author Sam Lantinga <>
Thu, 13 Mar 2014 21:21:26 -0700
changeset 8616 ec011c16e2fd
parent 7642 303214c66577
child 9619 b94b6d0bff0f
permissions -rw-r--r--
Added missing copyright notices
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2014 Sam Lantinga <>
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    22 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
    23 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
    24 SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
    25 SDL_PROC(void, glClear, (GLbitfield))
    26 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
    27 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
    28 SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
    29 SDL_PROC(void, glDisable, (GLenum))
    30 SDL_PROC(void, glDisableClientState, (GLenum array))
    31 SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
    32 SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
    33 SDL_PROC(void, glEnable, (GLenum))
    34 SDL_PROC(void, glEnableClientState, (GLenum))
    35 SDL_PROC(void, glFinish, (void))
    36 SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *))
    37 SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
    38 SDL_PROC(GLenum, glGetError, (void))
    39 SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
    40 SDL_PROC(void, glLoadIdentity, (void))
    41 SDL_PROC(void, glMatrixMode, (GLenum))
    42 SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
    43 SDL_PROC(void, glPixelStorei, (GLenum, GLint))
    44 SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
    45 SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
    46 SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *))
    47 SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat))
    48 SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
    49 SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
    50 SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *))
    51 SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
    52 SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
    53 SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
    54 SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
    55 SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
    56 SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
    57 SDL_PROC(void, glPushMatrix, (void))
    58 SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat))
    59 SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat))
    60 SDL_PROC(void, glPopMatrix, (void))
    61 SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
    63 /* vi: set ts=4 sw=4 expandtab: */