Xcode/SDL/SDL.xcodeproj/project.pbxproj
author Sam Lantinga <slouken@libsdl.org>
Sat, 26 Sep 2009 03:58:35 +0000
changeset 3309 e1f161215f72
parent 3304 770c5143dd37
permissions -rwxr-xr-x
Eric Wing to Sam

I refactored how the shell script code-gen phases were setup in the Xcode project.
I also removed the SDLmain files from the project templates.
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   883 				00CFA718106B498B00758660 /* SDL_nullvideo.h */,
   884 			);
   885 			path = dummy;
   886 			sourceTree = "<group>";
   887 		};
   888 		00CFA719106B498B00758660 /* x11 */ = {
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   892 				00CFA71B106B498B00758660 /* imKStoUCS.h */,
   893 				00CFA71C106B498B00758660 /* SDL_x11dyn.c */,
   894 				00CFA71D106B498B00758660 /* SDL_x11dyn.h */,
   895 				00CFA71E106B498B00758660 /* SDL_x11events.c */,
   896 				00CFA71F106B498B00758660 /* SDL_x11events.h */,
   897 				00CFA720106B498B00758660 /* SDL_x11gamma.c */,
   898 				00CFA721106B498B00758660 /* SDL_x11gamma.h */,
   899 				00CFA722106B498B00758660 /* SDL_x11keyboard.c */,
   900 				00CFA723106B498B00758660 /* SDL_x11keyboard.h */,
   901 				00CFA724106B498B00758660 /* SDL_x11modes.c */,
   902 				00CFA725106B498B00758660 /* SDL_x11modes.h */,
   903 				00CFA726106B498B00758660 /* SDL_x11mouse.c */,
   904 				00CFA727106B498B00758660 /* SDL_x11mouse.h */,
   905 				00CFA728106B498B00758660 /* SDL_x11opengl.c */,
   906 				00CFA729106B498B00758660 /* SDL_x11opengl.h */,
   907 				00CFA72A106B498B00758660 /* SDL_x11opengles.c */,
   908 				00CFA72B106B498B00758660 /* SDL_x11opengles.h */,
   909 				00CFA72C106B498B00758660 /* SDL_x11render.c */,
   910 				00CFA72D106B498B00758660 /* SDL_x11render.h */,
   911 				00CFA72E106B498B00758660 /* SDL_x11sym.h */,
   912 				00CFA72F106B498B00758660 /* SDL_x11video.c */,
   913 				00CFA730106B498B00758660 /* SDL_x11video.h */,
   914 				00CFA731106B498B00758660 /* SDL_x11window.c */,
   915 				00CFA732106B498B00758660 /* SDL_x11window.h */,
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   918 			sourceTree = "<group>";
   919 		};
   920 		00CFA733106B498B00758660 /* Xext */ = {
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   922 			children = (
   923 				00CFA734106B498B00758660 /* extensions */,
   924 				00CFA744106B498B00758660 /* README */,
   925 				00CFA745106B498B00758660 /* Xinerama */,
   926 				00CFA747106B498B00758660 /* XME */,
   927 				00CFA749106B498B00758660 /* XmuStdCmap */,
   928 				00CFA752106B498B00758660 /* Xv */,
   929 				00CFA755106B498B00758660 /* Xxf86vm */,
   930 			);
   931 			path = Xext;
   932 			sourceTree = "<group>";
   933 		};
   934 		00CFA734106B498B00758660 /* extensions */ = {
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   936 			children = (
   937 				00CFA735106B498B00758660 /* extutil.h */,
   938 				00CFA736106B498B00758660 /* panoramiXext.h */,
   939 				00CFA737106B498B00758660 /* panoramiXproto.h */,
   940 				00CFA738106B498B00758660 /* StdCmap.h */,
   941 				00CFA739106B498B00758660 /* Xext.h */,
   942 				00CFA73A106B498B00758660 /* xf86dga.h */,
   943 				00CFA73B106B498B00758660 /* xf86dga1.h */,
   944 				00CFA73C106B498B00758660 /* xf86dga1str.h */,
   945 				00CFA73D106B498B00758660 /* xf86dgastr.h */,
   946 				00CFA73E106B498B00758660 /* xf86vmode.h */,
   947 				00CFA73F106B498B00758660 /* xf86vmstr.h */,
   948 				00CFA740106B498B00758660 /* Xinerama.h */,
