexture = GLES_UnlockTexture;
248 renderer->DirtyTexture = GLES_DirtyTexture;
249 renderer->RenderDrawPoints = GLES_RenderDrawPoints;
250 renderer->RenderDrawLines = GLES_RenderDrawLines;
251 renderer->RenderDrawRects = GLES_RenderDrawRects;
252 renderer->RenderFillRects = GLES_RenderFillRects;
253 renderer->RenderCopy = GLES_RenderCopy;
254 renderer->RenderPresent = GLES_RenderPresent;
255 renderer->DestroyTexture = GLES_DestroyTexture;
256 renderer->DestroyRenderer = GLES_DestroyRenderer;
257 renderer->info = GL_ES_RenderDriver.info;
258 renderer->window = window;
259 renderer->driverdata = data;
261 renderer->info.flags =
262 (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
264 #if defined(__QNXNTO__)
265 #if _NTO_VERSION<=641
266 /* QNX's OpenGL ES implementation is broken regarding */
267 /* packed textures support, affected versions 6.3.2, 6.4.0, 6.4.1 */
268 renderer->info.num_texture_formats = 2;
269 renderer->info.texture_formats[0] = SDL_PIXELFORMAT_ABGR8888;
270 renderer->info.texture_formats[1] = SDL_PIXELFORMAT_BGR24;
271 #endif /* _NTO_VERSION */
272 #endif /* __QNXNTO__ */
274 if (GLES_LoadFunctions(data) < 0) {
275 GLES_DestroyRenderer(renderer);
279 data->context = SDL_GL_CreateContext(window);
280 if (!data->context) {
281 GLES_DestroyRenderer(renderer);
284 if (SDL_GL_MakeCurrent(window, data->context) < 0) {
285 GLES_DestroyRenderer(renderer);
289 if (flags & SDL_RENDERER_PRESENTVSYNC) {
290 SDL_GL_SetSwapInterval(1);
292 SDL_GL_SetSwapInterval(0);
294 if (SDL_GL_GetSwapInterval() > 0) {
295 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
298 if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) {
300 renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
303 #if SDL_VIDEO_DRIVER_PANDORA
304 data->GL_OES_draw_texture_supported = SDL_FALSE;
305 data->useDrawTexture = SDL_FALSE;
307 if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
308 data->GL_OES_draw_texture_supported = SDL_TRUE;
309 data->useDrawTexture = SDL_TRUE;
311 data->GL_OES_draw_texture_supported = SDL_FALSE;
312 data->useDrawTexture = SDL_FALSE;
316 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
317 renderer->info.max_texture_width = value;
318 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
319 renderer->info.max_texture_height = value;
321 /* Set up parameters for rendering */
322 data->blendMode = -1;
323 data->glDisable(GL_DEPTH_TEST);
324 data->glDisable(GL_CULL_FACE);
325 data->updateSize = SDL_TRUE;
331 GLES_ActivateRenderer(SDL_Renderer * renderer)
334 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
335 SDL_Window *window = renderer->window;
337 if (SDL_GL_MakeCurrent(window, data->context) < 0) {
340 if (data->updateSize) {
341 data->glMatrixMode(GL_PROJECTION);
342 data->glLoadIdentity();
343 data->glMatrixMode(GL_MODELVIEW);
344 data->glLoadIdentity();
345 data->glViewport(0, 0, window->w, window->h);
346 data->glOrthof(0.0, (GLfloat) window->w, (GLfloat) window->h, 0.0,
348 data->updateSize = SDL_FALSE;
354 GLES_DisplayModeChanged(SDL_Renderer * renderer)
356 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
358 data->updateSize = SDL_TRUE;
362 static __inline__ int
363 power_of_2(int input)
367 while (value < input) {
374 GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
376 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
377 GLES_TextureData *data;
378 GLint internalFormat;
380 int texture_w, texture_h;
383 switch (texture->format) {
384 case SDL_PIXELFORMAT_BGR24:
385 internalFormat = GL_RGB;
387 type = GL_UNSIGNED_BYTE;
389 case SDL_PIXELFORMAT_ABGR8888:
390 internalFormat = GL_RGBA;
392 type = GL_UNSIGNED_BYTE;
394 case SDL_PIXELFORMAT_BGR565:
395 internalFormat = GL_RGB;
397 type = GL_UNSIGNED_SHORT_5_6_5;
399 case SDL_PIXELFORMAT_ABGR1555:
400 internalFormat = GL_RGBA;
402 type = GL_UNSIGNED_SHORT_5_5_5_1;
404 case SDL_PIXELFORMAT_ABGR4444:
405 internalFormat = GL_RGBA;
407 type = GL_UNSIGNED_SHORT_4_4_4_4;
410 SDL_SetError("Unsupported by OpenGL ES texture format");
414 data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
420 if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
421 data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
422 data->pixels = SDL_malloc(texture->h * data->pitch);
430 texture->driverdata = data;
432 renderdata->glGetError();
433 renderdata->glEnable(GL_TEXTURE_2D);
434 renderdata->glGenTextures(1, &data->texture);
