src/video/SDL_sysvideo.h
author Sam Lantinga <slouken@libsdl.org>
Tue, 21 Feb 2006 08:46:50 +0000
changeset 1402 d910939febfa
parent 1361 19418e4422cb
child 1536 5151662ab728
permissions -rw-r--r--
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2006 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 #include "SDL_config.h"
    23 
    24 #ifndef _SDL_sysvideo_h
    25 #define _SDL_sysvideo_h
    26 
    27 #include "SDL_mouse.h"
    28 #define SDL_PROTOTYPES_ONLY
    29 #include "SDL_syswm.h"
    30 #undef SDL_PROTOTYPES_ONLY
    31 
    32 /* This file prototypes the video driver implementation.
    33    This is designed to be easily converted to C++ in the future.
    34  */
    35 
    36 #if SDL_VIDEO_OPENGL
    37 #include "SDL_opengl.h"
    38 #endif /* SDL_VIDEO_OPENGL */
    39 
    40 /* The SDL video driver */
    41 typedef struct SDL_VideoDevice SDL_VideoDevice;
    42 
    43 /* Define the SDL video driver structure */
    44 #define _THIS	SDL_VideoDevice *_this
    45 #ifndef _STATUS
    46 #define _STATUS	SDL_status *status
    47 #endif
    48 struct SDL_VideoDevice {
    49 	/* * * */
    50 	/* The name of this video driver */
    51 	const char *name;
    52 
    53 	/* * * */
    54 	/* Initialization/Query functions */
    55 
    56 	/* Initialize the native video subsystem, filling 'vformat' with the 
    57 	   "best" display pixel format, returning 0 or -1 if there's an error.
    58 	 */
    59 	int (*VideoInit)(_THIS, SDL_PixelFormat *vformat);
    60 
    61 	/* List the available video modes for the given pixel format, sorted
    62 	   from largest to smallest.
    63 	 */
    64 	SDL_Rect **(*ListModes)(_THIS, SDL_PixelFormat *format, Uint32 flags);
    65 
    66 	/* Set the requested video mode, returning a surface which will be
    67 	   set to the SDL_VideoSurface.  The width and height will already
    68 	   be verified by ListModes(), and the video subsystem is free to
    69 	   set the mode to a supported bit depth different from the one
    70 	   specified -- the desired bpp will be emulated with a shadow
    71 	   surface if necessary.  If a new mode is returned, this function
    72 	   should take care of cleaning up the current mode.
    73 	 */
    74 	SDL_Surface *(*SetVideoMode)(_THIS, SDL_Surface *current,
    75 				int width, int height, int bpp, Uint32 flags);
    76 
    77 	/* Toggle the fullscreen mode */
    78 	int (*ToggleFullScreen)(_THIS, int on);
    79 
    80 	/* This is called after the video mode has been set, to get the
    81 	   initial mouse state.  It should queue events as necessary to
    82 	   properly represent the current mouse focus and position.
    83 	 */
    84 	void (*UpdateMouse)(_THIS);
    85 
    86 	/* Create a YUV video surface (possibly overlay) of the given
    87 	   format.  The hardware should be able to perform at least 2x
    88 	   scaling on display.
    89 	 */
    90 	SDL_Overlay *(*CreateYUVOverlay)(_THIS, int width, int height,
    91 	                                 Uint32 format, SDL_Surface *display);
    92 
    93         /* Sets the color entries { firstcolor .. (firstcolor+ncolors-1) }
    94 	   of the physical palette to those in 'colors'. If the device is
    95 	   using a software palette (SDL_HWPALETTE not set), then the
    96 	   changes are reflected in the logical palette of the screen
    97 	   as well.
    98 	   The return value is 1 if all entries could be set properly
    99 	   or 0 otherwise.
   100 	*/
   101 	int (*SetColors)(_THIS, int firstcolor, int ncolors,
   102 			 SDL_Color *colors);
   103 
   104 	/* This pointer should exist in the native video subsystem and should
   105 	   point to an appropriate update function for the current video mode
   106 	 */
   107 	void (*UpdateRects)(_THIS, int numrects, SDL_Rect *rects);
   108 
   109 	/* Reverse the effects VideoInit() -- called if VideoInit() fails
   110 	   or if the application is shutting down the video subsystem.
