README-pandora.txt
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7222 2435b221d77d
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
     1 SDL 2.0 with open pandora console support ( http://openpandora.org/ )
     2 =====================================================================
     3 
     4 - A pandora specific video driver was written to allow SDL 2.0 with OpenGL ES
     5 support to work on the pandora under the framebuffer. This driver do not have
     6 input support for now, so if you use it you will have to add your own control code.
     7 The video driver name is "pandora" so if you have problem running it from
     8 the framebuffer, try to set the following variable before starting your application :
     9 "export SDL_VIDEODRIVER=pandora"
    10 
    11 - OpenGL ES support was added to the x11 driver, so it's working like the normal
    12 x11 driver one with OpenGLX support, with SDL input event's etc..
    13 
    14 
    15 David Carré (Cpasjuste)
    16 cpasjuste@gmail.com