   949 				00CFA741106B498B00758660 /* Xv.h */,
   950 				00CFA742106B498B00758660 /* Xvlib.h */,
   951 				00CFA743106B498B00758660 /* Xvproto.h */,
   952 			);
   953 			path = extensions;
   954 			sourceTree = "<group>";
   955 		};
   956 		00CFA745106B498B00758660 /* Xinerama */ = {
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   958 			children = (
   959 				00CFA746106B498B00758660 /* Xinerama.c */,
   960 			);
   961 			path = Xinerama;
   962 			sourceTree = "<group>";
   963 		};
   964 		00CFA747106B498B00758660 /* XME */ = {
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   966 			children = (
   967 				00CFA748106B498B00758660 /* xme.c */,
   968 			);
   969 			path = XME;
   970 			sourceTree = "<group>";
   971 		};
   972 		00CFA749106B498B00758660 /* XmuStdCmap */ = {
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   974 			children = (
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   976 				00CFA74B106B498B00758660 /* CmapAlloc.c */,
   977 				00CFA74C106B498B00758660 /* CrCmap.c */,
   978 				00CFA74D106B498B00758660 /* DelCmap.c */,
   979 				00CFA74E106B498B00758660 /* Distinct.c */,
   980 				00CFA74F106B498B00758660 /* LookupCmap.c */,
   981 				00CFA750106B498B00758660 /* StdCmap.c */,
   982 				00CFA751106B498B00758660 /* VisCmap.c */,
   983 			);
   984 			path = XmuStdCmap;
   985 			sourceTree = "<group>";
   986 		};
   987 		00CFA752106B498B00758660 /* Xv */ = {
   988 			isa = PBXGroup;
   989 			children = (
   990 				00CFA753106B498B00758660 /* Xv.c */,
   991 				00CFA754106B498B00758660 /* Xvlibint.h */,
   992 			);
   993 			path = Xv;
   994 			sourceTree = "<group>";
   995 		};
   996 		00CFA755106B498B00758660 /* Xxf86vm */ = {
   997 			isa = PBXGroup;
   998 			children = (
   999 				00CFA756106B498B00758660 /* XF86VMode.c */,
  1000 			);
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  1002 			sourceTree = "<group>";
  1003 		};
  1004 		00D55F250A11163D0030ED2A /* macosx */ = {
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  1006 			children = (
  1007 				046B92100A11B8AD00FB151C /* SDL_dlcompat.c */,
  1008 			);
  1009 			path = macosx;
  1010 			sourceTree = "<group>";
  1011 		};
  1012 		0153832C006D78D67F000001 /* audio */ = {
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  1014 			children = (
  1015 				BECDF5D20761B759005FE872 /* macosx */,
  1016 				002F32D209CA0BE700EBEB88 /* disk */,
  1017 				002F32E009CA0BF600EBEB88 /* dummy */,
  1018 				00CFA6B0106B46E500758660 /* SDL_audio_c.h */,
  1019 				00CFA6B1106B46E500758660 /* SDL_audiodev_c.h */,
  1020 				00CFA6B2106B46E500758660 /* SDL_audiomem.h */,
  1021 				01538330006D78D67F000001 /* SDL_audio.c */,
  1022 				01538331006D78D67F000001 /* SDL_audiocvt.c */,
  1023 				01538332006D78D67F000001 /* SDL_audiodev.c */,
  1024 				00CFA6B3106B46E500758660 /* SDL_audiotypecvt.c */,
  1025 				01538334006D78D67F000001 /* SDL_mixer.c */,
  1026 				00B7E61F097F2D9E00826121 /* SDL_mixer_MMX.c */,
  1027 				00B7E620097F2D9E00826121 /* SDL_mixer_MMX.h */,
  1028 				00CFA6B4106B46E500758660 /* SDL_sysaudio.h */,
  1029 				00CFA6B5106B46E500758660 /* SDL_wave.h */,
  1030 				01538335006D78D67F000001 /* SDL_wave.c */,
  1031 			);
  1032 			name = audio;
  1033 			path = ../../src/audio;
  1034 			sourceTree = SOURCE_ROOT;
  1035 		};
  1036 		01538367006D79147F000001 /* events */ = {
