WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
22 /* Windows includes: */
24 #ifdef __cplusplus_winrt
29 #include "SDL_video.h"
30 #include "SDL_events.h"
32 #if NTDDI_VERSION >= NTDDI_WINBLUE /* ApplicationView's functionality only becomes
33 useful for SDL in Win[Phone] 8.1 and up.
34 Plus, it is not available at all in WinPhone 8.0. */
35 #define SDL_WINRT_USE_APPLICATIONVIEW 1
39 #include "../SDL_sysvideo.h"
40 #include "../SDL_egl_c.h"
43 /* Private display data */
44 typedef struct SDL_VideoData {
45 /* An object created by ANGLE/WinRT (OpenGL ES 2 for WinRT) that gets
46 * passed to eglGetDisplay and eglCreateWindowSurface:
48 IUnknown *winrtEglWindow;
50 /* Event token(s), for unregistering WinRT event handler(s).
51 These are just a struct with a 64-bit integer inside them
53 Windows::Foundation::EventRegistrationToken gameBarIsInputRedirectedToken;
55 /* A WinRT DisplayRequest, used for implementing SDL_*ScreenSaver() functions.
56 * This is really a pointer to a 'ABI::Windows::System::Display::IDisplayRequest *',
57 * It's casted to 'IUnknown *', to help with building SDL.
59 IUnknown *displayRequest;
62 /* The global, WinRT, SDL Window.
63 For now, SDL/WinRT only supports one window (due to platform limitations of
66 extern SDL_Window * WINRT_GlobalSDLWindow;
68 /* Updates one or more SDL_Window flags, by querying the OS' native windowing APIs.
69 SDL_Window flags that can be updated should be specified in 'mask'.
71 extern void WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask);
72 extern "C" Uint32 WINRT_DetectWindowFlags(SDL_Window * window); /* detects flags w/o applying them */
74 /* Display mode internals */
77 // Windows::Graphics::Display::DisplayOrientations currentOrientation;
78 //} SDL_DisplayModeData;
80 #ifdef __cplusplus_winrt
82 /* A convenience macro to get a WinRT display property */
83 #if NTDDI_VERSION > NTDDI_WIN8
84 #define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->NAME)
86 #define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayProperties::NAME)
89 /* Converts DIPS to/from physical pixels */
90 #define WINRT_DIPS_TO_PHYSICAL_PIXELS(DIPS) ((int)(0.5f + (((float)(DIPS) * (float)WINRT_DISPLAY_PROPERTY(LogicalDpi)) / 96.f)))
91 #define WINRT_PHYSICAL_PIXELS_TO_DIPS(PHYSPIX) (((float)(PHYSPIX) * 96.f)/WINRT_DISPLAY_PROPERTY(LogicalDpi))
93 /* Internal window data */
96 SDL_Window *sdlWindow;
97 Platform::Agile<Windows::UI::Core::CoreWindow> coreWindow;
98 #ifdef SDL_VIDEO_OPENGL_EGL
99 EGLSurface egl_surface;
101 #if SDL_WINRT_USE_APPLICATIONVIEW
102 Windows::UI::ViewManagement::ApplicationView ^ appView;
106 #endif // ifdef __cplusplus_winrt