This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
/
SDL_ndsrender.c
595 lines (537 loc) · 19.9 KB
/
SDL_ndsrender.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include <stdio.h>
#include <stdlib.h>
#include <nds.h>
#include "SDL_config.h"
#include "SDL_video.h"
#include "../SDL_sysvideo.h"
#include "../SDL_yuv_sw_c.h"
#include "../SDL_renderer_sw.h"
/* SDL surface based renderer implementation */
static SDL_Renderer *NDS_CreateRenderer(SDL_Window * window, Uint32 flags);
static int NDS_ActivateRenderer(SDL_Renderer * renderer);
static int NDS_DisplayModeChanged(SDL_Renderer * renderer);
static int NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int NDS_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int NDS_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int NDS_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
static int NDS_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int NDS_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int NDS_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int NDS_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void NDS_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
Uint8 b, Uint8 a, const SDL_Rect * rect);
static int NDS_RenderCopy(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
static void NDS_RenderPresent(SDL_Renderer * renderer);
static void NDS_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void NDS_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver NDS_RenderDriver = {
NDS_CreateRenderer,
{ "nds", /* char* name */
(SDL_RENDERER_SINGLEBUFFER|SDL_RENDERER_ACCELERATED), /* u32 flags */
(SDL_TEXTUREMODULATE_NONE), /* u32 mod_modes */
(SDL_TEXTUREBLENDMODE_NONE), /* u32 blend_modes */
(SDL_TEXTURESCALEMODE_NONE), /* u32 scale_modes */
3, /* u32 num_texture_formats */
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_ABGR1555,
SDL_PIXELFORMAT_BGR555,
}, /* u32 texture_formats[20] */
(256), /* int max_texture_width */
(256), /* int max_texture_height */
}
};
typedef struct
{
bg_attribute *bg;
u8 bg_taken[4];
int sub;
} NDS_RenderData;
typedef struct
{
enum { NDSTX_BG, NDSTX_SPR } type;
int hw_index;
struct { int w, h, pitch, bpp; } dim;
u16 *vram;
} NDS_TextureData;
/* this is mainly hackish testing/debugging stuff to get cleaned up soon
anything named sdlds_blah shouldn't make it into the stable version
*/
u16
sdlds_rgb2bgr(u16 c)
{
/* hack to get the proper colors until I actually get BGR555 to work right */
u16 Rmask = 0x7C00, Bmask = 0x001F, GAmask = 0x83E0, r, b;
r = (c & Rmask) >> 10;
b = (c & Bmask) << 10;
return (c & GAmask) | r | b;
}
void
sdlds_print_pixfmt_info(SDL_PixelFormat * f)
{
if (!f)
return;
printf("bpp: %d\nRGBA: %x %x %x %x\n",
f->BitsPerPixel, f->Rmask, f->Gmask, f->Bmask, f->Amask);
}
void
sdlds_print_surface_info(SDL_Surface * s)
{
if (!s)
return;
printf("flags: %x\nsize: %dx%d, pitch: %d\nlocked: %d, refcount: %d\n",
s->flags, s->w, s->h, s->pitch, s->locked, s->refcount);
sdlds_print_pixfmt_info(s->format);
}
/* again the above shouldn't make it into the stable version */
SDL_Renderer *
NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DisplayMode *displayMode = &display->current_mode;
SDL_Renderer *renderer;
NDS_RenderData *data;
int i, n;
int bpp = 15;
Uint32 Rmask, Gmask, Bmask, Amask;
/* Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000;
Uint32 Rmask = 0x001F, Gmask = 0x03E0, Bmask = 0x7C00, Amask = 0x8000;
*/
printf("+NDS_CreateRenderer\n");
/* hard coded this to BGR555 for now */
if (!SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_BGR555, &bpp,
&Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown display format");
return NULL;
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
data = (NDS_RenderData *) SDL_malloc(sizeof(*data));
if (!data) {
NDS_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(data);
renderer->RenderFill = NDS_RenderFill;
renderer->RenderCopy = NDS_RenderCopy;
renderer->RenderPresent = NDS_RenderPresent;
renderer->DestroyRenderer = NDS_DestroyRenderer;
renderer->info.name = NDS_RenderDriver.info.name;
renderer->info.flags = 0;
renderer->window = window->id;
renderer->driverdata = data;
renderer->CreateTexture = NDS_CreateTexture;
renderer->QueryTexturePixels = NDS_QueryTexturePixels;
renderer->SetTexturePalette = NDS_SetTexturePalette;
renderer->GetTexturePalette = NDS_GetTexturePalette;
renderer->SetTextureColorMod = NDS_SetTextureColorMod;
renderer->SetTextureAlphaMod = NDS_SetTextureAlphaMod;
renderer->SetTextureBlendMode = NDS_SetTextureBlendMode;
renderer->SetTextureScaleMode = NDS_SetTextureScaleMode;
renderer->UpdateTexture = NDS_UpdateTexture;
renderer->LockTexture = NDS_LockTexture;
renderer->UnlockTexture = NDS_UnlockTexture;
renderer->DirtyTexture = NDS_DirtyTexture;