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  1041 				00CFA6C3106B480800758660 /* SDL_keyboard_c.h */,
  1042 				0153836B006D79147F000001 /* SDL_keyboard.c */,
  1043 				00CFA6C4106B480800758660 /* SDL_mouse_c.h */,
  1044 				0153836C006D79147F000001 /* SDL_mouse.c */,
  1045 				0153836D006D79147F000001 /* SDL_quit.c */,
  1046 				00CFA6C5106B480800758660 /* SDL_sysevents.h */,
  1047 				00CFA6C6106B480800758660 /* SDL_windowevents_c.h */,
  1048 				00CFA6C7106B480800758660 /* SDL_windowevents.c */,
  1049 			);
  1050 			name = events;
  1051 			path = ../../src/events;
  1052 			sourceTree = SOURCE_ROOT;
  1053 		};
  1054 		01538376006D79307F000001 /* file */ = {
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  1056 			children = (
  1057 				01538377006D79307F000001 /* SDL_rwops.c */,
  1058 			);
  1059 			name = file;
  1060 			path = ../../src/file;
  1061 			sourceTree = SOURCE_ROOT;
  1062 		};
  1063 		01538379006D79737F000001 /* thread */ = {
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  1065 			children = (
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  1068 			);
  1069 			name = thread;
  1070 			path = ../../src/thread;
  1071 			sourceTree = SOURCE_ROOT;
  1072 		};
  1073 		01538391006D79BC7F000001 /* timer */ = {
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  1075 			children = (
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  1078 			);
  1079 			name = timer;
  1080 			path = ../../src/timer;
  1081 			sourceTree = SOURCE_ROOT;
  1082 		};
  1083 		015383BE006D7A567F000001 /* video */ = {
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  1085 			children = (
  1086 				00CFA7EA106B49B500758660 /* mmx.h */,
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  1088 				00CFA7EC106B49B500758660 /* SDL_alphamult.h */,
  1089 				00CFA7ED106B49B500758660 /* SDL_blendline.c */,
  1090 				00CFA7EE106B49B500758660 /* SDL_blendpoint.c */,
  1091 				00CFA7EF106B49B500758660 /* SDL_blendrect.c */,
  1092 				00CFA7F0106B49B500758660 /* SDL_blit_0.c */,
  1093 				00CFA7F1106B49B500758660 /* SDL_blit_1.c */,
  1094 				00CFA7F2106B49B500758660 /* SDL_blit_A.c */,
  1095 				00CFA7F3106B49B600758660 /* SDL_blit_auto.c */,
  1096 				00CFA7F4106B49B600758660 /* SDL_blit_auto.h */,
  1097 				00CFA7F5106B49B600758660 /* SDL_blit_copy.c */,
  1098 				00CFA7F6106B49B600758660 /* SDL_blit_copy.h */,
  1099 				00CFA7F7106B49B600758660 /* SDL_blit_N.c */,
  1100 				00CFA7F8106B49B600758660 /* SDL_blit_slow.c */,
  1101 				00CFA7F9106B49B600758660 /* SDL_blit_slow.h */,
  1102 				00CFA7FA106B49B600758660 /* SDL_blit.c */,
  1103 				00CFA7FB106B49B600758660 /* SDL_blit.h */,
  1104 				00CFA7FC106B49B600758660 /* SDL_bmp.c */,
  1105 				00CFA7FD106B49B600758660 /* SDL_draw.h */,
  1106 				00CFA7FE106B49B600758660 /* SDL_drawline.c */,
  1107 				00CFA7FF106B49B600758660 /* SDL_drawpoint.c */,
  1108 				00CFA800106B49B600758660 /* SDL_fillrect.c */,
  1109 				00CFA801106B49B600758660 /* SDL_gamma.c */,
  1110 				00CFA802106B49B600758660 /* SDL_glesfuncs.h */,
  1111 				00CFA803106B49B600758660 /* SDL_glfuncs.h */,
  1112 				00CFA804106B49B600758660 /* SDL_leaks.h */,
  1113 				00CFA805106B49B600758660 /* SDL_pixels_c.h */,
  1114 				00CFA806106B49B600758660 /* SDL_pixels.c */,
  1115 				00CFA807106B49B600758660 /* SDL_rect_c.h */,
  1116 				00CFA808106B49B600758660 /* SDL_rect.c */,
  1117 				00CFA809106B49B600758660 /* SDL_renderer_gl.c */,
  1118 				00CFA80A106B49B600758660 /* SDL_renderer_gl.h */,
