include/SDL_atomic.h
author Ozkan Sezer <sezeroz@gmail.com>
Thu, 16 Aug 2018 11:01:02 +0300
changeset 12120 0131b11bd03f
parent 11811 5d94cb6b24d3
permissions -rw-r--r--
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined

it still needs a Vista or newer Platform SDK to build, though.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 /**
    23  * \file SDL_atomic.h
    24  *
    25  * Atomic operations.
    26  *
    27  * IMPORTANT:
    28  * If you are not an expert in concurrent lockless programming, you should
    29  * only be using the atomic lock and reference counting functions in this
    30  * file.  In all other cases you should be protecting your data structures
    31  * with full mutexes.
    32  *
    33  * The list of "safe" functions to use are:
    34  *  SDL_AtomicLock()
    35  *  SDL_AtomicUnlock()
    36  *  SDL_AtomicIncRef()
    37  *  SDL_AtomicDecRef()
    38  *
    39  * Seriously, here be dragons!
    40  * ^^^^^^^^^^^^^^^^^^^^^^^^^^^
    41  *
    42  * You can find out a little more about lockless programming and the
    43  * subtle issues that can arise here:
    44  * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
    45  *
    46  * There's also lots of good information here:
    47  * http://www.1024cores.net/home/lock-free-algorithms
    48  * http://preshing.com/
    49  *
    50  * These operations may or may not actually be implemented using
    51  * processor specific atomic operations. When possible they are
    52  * implemented as true processor specific atomic operations. When that
    53  * is not possible the are implemented using locks that *do* use the
    54  * available atomic operations.
    55  *
    56  * All of the atomic operations that modify memory are full memory barriers.
    57  */
    58 
    59 #ifndef SDL_atomic_h_
    60 #define SDL_atomic_h_
    61 
    62 #include "SDL_stdinc.h"
    63 #include "SDL_platform.h"
    64 
    65 #include "begin_code.h"
    66 
    67 /* Set up for C function definitions, even when using C++ */
    68 #ifdef __cplusplus
    69 extern "C" {
    70 #endif
    71 
    72 /**
    73  * \name SDL AtomicLock
    74  *
    75  * The atomic locks are efficient spinlocks using CPU instructions,
    76  * but are vulnerable to starvation and can spin forever if a thread
    77  * holding a lock has been terminated.  For this reason you should
    78  * minimize the code executed inside an atomic lock and never do
    79  * expensive things like API or system calls while holding them.
    80  *
    81  * The atomic locks are not safe to lock recursively.
    82  *
    83  * Porting Note:
    84  * The spin lock functions and type are required and can not be
    85  * emulated because they are used in the atomic emulation code.
    86  */
    87 /* @{ */
    88 
    89 typedef int SDL_SpinLock;
    90 
    91 /**
    92  * \brief Try to lock a spin lock by setting it to a non-zero value.
    93  *
    94  * \param lock Points to the lock.
    95  *
    96  * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
    97  */
    98 extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
    99 
   100 /**
   101  * \brief Lock a spin lock by setting it to a non-zero value.
   102  *
   103  * \param lock Points to the lock.
   104  */
   105 extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
   106 
   107 /**
   108  * \brief Unlock a spin lock by setting it to 0. Always returns immediately
   109  *
   110  * \param lock Points to the lock.
   111  */
   112 extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
   113 
   114 /* @} *//* SDL AtomicLock */
   115 
   116 
   117 /**
   118  * The compiler barrier prevents the compiler from reordering
   119  * reads and writes to globally visible variables across the call.
   120  */
   121 #if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
   122 void _ReadWriteBarrier(void);
   123 #pragma intrinsic(_ReadWriteBarrier)
   124 #define SDL_CompilerBarrier()   _ReadWriteBarrier()
   125 #elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
   126 /* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
   127 #define SDL_CompilerBarrier()   __asm__ __volatile__ ("" : : : "memory")
   128 #elif defined(__WATCOMC__)
   129 extern _inline void SDL_CompilerBarrier (void);
   130 #pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
   131 #else
   132 #define SDL_CompilerBarrier()   \
   133 { SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
   134 #endif
   135 
   136 /**
   137  * Memory barriers are designed to prevent reads and writes from being
   138  * reordered by the compiler and being seen out of order on multi-core CPUs.
   139  *
   140  * A typical pattern would be for thread A to write some data and a flag,
   141  * and for thread B to read the flag and get the data. In this case you
   142  * would insert a release barrier between writing the data and the flag,
   143  * guaranteeing that the data write completes no later than the flag is
   144  * written, and you would insert an acquire barrier between reading the
   145  * flag and reading the data, to ensure that all the reads associated
   146  * with the flag have completed.
