src/video/windx5/SDL_dx5yuv_c.h
author Sam Lantinga <slouken@libsdl.org>
Tue, 21 Feb 2006 08:46:50 +0000
changeset 1402 d910939febfa
parent 1361 19418e4422cb
child 1643 51038e80ae59
permissions -rw-r--r--
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2006 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 #include "SDL_config.h"
    23 
    24 /* This is the DirectDraw implementation of YUV video overlays */
    25 
    26 #include "SDL_video.h"
    27 #include "../wincommon/SDL_lowvideo.h"
    28 #include "SDL_dx5video.h"
    29 
    30 extern SDL_Overlay *DX5_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
    31 
    32 extern int DX5_LockYUVOverlay(_THIS, SDL_Overlay *overlay);
    33 
    34 extern void DX5_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay);
    35 
    36 extern int DX5_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect);
    37 
    38 extern void DX5_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);