  1119 				00CFA80B106B49B600758660 /* SDL_renderer_gles.c */,
  1120 				00CFA80C106B49B600758660 /* SDL_renderer_gles.h */,
  1121 				00CFA80D106B49B600758660 /* SDL_renderer_sw.c */,
  1122 				00CFA80E106B49B600758660 /* SDL_renderer_sw.h */,
  1123 				00CFA80F106B49B600758660 /* SDL_RLEaccel_c.h */,
  1124 				00CFA810106B49B600758660 /* SDL_RLEaccel.c */,
  1125 				00CFA811106B49B600758660 /* SDL_stretch.c */,
  1126 				00CFA812106B49B600758660 /* SDL_surface.c */,
  1127 				00CFA813106B49B600758660 /* SDL_sysvideo.h */,
  1128 				00CFA814106B49B600758660 /* SDL_video.c */,
  1129 				00CFA815106B49B600758660 /* SDL_yuv_mmx.c */,
  1130 				00CFA816106B49B600758660 /* SDL_yuv_sw_c.h */,
  1131 				00CFA817106B49B600758660 /* SDL_yuv_sw.c */,
  1132 				00CFA703106B498A00758660 /* cocoa */,
  1133 				00CFA712106B498A00758660 /* dummy */,
  1134 				00CFA719106B498B00758660 /* x11 */,
  1135 				00CFA733106B498B00758660 /* Xext */,
  1136 			);
  1137 			name = video;
  1138 			path = ../../src/video;
  1139 			sourceTree = SOURCE_ROOT;
  1140 		};
  1141 		0153844A006D81B07F000001 /* Public Headers */ = {
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  1143 			children = (
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  1148 				0C5AF5E801191D2B7F000001 /* SDL_audio.h */,
  1149 				00CFA67B106B44CE00758660 /* SDL_compat.h */,
  1150 				00162D3709BD1FA90037C8D0 /* SDL_config.h */,
  1151 				00162D3409BD1FA90037C8D0 /* SDL_config_macosx.h */,
  1152 				0C5AF5EB01191D2B7F000001 /* SDL_copying.h */,
  1153 				B2CF8DC405C444E400E5DC7F /* SDL_cpuinfo.h */,
  1154 				0C5AF5EC01191D2B7F000001 /* SDL_endian.h */,
  1155 				0C5AF5ED01191D2B7F000001 /* SDL_error.h */,
  1156 				0C5AF5EE01191D2B7F000001 /* SDL_events.h */,
  1157 				00CFA67C106B44CE00758660 /* SDL_haptic.h */,
  1158 				0C5AF5F001191D2B7F000001 /* SDL_joystick.h */,
  1159 				0C5AF5F101191D2B7F000001 /* SDL_keyboard.h */,
  1160 				0C5AF5F201191D2B7F000001 /* SDL_keysym.h */,
  1161 				B29A290D04E5B28700A80002 /* SDL_loadso.h */,
  1162 				0C5AF5F301191D2B7F000001 /* SDL_main.h */,
  1163 				0C5AF5F401191D2B7F000001 /* SDL_mouse.h */,
  1164 				0C5AF5F501191D2B7F000001 /* SDL_mutex.h */,
  1165 				B2CF8DC705C4450500E5DC7F /* SDL_name.h */,
  1166 				0C5AF5F601191D2B7F000001 /* SDL_opengl.h */,
  1167 				00CFA67D106B44CE00758660 /* SDL_pixels.h */,
  1168 				00162D3809BD1FA90037C8D0 /* SDL_platform.h */,
  1169 				00CFA67E106B44CE00758660 /* SDL_power.h */,
  1170 				0C5AF5F701191D2B7F000001 /* SDL_quit.h */,
  1171 				00CFA67F106B44CE00758660 /* SDL_rect.h */,
  1172 				0C5AF5F801191D2B7F000001 /* SDL_rwops.h */,
  1173 				00CFA680106B44CE00758660 /* SDL_scancode.h */,
  1174 				00162D3909BD1FA90037C8D0 /* SDL_stdinc.h */,
  1175 				00CFA681106B44CE00758660 /* SDL_surface.h */,
  1176 				0C5AF5F901191D2B7F000001 /* SDL_syswm.h */,
  1177 				0C5AF5FA01191D2B7F000001 /* SDL_thread.h */,
  1178 				0C5AF5FB01191D2B7F000001 /* SDL_timer.h */,
  1179 				0C5AF5FC01191D2B7F000001 /* SDL_types.h */,
  1180 				0C5AF5FD01191D2B7F000001 /* SDL_version.h */,
  1181 				0C5AF5FE01191D2B7F000001 /* SDL_video.h */,
  1182 			);
  1183 			name = "Public Headers";
  1184 			sourceTree = "<group>";
  1185 		};
  1186 		034768DDFF38A45A11DB9C8B /* Products */ = {
  1187 			isa = PBXGroup;
  1188 			children = (
  1189 				089C1665FE841158C02AAC07 /* Resources */,
  1190 				BECDF66C0761BA81005FE872 /* SDL.framework */,
