autogen.sh
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7232 6f17d930be39
child 10398 165f98326b5c
permissions -rwxr-xr-x
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
     1 #!/bin/sh
     2 #
     3 echo "Generating build information using autoconf"
     4 echo "This may take a while ..."
     5 
     6 # Regenerate configuration files
     7 cat acinclude/* >aclocal.m4
     8 found=false
     9 for autoconf in autoconf autoconf259 autoconf-2.59
    10 do if which $autoconf >/dev/null 2>&1; then $autoconf && found=true; break; fi
    11 done
    12 if test x$found = xfalse; then
    13     echo "Couldn't find autoconf, aborting"
    14     exit 1
    15 fi
    16 (cd test; sh autogen.sh)
    17 
    18 # Run configure for this platform
    19 echo "Now you are ready to run ./configure"