   147  *
   148  * In this pattern you should always see a release barrier paired with
   149  * an acquire barrier and you should gate the data reads/writes with a
   150  * single flag variable.
   151  *
   152  * For more information on these semantics, take a look at the blog post:
   153  * http://preshing.com/20120913/acquire-and-release-semantics
   154  */
   155 extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
   156 extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
   157 
   158 #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
   159 #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("lwsync" : : : "memory")
   160 #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("lwsync" : : : "memory")
   161 #elif defined(__GNUC__) && defined(__aarch64__)
   162 #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("dmb ish" : : : "memory")
   163 #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("dmb ish" : : : "memory")
   164 #elif defined(__GNUC__) && defined(__arm__)
   165 #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
   166 #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("dmb ish" : : : "memory")
   167 #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("dmb ish" : : : "memory")
   168 #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
   169 #ifdef __thumb__
   170 /* The mcr instruction isn't available in thumb mode, use real functions */
   171 #define SDL_MemoryBarrierRelease()   SDL_MemoryBarrierReleaseFunction()
   172 #define SDL_MemoryBarrierAcquire()   SDL_MemoryBarrierAcquireFunction()
   173 #else
   174 #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
   175 #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
   176 #endif /* __thumb__ */
   177 #else
   178 #define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("" : : : "memory")
   179 #define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("" : : : "memory")
   180 #endif /* __GNUC__ && __arm__ */
   181 #else
   182 #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
   183 /* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
   184 #include <mbarrier.h>
   185 #define SDL_MemoryBarrierRelease()  __machine_rel_barrier()
   186 #define SDL_MemoryBarrierAcquire()  __machine_acq_barrier()
   187 #else
   188 /* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
   189 #define SDL_MemoryBarrierRelease()  SDL_CompilerBarrier()
   190 #define SDL_MemoryBarrierAcquire()  SDL_CompilerBarrier()
   191 #endif
   192 #endif
   193 
   194 /**
   195  * \brief A type representing an atomic integer value.  It is a struct
   196  *        so people don't accidentally use numeric operations on it.
   197  */
   198 typedef struct { int value; } SDL_atomic_t;
   199 
   200 /**
   201  * \brief Set an atomic variable to a new value if it is currently an old value.
   202  *
   203  * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
   204  *
   205  * \note If you don't know what this function is for, you shouldn't use it!
   206 */
   207 extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
   208 
   209 /**
   210  * \brief Set an atomic variable to a value.
   211  *
   212  * \return The previous value of the atomic variable.
   213  */
   214 extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
   215 
   216 /**
   217  * \brief Get the value of an atomic variable
   218  */
   219 extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
   220 
   221 /**
   222  * \brief Add to an atomic variable.
   223  *
   224  * \return The previous value of the atomic variable.
   225  *
   226  * \note This same style can be used for any number operation
   227  */
   228 extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
   229 
   230 /**
   231  * \brief Increment an atomic variable used as a reference count.
   232  */
   233 #ifndef SDL_AtomicIncRef
   234 #define SDL_AtomicIncRef(a)    SDL_AtomicAdd(a, 1)
   235 #endif
   236 
   237 /**
   238  * \brief Decrement an atomic variable used as a reference count.
   239  *
   240  * \return SDL_TRUE if the variable reached zero after decrementing,
   241  *         SDL_FALSE otherwise
   242  */
   243 #ifndef SDL_AtomicDecRef
   244 #define SDL_AtomicDecRef(a)    (SDL_AtomicAdd(a, -1) == 1)
   245 #endif
   246 
   247 /**
   248  * \brief Set a pointer to a new value if it is currently an old value.
   249  *
   250  * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
   251  *
   252  * \note If you don't know what this function is for, you shouldn't use it!
   253 */
   254 extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
   255 
   256 /**
   257  * \brief Set a pointer to a value atomically.
   258  *
   259  * \return The previous value of the pointer.
   260  */
   261 extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
   262 
   263 /**
   264  * \brief Get the value of a pointer atomically.
   265  */
   266 extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
   267 
   268 /* Ends C function definitions when using C++ */
   269 #ifdef __cplusplus
   270 }
   271 #endif
   272 
   273 #include "close_code.h"
   274 
   275 #endif /* SDL_atomic_h_ */
   276 
   277 /* vi: set ts=4 sw=4 expandtab: */