  1191 				BECDF6B30761BA81005FE872 /* libSDL.a */,
  1192 				BECDF6BE0761BA81005FE872 /* Standard DMG */,
  1193 				BECDF6C30761BA81005FE872 /* Developer Extras Package */,
  1194 			);
  1195 			name = Products;
  1196 			sourceTree = "<group>";
  1197 		};
  1198 		046B91E80A11B53500FB151C /* dlopen */ = {
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  1200 			children = (
  1201 				046B91E90A11B53500FB151C /* SDL_sysloadso.c */,
  1202 			);
  1203 			path = dlopen;
  1204 			sourceTree = "<group>";
  1205 		};
  1206 		083E489A006D88D97F000001 /* joystick */ = {
  1207 			isa = PBXGroup;
  1208 			children = (
  1209 				F51789D001769A2401D3D55B /* darwin */,
  1210 				083E489D006D88D97F000001 /* SDL_joystick.c */,
  1211 			);
  1212 			name = joystick;
  1213 			path = ../../src/joystick;
  1214 			sourceTree = SOURCE_ROOT;
  1215 		};
  1216 		0867D691FE84028FC02AAC07 /* SDLFramework */ = {
  1217 			isa = PBXGroup;
  1218 			children = (
  1219 				F5A2EF3900C6A39A01000001 /* BUGS */,
  1220 				F5A2EF3A00C6A3C201000001 /* README.MacOSX */,
  1221 				F59C70FC00D5CB5801000001 /* pkg-support */,
  1222 				F5B2A58400C5D39001000001 /* Main */,
  1223 				0153844A006D81B07F000001 /* Public Headers */,
  1224 				08FB77ACFE841707C02AAC07 /* Library Source */,
  1225 				034768DDFF38A45A11DB9C8B /* Products */,
  1226 				BECDF66B0761BA81005FE872 /* Info-Framework.plist */,
  1227 				BEC562FE0761C0E800A33029 /* Linked Frameworks */,
  1228 			);
  1229 			comments = "To build Universal Binaries, we have experimented with a variety of different options.\nThe complication is that we must retain compatibility with at least 10.2. \nThe Universal Binary defaults only work for > 10.3.9\n\nSo far, we have found:\ngcc 4.0.0 with Xcode 2.1 always links against libgcc_s. gcc 4.0.1 from Xcode 2.2 fixes this problem.\n\nBut gcc 4.0 will not work with < 10.3.9 because we continue to get an undefined symbol to _fprintf$LDBL128.\nSo we must use gcc 3.3 on PPC to accomplish 10.2 support. (But 4.0 is required for i386.)\n\nSetting the deployment target to 10.4 will disable prebinding, so for PPC, we set it less than 10.4 to preserve prebinding for legacy support.\n\nSetting the PPC SDKROOT to /Developers/SDKs/MacOSX10.2.8.sdk will link to 63.0.0 libSystem.B.dylib. Leaving it at current or 10.4u links to 88.1.2. However, as long as we are using gcc 3.3, it doesn't seem to matter as testing has demonstrated both will run. We have decided not to invoke the 10.2.8 SDK because it is not a default installed component with Xcode which will probably cause most people problems. However, rather than deleting the SDKROOT_ppc entry entirely, we have mapped it to 10.4u in case we decide we need to change this setting.\n\nTo use Altivec or SSE, we needed architecture specific flags:\nOTHER_CFLAGS_ppc\nOTHER_CFLAGS_i386\nOTHER_CFLAGS=$(OTHER_CFLAGS_($CURRENT_ARCH))\n\nThe general OTHER_CFLAGS needed to be manually mapped to architecture specific options because Xcode didn't do this automatically for us.\n\n\n";
  1230 			name = SDLFramework;
  1231 			sourceTree = "<group>";
  1232 		};
  1233 		089C1665FE841158C02AAC07 /* Resources */ = {
  1234 			isa = PBXGroup;
  1235 			children = (
  1236 			);
  1237 			name = Resources;
  1238 			sourceTree = "<group>";
  1239 		};
  1240 		08FB77ACFE841707C02AAC07 /* Library Source */ = {
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  1550 				00CFA855106B49B600758660 /* SDL_blit_slow.h in Headers */,
