src/video/SDL_pixels_c.h
author Sam Lantinga
Sun, 13 Feb 2011 13:46:10 -0800
changeset 5288 d4381f3b0d1e
parent 5262 b530ef003506
child 5535 96594ac5fd1a
permissions -rw-r--r--
A few fixes:
Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
     1 /*
     2     SDL - Simple DirectMedia Layer
     3     Copyright (C) 1997-2011 Sam Lantinga
     4 
     5     This library is free software; you can redistribute it and/or
     6     modify it under the terms of the GNU Lesser General Public
     7     License as published by the Free Software Foundation; either
     8     version 2.1 of the License, or (at your option) any later version.
     9 
    10     This library is distributed in the hope that it will be useful,
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    13     Lesser General Public License for more details.
    14 
    15     You should have received a copy of the GNU Lesser General Public
    16     License along with this library; if not, write to the Free Software
    17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
    18 
    19     Sam Lantinga
    20     slouken@libsdl.org
    21 */
    22 #include "SDL_config.h"
    23 
    24 /* Useful functions and variables from SDL_pixel.c */
    25 
    26 #include "SDL_blit.h"
    27 
    28 /* Pixel format functions */
    29 extern int SDL_InitFormat(SDL_PixelFormat * format, Uint32 pixel_format);
    30 
    31 /* Blit mapping functions */
    32 extern SDL_BlitMap *SDL_AllocBlitMap(void);
    33 extern void SDL_InvalidateMap(SDL_BlitMap * map);
    34 extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst);
    35 extern void SDL_FreeBlitMap(SDL_BlitMap * map);
    36 
    37 /* Miscellaneous functions */
    38 extern int SDL_CalculatePitch(SDL_Surface * surface);
    39 extern void SDL_DitherColors(SDL_Color * colors, int bpp);
    40 extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b);
    41 
    42 /* vi: set ts=4 sw=4 expandtab: */