SDL_ExitProcess() was ignoring exit code parameter.
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
28 * Header for the SDL thread management routines.
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
34 /* Thread synchronization primitives */
35 #include "SDL_mutex.h"
37 #include "begin_code.h"
38 /* Set up for C function definitions, even when using C++ */
45 /* The SDL thread structure, defined in SDL_thread.c */
47 typedef struct SDL_Thread SDL_Thread;
49 /* The SDL thread ID */
50 typedef unsigned long SDL_threadID;
52 /* The SDL thread priority
54 * Note: On many systems you require special privileges to set high priority.
57 SDL_THREAD_PRIORITY_LOW,
58 SDL_THREAD_PRIORITY_NORMAL,
59 SDL_THREAD_PRIORITY_HIGH
62 /* The function passed to SDL_CreateThread()
63 It is passed a void* user context parameter and returns an int.
65 typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
67 #if defined(__WIN32__) && !defined(HAVE_LIBC)
71 * We compile SDL into a DLL. This means, that it's the DLL which
72 * creates a new thread for the calling process with the SDL_CreateThread()
73 * API. There is a problem with this, that only the RTL of the SDL.DLL will
74 * be initialized for those threads, and not the RTL of the calling
77 * To solve this, we make a little hack here.
79 * We'll always use the caller's _beginthread() and _endthread() APIs to
80 * start a new thread. This way, if it's the SDL.DLL which uses this API,
81 * then the RTL of SDL.DLL will be used to create the new thread, and if it's
82 * the application, then the RTL of the application will be used.
85 * Always use the _beginthread() and _endthread() of the calling runtime
88 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
90 #include <process.h> /* This has _beginthread() and _endthread() defined! */
93 typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
99 typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
104 extern DECLSPEC SDL_Thread *SDLCALL
105 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
106 pfnSDL_CurrentBeginThread pfnBeginThread,
107 pfnSDL_CurrentEndThread pfnEndThread);
109 #if defined(_WIN32_WCE)
114 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, NULL, NULL)
121 #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, _beginthreadex, _endthreadex)
129 * Thread naming is a little complicated: Most systems have very small
130 * limits for the string length (BeOS has 32 bytes, Linux currently has 16,
131 * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
132 * have to see what happens with your system's debugger. The name should be
133 * UTF-8 (but using the naming limits of C identifiers is a better bet).
134 * There are no requirements for thread naming conventions, so long as the
135 * string is null-terminated UTF-8, but these guidelines are helpful in
138 * http://stackoverflow.com/questions/149932/naming-conventions-for-threads
140 * If a system imposes requirements, SDL will try to munge the string for
141 * it (truncate, etc), but the original string contents will be available
142 * from SDL_GetThreadName().
144 extern DECLSPEC SDL_Thread *SDLCALL
145 SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
150 * Get the thread name, as it was specified in SDL_CreateThread().
151 * This function returns a pointer to a UTF-8 string that names the
152 * specified thread, or NULL if it doesn't have a name. This is internal
153 * memory, not to be free()'d by the caller, and remains valid until the
154 * specified thread is cleaned up by SDL_WaitThread().
156 extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
159 * Get the thread identifier for the current thread.
161 extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
164 * Get the thread identifier for the specified thread.
166 * Equivalent to SDL_ThreadID() if the specified thread is NULL.
168 extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
171 * Set the priority for the current thread
173 extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
176 * Wait for a thread to finish.
178 * The return code for the thread function is placed in the area
179 * pointed to by \c status, if \c status is not NULL.
181 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
184 /* Ends C function definitions when using C++ */
190 #include "close_code.h"
192 #endif /* _SDL_thread_h */
194 /* vi: set ts=4 sw=4 expandtab: */