renderer->DestroyTexture = NDS_DestroyTexture;
renderer->info.mod_modes = NDS_RenderDriver.info.mod_modes;
renderer->info.blend_modes = NDS_RenderDriver.info.blend_modes;
renderer->info.scale_modes = NDS_RenderDriver.info.scale_modes;
renderer->info.num_texture_formats =
NDS_RenderDriver.info.num_texture_formats;
SDL_memcpy(renderer->info.texture_formats,
NDS_RenderDriver.info.texture_formats,
sizeof(renderer->info.texture_formats));;
renderer->info.max_texture_width = NDS_RenderDriver.info.max_texture_width;
renderer->info.max_texture_height =
NDS_RenderDriver.info.max_texture_height;
/*data->fb = (u16*)0x06020000;*/
data->bg = &BACKGROUND;
data->bg_taken[2] = data->bg_taken[3] = 0;
data->sub = 0;
printf("-NDS_CreateRenderer\n");
return renderer;
}
static int
NDS_ActivateRenderer(SDL_Renderer * renderer)
{
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
/* stub. TODO: figure out what needs to be done, if anything. */
printf("!NDS_ActivateRenderer\n");
return 0;
}
static int
NDS_DisplayModeChanged(SDL_Renderer * renderer)
{
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
/* stub. TODO: figure out what needs to be done */
printf("!NDS_DisplayModeChanged\n");
return 0;
}
static int
NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
NDS_TextureData *txdat = NULL;
int i;
printf("+NDS_CreateTexture\n");
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("Unsupported texture format");
return -1;
} else {
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks
(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown texture format");
return -1;
}
/* conditional statements on w/h to place it as bg/sprite */
/*if(texture->w <= 64 && texture->h <= 64) {
sprites not implemented yet. elegant, I know.
} else*/ if(texture->w <= 256 && texture->h <= 256) {
int whichbg = -1;
if(!data->bg_taken[2]) {
whichbg = 2;
data->bg->bg2_rotation.xdx = 0x100;
data->bg->bg2_rotation.xdy = 0;
data->bg->bg2_rotation.ydx = 0;
data->bg->bg2_rotation.ydy = 0x100;
data->bg->bg2_rotation.centerX = 0;
data->bg->bg2_rotation.centerY = 0;
} else if(!data->bg_taken[3]) {
whichbg = 3;
data->bg->bg3_rotation.xdx = 0x100;
data->bg->bg3_rotation.xdy = 0;
data->bg->bg3_rotation.ydx = 0;
data->bg->bg3_rotation.ydy = 0x100;
data->bg->bg3_rotation.centerX = 0;
data->bg->bg3_rotation.centerY = 0;
}
if(whichbg >= 0) {
data->bg->control[whichbg] = (bpp == 8) ?
BG_BMP8_256x256 : BG_BMP16_256x256;
data->bg->scroll[whichbg].x = 0;
data->bg->scroll[whichbg].y = 0;
texture->driverdata = SDL_calloc(1, sizeof(NDS_TextureData));
txdat = (NDS_TextureData*)texture->driverdata;
txdat->type = NDSTX_BG;
txdat->hw_index = whichbg;
txdat->dim.w = texture->w;
txdat->dim.h = texture->h;
txdat->dim.pitch = 256 * (bpp/8);
txdat->dim.bpp = bpp;
txdat->vram = (u16*)(data->sub ?
BG_BMP_RAM_SUB(whichbg) : BG_BMP_RAM(whichbg));
for(i = 0; i < 256*256; ++i) {
txdat->vram[i] = 0x8000|RGB15(0,31,31);
}
for(i = 0; i < 60; ++i) swiWaitForVBlank();
} else {
SDL_SetError("Out of NDS backgrounds.");
}
} else {
SDL_SetError("Texture too big for NDS hardware.");
}
}
printf("-NDS_CreateTexture\n");
if (!texture->driverdata) {
return -1;
}
return 0;
}
static int
NDS_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
printf("+NDS_QueryTexturePixels\n");
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("Unsupported texture format");
return -1;
} else {
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
*pixels = txdat->vram;
*pitch = txdat->dim.pitch;
printf("-NDS_QueryTexturePixels\n");
return 0;
}
}
static int
NDS_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
{
printf("+NDS_SetTexturePalette\n");
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
/* TODO: mess with 8-bit modes and/or 16-color palette modes */
printf("-NDS_SetTexturePalette\n");
return 0;
}
}
static int
NDS_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
printf("+NDS_GetTexturePalette\n");
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
printf("-NDS_GetTexturePalette\n");
/* TODO: mess with 8-bit modes and/or 16-color palette modes */
return 0;
}
}
static int
NDS_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
printf("!NDS_SetTextureColorMod\n");
/* stub. TODO: figure out what needs to be done, if anything */
return 0;
}
static int
NDS_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
printf("!NDS_SetTextureAlphaMod\n");
/* stub. TODO: figure out what needs to be done, if anything */
return 0;
}
static int
NDS_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
printf("!NDS_SetTextureBlendMode\n");
/* stub. TODO: figure out what needs to be done, if anything */
return 0;
}
static int
NDS_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
printf("!NDS_SetTextureScaleMode\n");
/* stub. TODO: figure out what needs to be done.