   111 	*/
   112 	void (*VideoQuit)(_THIS);
   113 
   114 	/* * * */
   115 	/* Hardware acceleration functions */
   116 
   117 	/* Information about the video hardware */
   118 	SDL_VideoInfo info;
   119 
   120 	/* The pixel format used when SDL_CreateRGBSurface creates SDL_HWSURFACEs with alpha */
   121 	SDL_PixelFormat* displayformatalphapixel;
   122 	
   123 	/* Allocates a surface in video memory */
   124 	int (*AllocHWSurface)(_THIS, SDL_Surface *surface);
   125 
   126 	/* Sets the hardware accelerated blit function, if any, based
   127 	   on the current flags of the surface (colorkey, alpha, etc.)
   128 	 */
   129 	int (*CheckHWBlit)(_THIS, SDL_Surface *src, SDL_Surface *dst);
   130 
   131 	/* Fills a surface rectangle with the given color */
   132 	int (*FillHWRect)(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
   133 
   134 	/* Sets video mem colorkey and accelerated blit function */
   135 	int (*SetHWColorKey)(_THIS, SDL_Surface *surface, Uint32 key);
   136 
   137 	/* Sets per surface hardware alpha value */
   138 	int (*SetHWAlpha)(_THIS, SDL_Surface *surface, Uint8 value);
   139 
   140 	/* Returns a readable/writable surface */
   141 	int (*LockHWSurface)(_THIS, SDL_Surface *surface);
   142 	void (*UnlockHWSurface)(_THIS, SDL_Surface *surface);
   143 
   144 	/* Performs hardware flipping */
   145 	int (*FlipHWSurface)(_THIS, SDL_Surface *surface);
   146 
   147 	/* Frees a previously allocated video surface */
   148 	void (*FreeHWSurface)(_THIS, SDL_Surface *surface);
   149 
   150 	/* * * */
   151 	/* Gamma support */
   152 
   153 	Uint16 *gamma;
   154 
   155 	/* Set the gamma correction directly (emulated with gamma ramps) */
   156 	int (*SetGamma)(_THIS, float red, float green, float blue);
   157 
   158 	/* Get the gamma correction directly (emulated with gamma ramps) */
   159 	int (*GetGamma)(_THIS, float *red, float *green, float *blue);
   160 
   161 	/* Set the gamma ramp */
   162 	int (*SetGammaRamp)(_THIS, Uint16 *ramp);
   163 
   164 	/* Get the gamma ramp */
   165 	int (*GetGammaRamp)(_THIS, Uint16 *ramp);
   166 
   167 	/* * * */
   168 	/* OpenGL support */
   169 
   170 	/* Sets the dll to use for OpenGL and loads it */
   171 	int (*GL_LoadLibrary)(_THIS, const char *path);
   172 
   173 	/* Retrieves the address of a function in the gl library */
   174 	void* (*GL_GetProcAddress)(_THIS, const char *proc);
   175 
   176         /* Get attribute information from the windowing system. */
   177         int (*GL_GetAttribute)(_THIS, SDL_GLattr attrib, int* value);
   178 
   179         /* Make the context associated with this driver current */
   180         int (*GL_MakeCurrent)(_THIS);
   181 
   182 	/* Swap the current buffers in double buffer mode. */
   183 	void (*GL_SwapBuffers)(_THIS);
   184 
   185   	/* OpenGL functions for SDL_OPENGLBLIT */
   186 #if SDL_VIDEO_OPENGL
   187 #ifndef WIN32
   188 #define WINAPI
   189 #endif
   190 #define SDL_PROC(ret,func,params) ret (WINAPI *func) params;
   191 #include "SDL_glfuncs.h"
   192 #undef SDL_PROC
   193 
   194 	/* Texture id */
   195 	GLuint texture;
   196 #endif
   197 	int is_32bit;
   198  
   199 	/* * * */
   200 	/* Window manager functions */
   201 
   202 	/* Set the title and icon text */
   203 	void (*SetCaption)(_THIS, const char *title, const char *icon);
   204 
   205 	/* Set the window icon image */
   206 	void (*SetIcon)(_THIS, SDL_Surface *icon, Uint8 *mask);
   207 
   208 	/* Iconify the window.
   209 	   This function returns 1 if there is a window manager and the
   210 	   window was actually iconified, it returns 0 otherwise.
