INSTALL
author Sam Lantinga <slouken@libsdl.org>
Tue, 25 Jan 2005 16:57:11 +0000
changeset 1032 c1c2efca4548
parent 866 0a45995a7fc3
child 3561 00e7c6b7eb03
permissions -rw-r--r--
Date: Mon, 24 Jan 2005 21:37:56 +0800
From: Chris Taylor
Subject: Patch to put back dynamic OpenGL loading for MPW

I sent a patch a while ago that removes dynamic OpenGL loading for
Macintosh Programmer's Workshop. Dynamic loading DOES actually work
when an SDL program is built with MPW, it just has to be set up for it.
(Whoops!!) This is the ideal way to get OpenGL extensions to work,
which D2X uses quite a few of.

This patch puts dynamic loading back in SDL for Mac OS 9. It applies to
current CVS. I noticed that two members need to be set when
DrawSprocket is used.
     1 
     2 To compile and install SDL:
     3 
     4     1.  Run './configure; make; make install'
     5 
     6         If you are compiling for Windows using gcc, read the FAQ at:
     7         http://www.libsdl.org/faq.php?action=listentries&category=4#42
     8 
     9         If you are compiling using Visual C++ on Win32, you should read
    10         the file VisualC.html
    11 
    12     2.  Look at the example programs in ./test, and check out the HTML
    13         documentation in ./docs to see how to use the SDL library.
    14 
    15     3.  Join the SDL developer mailing list by sending E-mail to
    16     	sdl-request@libsdl.org
    17         and put "subscribe" in the subject of the message.
    18 
    19         Or alternatively you can use the web interface:
    20             http://www.libsdl.org/mailing-list.php
    21 
    22 That's it!
    23 Sam Lantinga <slouken@libsdl.org>