README-platforms.txt
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7428 9fb919fc2dd3
child 8887 5028716066ce
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
     1 
     2 This is a list of the platforms SDL supports, and who maintains them.
     3 
     4 Officially supported platforms
     5 ==============================
     6 (code compiles, and thoroughly tested for release)
     7 ==============================
     8 Windows XP/Vista/7/8
     9 Mac OS X 10.5+
    10 Linux 2.6+
    11 iOS 5.1.1+
    12 Android 2.3.3+
    13 
    14 Unofficially supported platforms
    15 ================================
    16 (code compiles, but not thoroughly tested)
    17 ================================
    18 FreeBSD
    19 NetBSD
    20 OpenBSD
    21 Solaris
    22 
    23 Platforms supported by volunteers
    24 =================================
    25 Haiku - maintained by Axel Dörfler <axeld@pinc-software.de>
    26 PSP - maintained by 527721088@qq.com
    27 Pandora - maintained by Scott Smith <pickle136@sbcglobal.net>
    28 
    29 Platforms that need maintainers
    30 ===============================