include/SDL.h
author Ozkan Sezer <sezeroz@gmail.com>
Thu, 16 Aug 2018 11:01:02 +0300
changeset 12120 0131b11bd03f
parent 11811 5d94cb6b24d3
permissions -rw-r--r--
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined

it still needs a Vista or newer Platform SDK to build, though.
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 
    22 /**
    23  *  \file SDL.h
    24  *
    25  *  Main include header for the SDL library
    26  */
    27 
    28 
    29 #ifndef SDL_h_
    30 #define SDL_h_
    31 
    32 #include "SDL_main.h"
    33 #include "SDL_stdinc.h"
    34 #include "SDL_assert.h"
    35 #include "SDL_atomic.h"
    36 #include "SDL_audio.h"
    37 #include "SDL_clipboard.h"
    38 #include "SDL_cpuinfo.h"
    39 #include "SDL_endian.h"
    40 #include "SDL_error.h"
    41 #include "SDL_events.h"
    42 #include "SDL_filesystem.h"
    43 #include "SDL_gamecontroller.h"
    44 #include "SDL_haptic.h"
    45 #include "SDL_hints.h"
    46 #include "SDL_joystick.h"
    47 #include "SDL_loadso.h"
    48 #include "SDL_log.h"
    49 #include "SDL_messagebox.h"
    50 #include "SDL_mutex.h"
    51 #include "SDL_power.h"
    52 #include "SDL_render.h"
    53 #include "SDL_rwops.h"
    54 #include "SDL_shape.h"
    55 #include "SDL_system.h"
    56 #include "SDL_thread.h"
    57 #include "SDL_timer.h"
    58 #include "SDL_version.h"
    59 #include "SDL_video.h"
    60 
    61 #include "begin_code.h"
    62 /* Set up for C function definitions, even when using C++ */
    63 #ifdef __cplusplus
    64 extern "C" {
    65 #endif
    66 
    67 /* As of version 0.5, SDL is loaded dynamically into the application */
    68 
    69 /**
    70  *  \name SDL_INIT_*
    71  *
    72  *  These are the flags which may be passed to SDL_Init().  You should
    73  *  specify the subsystems which you will be using in your application.
    74  */
    75 /* @{ */
    76 #define SDL_INIT_TIMER          0x00000001u
    77 #define SDL_INIT_AUDIO          0x00000010u
    78 #define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
    79 #define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
    80 #define SDL_INIT_HAPTIC         0x00001000u
    81 #define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
    82 #define SDL_INIT_EVENTS         0x00004000u
    83 #define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */
    84 #define SDL_INIT_EVERYTHING ( \
    85                 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
    86                 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
    87             )
    88 /* @} */
    89 
    90 /**
    91  *  This function initializes  the subsystems specified by \c flags
    92  */
    93 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
    94 
    95 /**
    96  *  This function initializes specific SDL subsystems
    97  *
    98  *  Subsystem initialization is ref-counted, you must call
    99  *  SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
   100  *  shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
   101  *  If a subsystem is already loaded then this call will
   102  *  increase the ref-count and return.
   103  */
   104 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
   105 
   106 /**
   107  *  This function cleans up specific SDL subsystems
   108  */
   109 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
   110 
   111 /**
   112  *  This function returns a mask of the specified subsystems which have
   113  *  previously been initialized.
   114  *
   115  *  If \c flags is 0, it returns a mask of all initialized subsystems.
   116  */
   117 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
   118 
   119 /**
   120  *  This function cleans up all initialized subsystems. You should
   121  *  call it upon all exit conditions.
   122  */
   123 extern DECLSPEC void SDLCALL SDL_Quit(void);
   124 
   125 /* Ends C function definitions when using C++ */
   126 #ifdef __cplusplus
   127 }
   128 #endif
   129 #include "close_code.h"
   130 
   131 #endif /* SDL_h_ */
   132 
   133 /* vi: set ts=4 sw=4 expandtab: */