   211 	*/
   212 	int (*IconifyWindow)(_THIS);
   213 
   214 	/* Grab or ungrab keyboard and mouse input */
   215 	SDL_GrabMode (*GrabInput)(_THIS, SDL_GrabMode mode);
   216 
   217 	/* Get some platform dependent window information */
   218 	int (*GetWMInfo)(_THIS, SDL_SysWMinfo *info);
   219 
   220 	/* * * */
   221 	/* Cursor manager functions */
   222 
   223 	/* Free a window manager cursor
   224 	   This function can be NULL if CreateWMCursor is also NULL.
   225 	 */
   226 	void (*FreeWMCursor)(_THIS, WMcursor *cursor);
   227 
   228 	/* If not NULL, create a black/white window manager cursor */
   229 	WMcursor *(*CreateWMCursor)(_THIS,
   230 		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
   231 
   232 	/* Show the specified cursor, or hide if cursor is NULL */
   233 	int (*ShowWMCursor)(_THIS, WMcursor *cursor);
   234 
   235 	/* Warp the window manager cursor to (x,y)
   236 	   If NULL, a mouse motion event is posted internally.
   237 	 */
   238 	void (*WarpWMCursor)(_THIS, Uint16 x, Uint16 y);
   239 
   240 	/* If not NULL, this is called when a mouse motion event occurs */
   241 	void (*MoveWMCursor)(_THIS, int x, int y);
   242 
   243 	/* Determine whether the mouse should be in relative mode or not.
   244 	   This function is called when the input grab state or cursor
   245 	   visibility state changes.
   246 	   If the cursor is not visible, and the input is grabbed, the
   247 	   driver can place the mouse in relative mode, which may result
   248 	   in higher accuracy sampling of the pointer motion.
   249 	*/
   250 	void (*CheckMouseMode)(_THIS);
   251 
   252 	/* * * */
   253 	/* Event manager functions */
   254 
   255 	/* Initialize keyboard mapping for this driver */
   256 	void (*InitOSKeymap)(_THIS);
   257 
   258 	/* Handle any queued OS events */
   259 	void (*PumpEvents)(_THIS);
   260 
   261 	/* * * */
   262 	/* Data common to all drivers */
   263 	SDL_Surface *screen;
   264 	SDL_Surface *shadow;
   265 	SDL_Surface *visible;
   266         SDL_Palette *physpal;	/* physical palette, if != logical palette */
   267         SDL_Color *gammacols;	/* gamma-corrected colours, or NULL */
   268 	char *wm_title;
   269 	char *wm_icon;
   270 	int offset_x;
   271 	int offset_y;
   272 	SDL_GrabMode input_grab;
   273 
   274 	/* Driver information flags */
   275 	int handles_any_size;	/* Driver handles any size video mode */
   276 
   277 	/* * * */
   278 	/* Data used by the GL drivers */
   279 	struct {
   280 		int red_size;
   281 		int green_size;
   282 		int blue_size;
   283 		int alpha_size;
   284 		int depth_size;
   285 		int buffer_size;
   286 		int stencil_size;
   287 		int double_buffer;
   288 		int accum_red_size;
   289 		int accum_green_size;
   290 		int accum_blue_size;
   291 		int accum_alpha_size;
   292 		int stereo;
   293 		int multisamplebuffers;
   294 		int multisamplesamples;
   295 		int driver_loaded;
   296 		char driver_path[256];
   297 		void* dll_handle;
   298 	} gl_config;
   299 
   300 	/* * * */
   301 	/* Data private to this driver */
   302 	struct SDL_PrivateVideoData *hidden;
   303 	struct SDL_PrivateGLData *gl_data;
   304 
   305 	/* * * */
   306 	/* The function used to dispose of this structure */
   307 	void (*free)(_THIS);
   308 };
   309 #undef _THIS
   310 