  1551 				00CFA857106B49B600758660 /* SDL_blit.h in Headers */,
  1552 				00CFA859106B49B600758660 /* SDL_draw.h in Headers */,
  1553 				00CFA85E106B49B600758660 /* SDL_glesfuncs.h in Headers */,
  1554 				00CFA85F106B49B600758660 /* SDL_glfuncs.h in Headers */,
  1555 				00CFA860106B49B600758660 /* SDL_leaks.h in Headers */,
  1556 				00CFA861106B49B600758660 /* SDL_pixels_c.h in Headers */,
  1557 				00CFA863106B49B600758660 /* SDL_rect_c.h in Headers */,
  1558 				00CFA866106B49B600758660 /* SDL_renderer_gl.h in Headers */,
  1559 				00CFA868106B49B600758660 /* SDL_renderer_gles.h in Headers */,
  1560 				00CFA86A106B49B600758660 /* SDL_renderer_sw.h in Headers */,
  1561 				00CFA86B106B49B600758660 /* SDL_RLEaccel_c.h in Headers */,
  1562 				00CFA86F106B49B600758660 /* SDL_sysvideo.h in Headers */,
  1563 				00CFA872106B49B600758660 /* SDL_yuv_sw_c.h in Headers */,
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  1567 /* End PBXHeadersBuildPhase section */
  1568 
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  1575 				BECDF62A0761BA81005FE872 /* Resources */,
  1576 				BECDF62C0761BA81005FE872 /* Sources */,
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  1581 			comments = "We recommend installing to /Library/Frameworks\nAn alternative is $(HOME)/Library/Frameworks for per-user if permissions are an issue.\n\nAdd the framework to the Groups & Files panel (under Linked Frameworks is a good place) and enable the check box for the targets that need to link to it. You can also manually add \"-framework SDL\" to your linker flags if you don't like the check box system.\n\nAdd /Library/Frameworks/SDL.framework/Headers to your header search path\nAdd /Library/Frameworks to your library search path\n(Adjust the two above if installed in $(HOME)/Library/Frameworks. You can also list both paths if you want robustness.)\n\nWe used to use an exports file. It was becoming a maintenance issue we kept neglecting, so we have removed it. If you need it back, set the \"Exported Symbols File\" option to:\n../../src/main/macosx/exports/SDL.x\n(You may need to regenerate the exports list. There is a Makefile in that directory that you can run from the command line to rebuild it.)\nLong term, we want to utilize gcc 4.0's new visibility feature (analogous to declspec on Windows). Other platforms would benefit from this change too. The downside is that we still use gcc 3.3 for the PowerPC build here so only our x86 builds will cull the symbols if we go down this route (and don't use the exports file).\n\n";
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  1586 			productInstallPath = "@executable_path/../Frameworks";
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  1588 			productReference = BECDF66C0761BA81005FE872 /* SDL.framework */;
  1589 			productType = "com.apple.product-type.framework";
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  1596 				BECDF6790761BA81005FE872 /* Sources */,
  1597 				BECDF6B10761BA81005FE872 /* Frameworks */,
  1598 				BECDF6B20761BA81005FE872 /* Rez */,
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  1625 			productName = "Standard Package";
  1626 			productReference = BECDF6BE0761BA81005FE872 /* Standard DMG */;
  1627 			productType = "com.apple.product-type.tool";
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  1635 			buildRules = (
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  1637 			dependencies = (