436 data->type = GL_TEXTURE_2D;
437 /* no NPOV textures allowed in OpenGL ES (yet) */
438 texture_w = power_of_2(texture->w);
439 texture_h = power_of_2(texture->h);
440 data->texw = (GLfloat) texture->w / texture_w;
441 data->texh = (GLfloat) texture->h / texture_h;
443 data->format = format;
444 data->formattype = type;
445 renderdata->glBindTexture(data->type, data->texture);
446 renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
448 renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
450 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
452 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
455 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
456 texture_h, 0, format, type, NULL);
457 renderdata->glDisable(GL_TEXTURE_2D);
459 result = renderdata->glGetError();
460 if (result != GL_NO_ERROR) {
461 GLES_SetError("glTexImage2D()", result);
468 GLES_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
469 void **pixels, int *pitch)
471 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
473 *pixels = data->pixels;
474 *pitch = data->pitch;
479 GLES_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
480 const SDL_Color * colors, int firstcolor, int ncolors)
482 SDL_SetError("OpenGL ES does not support paletted textures");
487 GLES_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
488 SDL_Color * colors, int firstcolor, int ncolors)
490 SDL_SetError("OpenGL ES does not support paletted textures");
495 SetupTextureUpdate(GLES_RenderData * renderdata, SDL_Texture * texture,
498 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
499 renderdata->glBindTexture(data->type, data->texture);
500 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
504 GLES_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
510 GLES_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
516 GLES_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
518 switch (texture->blendMode) {
519 case SDL_BLENDMODE_NONE:
520 case SDL_BLENDMODE_MASK:
521 case SDL_BLENDMODE_BLEND:
522 case SDL_BLENDMODE_ADD:
523 case SDL_BLENDMODE_MOD:
527 texture->blendMode = SDL_BLENDMODE_NONE;
533 GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
535 switch (texture->scaleMode) {
536 case SDL_TEXTURESCALEMODE_NONE:
537 case SDL_TEXTURESCALEMODE_FAST:
538 case SDL_TEXTURESCALEMODE_SLOW:
540 case SDL_TEXTURESCALEMODE_BEST:
542 texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
546 texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
552 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
553 const SDL_Rect * rect, const void *pixels, int pitch)
555 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
556 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
559 renderdata->glGetError();
560 renderdata->glEnable(data->type);
561 SetupTextureUpdate(renderdata, texture, pitch);
562 renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
563 rect->h, data->format, data->formattype,
565 renderdata->glDisable(data->type);
566 result = renderdata->glGetError();
567 if (result != GL_NO_ERROR) {
568 GLES_SetError("glTexSubImage2D()", result);
575 GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
576 const SDL_Rect * rect, int markDirty, void **pixels,
579 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
582 SDL_AddDirtyRect(&data->dirty, rect);
586 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
587 rect->x * SDL_BYTESPERPIXEL(texture->format));
588 *pitch = data->pitch;
593 GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
598 GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
599 int numrects, const SDL_Rect * rects)
601 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
604 for (i = 0; i < numrects; ++i) {
605 SDL_AddDirtyRect(&data->dirty, &rects[i]);
610 GLES_SetBlendMode(GLES_RenderData * data, int blendMode, int isprimitive)
612 if (blendMode != data->blendMode) {
614 case SDL_BLENDMODE_NONE:
615 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
616 data->glDisable(GL_BLEND);
618 case SDL_BLENDMODE_MASK:
620 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
621 data->glDisable(GL_BLEND);
622 /* The same as SDL_BLENDMODE_NONE */
623 blendMode = SDL_BLENDMODE_NONE;
627 case SDL_BLENDMODE_BLEND:
628 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
629 data->glEnable(GL_BLEND);
630 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
632 case SDL_BLENDMODE_ADD:
633 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
634 data->glEnable(GL_BLEND);
635 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
637 case SDL_BLENDMODE_MOD:
638 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
639 data->glEnable(GL_BLEND);
640 data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
643 data->blendMode = blendMode;
648 GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
651 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
655 GLES_SetBlendMode(data, renderer->blendMode, 1);
657 data->glColor4f((GLfloat) renderer->r * inv255f,
658 (GLfloat) renderer->g * inv255f,
659 (GLfloat) renderer->b * inv255f,
660 (GLfloat) renderer->a * inv255f);
662 vertices = SDL_stack_alloc(GLshort, count*2);
663 for (i = 0; i < count; ++i) {
664 vertices[2*i+0] = (GLshort)points[i].x;
665 vertices[2*i+1] = (GLshort)points[i].y;
667 data->glVertexPointer(2, GL_SHORT, 0, vertices);
668 data->glEnableClientState(GL_VERTEX_ARRAY);
669 data->glDrawArrays(GL_POINTS, 0, count);
670 data->glDisableClientState(GL_VERTEX_ARRAY);
671 SDL_stack_free(vertices);
677 GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
680 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
684 GLES_SetBlendMode(data, renderer->blendMode, 1);
686 data->glColor4f((GLfloat) renderer->r * inv255f,
687 (GLfloat) renderer->g * inv255f,
688 (GLfloat) renderer->b * inv255f,
689 (GLfloat) renderer->a * inv255f);
691 vertices = SDL_stack_alloc(GLshort, count*2);
692 for (i = 0; i < count; ++i) {
693 vertices[2*i+0] = (GLshort)points[i].x;
694 vertices[2*i+1] = (GLshort)points[i].y;
696 data->glVertexPointer(2, GL_SHORT, 0, vertices);
697 data->glEnableClientState(GL_VERTEX_ARRAY);
699 points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
700 /* GL_LINE_LOOP takes care of the final segment */
702 data->glDrawArrays(GL_LINE_LOOP, 0, count);
704 data->glDrawArrays(GL_LINE_STRIP, 0, count);
706 data->glDisableClientState(GL_VERTEX_ARRAY);
707 SDL_stack_free(vertices);
713 GLES_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
716 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
719 GLES_SetBlendMode(data, renderer->blendMode, 1);
721 data->glColor4f((GLfloat) renderer->r * inv255f,
722 (GLfloat) renderer->g * inv255f,
723 (GLfloat) renderer->b * inv255f,
724 (GLfloat) renderer->a * inv255f);
726 data->glEnableClientState(GL_VERTEX_ARRAY);
727 for (i = 0; i < count; ++i) {
728 const SDL_Rect *rect = rects[i];
729 GLshort minx = rect->x;
730 GLshort maxx = rect->x + rect->w;
731 GLshort miny = rect->y;
732 GLshort maxy = rect->y + rect->h;
743 data->glVertexPointer(2, GL_SHORT, 0, vertices);
744 data->glDrawArrays(GL_LINE_LOOP, 0, 4);
746 data->glDisableClientState(GL_VERTEX_ARRAY);
752 GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
755 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
758 GLES_SetBlendMode(data, renderer->blendMode, 1);
760 data->glColor4f((GLfloat) renderer->r * inv255f,
761 (GLfloat) renderer->g * inv255f,
762 (GLfloat) renderer->b * inv255f,
763 (GLfloat) renderer->a * inv255f);
765 data->glEnableClientState(GL_VERTEX_ARRAY);
766 for (i = 0; i < count; ++i) {
767 const SDL_Rect *rect = rects[i];
768 GLshort minx = rect->x;
769 GLshort maxx = rect->x + rect->w;
770 GLshort miny = rect->y;
771 GLshort maxy = rect->y + rect->h;
782 data->glVertexPointer(2, GL_SHORT, 0, vertices);
783 data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
785 data->glDisableClientState(GL_VERTEX_ARRAY);
791 GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
792 const SDL_Rect * srcrect, const SDL_Rect * dstrect)
795 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
796 GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
797 int minx, miny, maxx, maxy;
798 GLfloat minu, maxu, minv, maxv;
800 void *temp_buffer; /* used for reformatting dirty rect pixels */
803 data->glEnable(GL_TEXTURE_2D);
805 if (texturedata->dirty.list) {
806 SDL_DirtyRect *dirty;
808 int bpp = SDL_BYTESPERPIXEL(texture->format);
809 int pitch = texturedata->pitch;
811 SetupTextureUpdate(data, texture, pitch);
813 data->glBindTexture(texturedata->type, texturedata->texture);
814 for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
815 SDL_Rect *rect = &dirty->rect;
817 (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
819 /* There is no GL_UNPACK_ROW_LENGTH in OpenGLES
820 we must do this reformatting ourselves(!)