(NDS hardware scaling is nearest neighbor.) */
return 0;
}
static int
NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
printf("+NDS_UpdateTexture\n");
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("Unsupported texture format");
return -1;
} else {
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
Uint8 *src, *dst;
int row;
size_t length;
/* IMPORTANT! copy the new pixels into the sprite or bg. */
src = (Uint8 *) pixels;
dst =
(Uint8 *) txdat->vram + rect->y * txdat->dim.pitch +
rect->x * (txdat->dim.bpp/8);
length = rect->w * (txdat->dim.bpp/8);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += txdat->dim.pitch;
}
printf("-NDS_UpdateTexture\n");
return 0;
}
}
static int
NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
printf("+NDS_LockTexture\n");
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("Unsupported texture format");
return -1;
} else {
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
if (markDirty) {
/*SDL_AddDirtyRect(&txdat->dirty, rect);*/
}
*pixels = (void *) ((u8 *)txdat->vram + rect->y * txdat->dim.pitch
+ rect->x * (txdat->dim.bpp/8));
*pitch = txdat->dim.pitch;
printf("-NDS_LockTexture\n");
return 0;
}
}
static void
NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("Unsupported texture format");
}
printf("+NDS_UnlockTexture\n-NDS_UnlockTexture\n");
}
static void
NDS_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{ /* stub */
printf("!NDS_DirtyTexture\n");
}
static int
NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect)
{
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
SDL_Rect real_rect = *rect;
u16 color;
int i, j;
printf("+NDS_RenderFill\n");
/* TODO: make a single-color sprite and stretch it.
color = RGB15(r>>3,g>>3,b>>3);
for (i = real_rect.x; i < real_rect.x+real_rect.w; ++i) {
for (j = real_rect.y; j < real_rect.y+real_rect.h; ++j) {
data->fb[(j + real_rect.y) * 256 + i + real_rect.x] =
0x8000 | color;
}
}*/
printf("-NDS_RenderFill\n");
return 0;
}
static int
NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
// SDL_Window *window = SDL_GetWindowFromID(renderer->window);
// SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
int i;
printf("+NDS_RenderCopy\n");
/*for(i = 0; i <= 0xFFFF; ++i) {
txdat->vram[i] = 0x8000|i;
}*/
printf("/txdat->hw_index = %d\n", txdat->hw_index);
#if 0
if (txdat->dirty.list) {
SDL_DirtyRect *dirty;
void *pixels;
int bpp = SDL_BYTESPERPIXEL(texture->format);
int pitch = txdat->pitch;
/* below was borrowed from SDL_renderer_gl.c. doesn't work, obv.
figure out how to get the graphics data into VRAM. */
for (dirty = txdat->dirty.list; dirty; dirty = dirty->next) {
SDL_Rect *rect = &dirty->rect;
/*pixels =
(void *) ((Uint8 *) txdat->vram + rect->y * pitch +
rect->x * bpp);
data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
rect->w, rect->h, texturedata->format,
texturedata->formattype, pixels);*/
}
SDL_ClearDirtyRects(&txdat->dirty);
}
#endif
printf("-NDS_RenderCopy\n");
return 0;
}
static void
NDS_RenderPresent(SDL_Renderer * renderer)
{
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
/* Send the data to the display TODO */
printf("+NDS_RenderPresent\n");
/* Update the flipping chain, if any */
if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
swiWaitForVBlank();
}
printf("-NDS_RenderPresent\n");
}
static void
NDS_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
printf("+NDS_DestroyTexture\n");
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_SetError("Unsupported texture format");
} else {
/* free anything else allocated for texture */
NDS_TextureData *txdat = texture->driverdata;
/*SDL_FreeDirtyRects(&txdat->dirty);*/
SDL_free(txdat);
}
printf("-NDS_DestroyTexture\n");
}
static void
NDS_DestroyRenderer(SDL_Renderer * renderer)
{
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
/*SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);*/
int i;
printf("+NDS_DestroyRenderer\n");
if (data) {
/* TODO: free anything relevant. */
/*for (i = 0; i < SDL_arraysize(data->texture); ++i) {
if (data->texture[i]) {
DestroyTexture(data->renderer, data->texture[i]);
}
}
if (data->surface.format) {
SDL_SetSurfacePalette(&data->surface, NULL);
SDL_FreeFormat(data->surface.format);
}
if (display->palette) {
SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged,
data);
}
SDL_FreeDirtyRects(&data->dirty);*/
SDL_free(data);
}
SDL_free(renderer);
printf("-NDS_DestroyRenderer\n");
}
/* vi: set ts=4 sw=4 expandtab: */