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  1641 			productName = "Devel Package";
  1642 			productReference = BECDF6C30761BA81005FE872 /* Developer Extras Package */;
  1643 			productType = "com.apple.product-type.tool";
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  1645 /* End PBXNativeTarget section */
  1646 
  1647 /* Begin PBXProject section */
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  1650 			buildConfigurationList = 0073178E0858DB0500B2BC32 /* Build configuration list for PBXProject "SDL" */;
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  1660 				BECDF66D0761BA81005FE872 /* Static Library */,
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  1719 			shellScript = "sh ../../build-scripts/updaterev.sh";
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  1727 			shellPath = /bin/sh;
  1728 			shellScript = "# clean up the framework, remove headers, extra files\nmkdir -p build/dmg-tmp\nmkdir -p build/dmg-tmp/devel-lite\n/Developer/Tools/CpMac -r $TARGET_BUILD_DIR/SDL.framework build/dmg-tmp/\n\n# strip moved to Xcode native mechanism\n# strip -x build/dmg-tmp/SDL.framework/SDL\n\ncp pkg-support/resources/License.rtf build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\ncp pkg-support/resources/ReadMeDevLite.txt build/dmg-tmp/devel-lite\ncp pkg-support/resources/UniversalBinaryNotes.rtf build/dmg-tmp\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL -srcfolder build/dmg-tmp build/SDL.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n\n# compress it???\n#(cd build; gnutar -zcvf SDL.dmg.tar.gz SDL.dmg)";
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  1733 			comments = "The old .pkg generator script:\n\n# make a copy of the framework to work with\nmkdir -p build/pkg-tmp\n\n## We're changing this to follow OS X conventions, where the headers and\n## framework are bundled together. Thus this development package won't \n## actually contain any direct framework elements.\n#/Developer/Tools/CpMac -r build/SDL.framework build/pkg-tmp/\n\n# copy in some files they might want around...\ncp ../../docs.html build/pkg-tmp\ncp -r ../../docs build/pkg-tmp\n#cp -r ../../src/main/macosx build/pkg-tmp/\n#rm -rf build/pkg-tmp/main/exports\ncp -r \"../Project Stationary\" build/pkg-tmp/\ncp \"pkg-support/Readme SDL Developer.txt\" build/pkg-tmp/\n#cp \"../uninstall.csh\" build/pkg-tmp/\n\n## We shouldn't have any framework stuff to deal with now\n# clean up the framework, remove extra files\n# rm -rf build/pkg-tmp/SDL.framework/Resources/pbdevelopment.plist\n\n# remove the .DS_Store file to keep tool from crapping out\nfind pkg-support -name \".DS_Store\" -exec rm -rf \"{}\" \";\" \n\n# create the .pkg\n../package build/pkg-tmp pkg-support/SDL-devel.info -d build -r pkg-support/devel-resources \n#\"/Developer/Applications/Utilities/PackageMaker.app/Contents/MacOS/PackageMaker\" -build -p build/ -f build/pkg-tmp -r pkg-support/devel-resources -i Info.plist -d Description.plist\n\n# create install scripts\nDIR=build/SDL-devel.pkg/\ncp $DIR/install.sh $DIR/SDL-devel.post_install\nmv $DIR/install.sh $DIR/SDL-devel.post_upgrade\n\n# add execute flag to scripts\nchmod 755 $DIR/SDL-devel.post_install $DIR/SDL-devel.post_upgrade\n\n# remove temporary files\n#rm -rf build/pkg-tmp\n\n# compress\n(cd build; gnutar -zcvf SDL-devel.pkg.tar.gz SDL-devel.pkg)";
