build-scripts/updaterev.sh
author Ryan C. Gordon
Sun, 03 Jan 2016 21:48:17 -0500
changeset 10005 dea345d3b00a
parent 6994 06f368666c6f
permissions -rwxr-xr-x
CMake: Don't link directly to libGL on Unix.

(we always dynamically load it at runtime when appropriate.)
     1 #!/bin/sh
     2 #
     3 # Generate a header file with the current source revision
     4 
     5 outdir=`pwd`
     6 cd `dirname $0`
     7 srcdir=..
     8 header=$outdir/include/SDL_revision.h
     9 
    10 rev=`sh showrev.sh 2>/dev/null`
    11 if [ "$rev" != "" -a "$rev" != "hg-0:baadf00d" ]; then
    12     revnum=`echo $rev | sed 's,hg-\([0-9]*\).*,\1,'`
    13     echo "#define SDL_REVISION \"$rev\"" >"$header.new"
    14     echo "#define SDL_REVISION_NUMBER $revnum" >>"$header.new"
    15     if diff $header $header.new >/dev/null 2>&1; then
    16         rm "$header.new"
    17     else
    18         mv "$header.new" "$header"
    19     fi
    20 fi