822 maybe it'd be a good idea to keep a temp buffer around
823 for this purpose rather than allocating it each time
825 temp_buffer = SDL_malloc(rect->w * rect->h * bpp);
826 temp_ptr = temp_buffer;
827 for (i = 0; i < rect->h; i++) {
828 SDL_memcpy(temp_ptr, pixels, rect->w * bpp);
829 temp_ptr += rect->w * bpp;
833 data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
834 rect->w, rect->h, texturedata->format,
835 texturedata->formattype, temp_buffer);
837 SDL_free(temp_buffer);
840 SDL_ClearDirtyRects(&texturedata->dirty);
843 data->glBindTexture(texturedata->type, texturedata->texture);
845 if (texture->modMode) {
846 data->glColor4f((GLfloat) texture->r * inv255f,
847 (GLfloat) texture->g * inv255f,
848 (GLfloat) texture->b * inv255f,
849 (GLfloat) texture->a * inv255f);
851 data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
854 GLES_SetBlendMode(data, texture->blendMode, 0);
856 switch (texture->scaleMode) {
857 case SDL_TEXTURESCALEMODE_NONE:
858 case SDL_TEXTURESCALEMODE_FAST:
859 data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
861 data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
864 case SDL_TEXTURESCALEMODE_SLOW:
865 case SDL_TEXTURESCALEMODE_BEST:
866 data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
868 data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
873 if (data->GL_OES_draw_texture_supported && data->useDrawTexture) {
874 /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
875 SDL_Window *window = renderer->window;
877 cropRect[0] = srcrect->x;
878 cropRect[1] = srcrect->y + srcrect->h;
879 cropRect[2] = srcrect->w;
880 cropRect[3] = -srcrect->h;
881 data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
883 data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h,
884 0, dstrect->w, dstrect->h);
889 maxx = dstrect->x + dstrect->w;
890 maxy = dstrect->y + dstrect->h;
892 minu = (GLfloat) srcrect->x / texture->w;
893 minu *= texturedata->texw;
894 maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
895 maxu *= texturedata->texw;
896 minv = (GLfloat) srcrect->y / texture->h;
897 minv *= texturedata->texh;
898 maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
899 maxv *= texturedata->texh;
902 GLfloat texCoords[8];
922 data->glVertexPointer(2, GL_SHORT, 0, vertices);
923 data->glEnableClientState(GL_VERTEX_ARRAY);
924 data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
925 data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
926 data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
927 data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
928 data->glDisableClientState(GL_VERTEX_ARRAY);
931 data->glDisable(GL_TEXTURE_2D);
937 GLES_RenderPresent(SDL_Renderer * renderer)
939 SDL_GL_SwapWindow(renderer->window);
943 GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
945 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
951 glDeleteTextures(1, &data->texture);
954 SDL_free(data->pixels);
956 SDL_FreeDirtyRects(&data->dirty);
958 texture->driverdata = NULL;
962 GLES_DestroyRenderer(SDL_Renderer * renderer)
964 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
968 SDL_GL_DeleteContext(data->context);
975 #endif /* SDL_VIDEO_RENDER_OGL_ES */
977 /* vi: set ts=4 sw=4 expandtab: */