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  1738 			shellScript = "# make a directory to hold the stuff we're going to package up\nmkdir -p build/devel-extras-tmp\nmkdir -p build/devel-extras-tmp/Documentation\n#mkdir -p build/devel-extras-tmp/SDLMain\n#mkdir -p build/devel-extras-tmp/SDLMain/NIBless\n#mkdir -p build/devel-extras-tmp/SDLMain/CocoaMenus\n\n# copy the docs\ncp ../../docs.html build/devel-extras-tmp/Documentation\ncp -r ../../docs build/devel-extras-tmp/Documentation\n\n# copy the Xcode Project user templates\ncp -r \"../TemplatesForXcodeTiger\" build/devel-extras-tmp/\ncp -r \"../TemplatesForXcodeLeopard\" build/devel-extras-tmp/\ncp -r \"../TemplatesForXcodeSnowLeopard\" build/devel-extras-tmp/\ncp \"pkg-support/Readme SDL Developer.txt\" build/devel-extras-tmp/\n\n# readme file\n#cp pkg-support/resources/ReadMe.txt build/devel-extras-tmp\n\n#cp pkg-support/resources/UniversalBinaryNotes.rtf build/devel-extras-tmp\n\n# Copy the devel-lite stuff just in case the user didn't notice it in the main package\n# I should copy all the different SDLMain versions (and nibs) instead.\n# I'm assuming the default is the same as the SDL App and SDL/OpenGL templates\n\n#cp pkg-support/resources/ReadMeDevLite.txt build/devel-extras-tmp/SDLMain/NIBless\n#cp ../../src/main/macosx/SDLMain.h build/devel-extras-tmp/SDLMain/NIBless\n#cp ../../src/main/macosx/SDLMain.m build/devel-extras-tmp/SDLMain/NIBless\n\n# Nib stuff from SDL-Cocoa App\n#/Developer/Tools/CpMac -r \"../TemplatesForXcodeSnowLeopard/SDL Cocoa Application/#SDLMain.h\" build/devel-extras-tmp/SDLMain/CocoaMenus\n#/Developer/Tools/CpMac -r \"../TemplatesForXcodeSnowLeopard/SDL Cocoa Application/#SDLMain.m\" build/devel-extras-tmp/SDLMain/CocoaMenus\n#/Developer/Tools/CpMac -r \"../TemplatesForXcodeSnowLeopard/SDL Cocoa Application/#English.lproj/SDLMain.nib\" build/devel-extras-tmp/SDLMain/CocoaMenus\n\n# Copy precompiled libSDLmain.a's here??? We have potentially 3 different ones?\n# /Developer/Tools/CpMac -r $TARGET_BUILD_DIR/libSDLmain.a build/devel-extras-tmp/SDLMain/NIBless\n#\n#\n\n# Copy sdl-config's for those who've been wanting one? Will need to document that it may\n# require manual changes if you don't install the framework to /Library/Frameworks\n# <<sdl-config here>>\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/devel-extras-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n# remove CVS stuff\nfind build/devel-extras-tmp -name .cvsignore -exec rm -f \"{}\" \\;\n# depth first traversal, type=directory, remove recursively\nfind -d build/devel-extras-tmp -type d -name CVS -exec rm -rf \"{}\" \\;\n\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL-devel-extras -srcfolder build/devel-extras-tmp build/SDL-devel-extras.dmg\n\n# clean up\nrm -rf build/devel-extras-tmp\n\n# compress it???\n#(cd build; gnutar -zcvf SDL.dmg.tar.gz SDL.dmg)\n\n";
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  1765 				BECDF6670761BA81005FE872 /* SDL_coreaudio.c in Sources */,
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  1774 				00162D6E09BD214F0037C8D0 /* SDL_stdlib.c in Sources */,
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  1777 				002F328609CA049100EBEB88 /* SDL_iconv.c in Sources */,
  1778 				002F32D709CA0BE700EBEB88 /* SDL_diskaudio.c in Sources */,
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  1795 				00CFA765106B498B00758660 /* SDL_nullevents.c in Sources */,
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  1816 				00CFA79A106B498B00758660 /* Distinct.c in Sources */,
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