visualtest/config.h.in
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7924 fcb86d323770
permissions -rwxr-xr-x
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
     1 /* config.h.in.  Generated from configure.in by autoheader.  */
     2 
     3 /* Define to the address where bug reports for this package should be sent. */
     4 #undef PACKAGE_BUGREPORT
     5 
     6 /* Define to the full name of this package. */
     7 #undef PACKAGE_NAME
     8 
     9 /* Define to the full name and version of this package. */
    10 #undef PACKAGE_STRING
    11 
    12 /* Define to the one symbol short name of this package. */
    13 #undef PACKAGE_TARNAME
    14 
    15 /* Define to the home page for this package. */
    16 #undef PACKAGE_URL
    17 
    18 /* Define to the version of this package. */
    19 #undef PACKAGE_VERSION
    20 
    21 /* Define to empty if `const' does not conform to ANSI C. */
    22 #undef const