   311 typedef struct VideoBootStrap {
   312 	const char *name;
   313 	const char *desc;
   314 	int (*available)(void);
   315 	SDL_VideoDevice *(*create)(int devindex);
   316 } VideoBootStrap;
   317 
   318 #if SDL_VIDEO_DRIVER_QUARTZ
   319 extern VideoBootStrap QZ_bootstrap;
   320 #endif
   321 #if SDL_VIDEO_DRIVER_X11
   322 extern VideoBootStrap X11_bootstrap;
   323 #endif
   324 #if SDL_VIDEO_DRIVER_DGA
   325 extern VideoBootStrap DGA_bootstrap;
   326 #endif
   327 #if SDL_VIDEO_DRIVER_NANOX
   328 extern VideoBootStrap NX_bootstrap;
   329 #endif
   330 #if SDL_VIDEO_DRIVER_IPOD
   331 extern VideoBootStrap iPod_bootstrap;
   332 #endif
   333 #if SDL_VIDEO_DRIVER_QTOPIA
   334 extern VideoBootStrap Qtopia_bootstrap;
   335 #endif
   336 #if SDL_VIDEO_DRIVER_WSCONS
   337 extern VideoBootStrap WSCONS_bootstrap;
   338 #endif
   339 #if SDL_VIDEO_DRIVER_FBCON
   340 extern VideoBootStrap FBCON_bootstrap;
   341 #endif
   342 #if SDL_VIDEO_DRIVER_DIRECTFB
   343 extern VideoBootStrap DirectFB_bootstrap;
   344 #endif
   345 #if SDL_VIDEO_DRIVER_PS2GS
   346 extern VideoBootStrap PS2GS_bootstrap;
   347 #endif
   348 #if SDL_VIDEO_DRIVER_GGI
   349 extern VideoBootStrap GGI_bootstrap;
   350 #endif
   351 #if SDL_VIDEO_DRIVER_VGL
   352 extern VideoBootStrap VGL_bootstrap;
   353 #endif
   354 #if SDL_VIDEO_DRIVER_SVGALIB
   355 extern VideoBootStrap SVGALIB_bootstrap;
   356 #endif
   357 #if SDL_VIDEO_DRIVER_GAPI
   358 extern VideoBootStrap GAPI_bootstrap;
   359 #endif
   360 #if SDL_VIDEO_DRIVER_WINDIB
   361 extern VideoBootStrap WINDIB_bootstrap;
   362 #endif
   363 #if SDL_VIDEO_DRIVER_DDRAW
   364 extern VideoBootStrap DIRECTX_bootstrap;
   365 #endif
   366 #if SDL_VIDEO_DRIVER_BWINDOW
   367 extern VideoBootStrap BWINDOW_bootstrap;
   368 #endif
   369 #if SDL_VIDEO_DRIVER_TOOLBOX
   370 extern VideoBootStrap TOOLBOX_bootstrap;
   371 #endif
   372 #if SDL_VIDEO_DRIVER_DRAWSPROCKET
   373 extern VideoBootStrap DSp_bootstrap;
   374 #endif
   375 #if SDL_VIDEO_DRIVER_CYBERGRAPHICS
   376 extern VideoBootStrap CGX_bootstrap;
   377 #endif
   378 #if SDL_VIDEO_DRIVER_PHOTON
   379 extern VideoBootStrap ph_bootstrap;
   380 #endif
   381 #if SDL_VIDEO_DRIVER_EPOC
   382 extern VideoBootStrap EPOC_bootstrap;
   383 #endif
   384 #if SDL_VIDEO_DRIVER_XBIOS
   385 extern VideoBootStrap XBIOS_bootstrap;
   386 #endif
   387 #if SDL_VIDEO_DRIVER_GEM
   388 extern VideoBootStrap GEM_bootstrap;
   389 #endif
   390 #if SDL_VIDEO_DRIVER_PICOGUI
   391 extern VideoBootStrap PG_bootstrap;
   392 #endif
   393 #if SDL_VIDEO_DRIVER_DC
   394 extern VideoBootStrap DC_bootstrap;
   395 #endif
   396 #if SDL_VIDEO_DRIVER_RISCOS
   397 extern VideoBootStrap RISCOS_bootstrap;
   398 #endif
   399 #if SDL_VIDEO_DRIVER_OS2FS
   400 extern VideoBootStrap OS2FSLib_bootstrap;
   401 #endif
   402 #if SDL_VIDEO_DRIVER_AALIB
   403 extern VideoBootStrap AALIB_bootstrap;
   404 #endif
   405 #if SDL_VIDEO_DRIVER_DUMMY
   406 extern VideoBootStrap DUMMY_bootstrap;
   407 #endif
   408 
   409 /* This is the current video device */
   410 extern SDL_VideoDevice *current_video;
   411 
   412 #define SDL_VideoSurface	(current_video->screen)
   413 #define SDL_ShadowSurface	(current_video->shadow)
   414 #define SDL_PublicSurface	(current_video->visible)
   415 
   416 #endif /* _SDL_sysvideo_h */