README-hg.txt
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7241 28602f5ca96d
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
     1 The latest development version of SDL is available via Mercurial.
     2 Mercurial allows you to get up-to-the-minute fixes and enhancements;
     3 as a developer works on a source tree, you can use "hg" to mirror that
     4 source tree instead of waiting for an official release. Please look
     5 at the Mercurial website ( http://mercurial.selenic.com/ ) for more
     6 information on using hg, where you can also download software for
     7 Mac OS X, Windows, and Unix systems.
     8 
     9   hg clone http://hg.libsdl.org/SDL
    10 
    11 If you are building SDL with an IDE, you will need to copy the file
    12 include/SDL_config.h.default to include/SDL_config.h before building.
    13 
    14 If you are building SDL via configure, you will need to run autogen.sh
    15 before running configure.
    16 
    17 There is a web interface to the subversion repository at:
    18 
    19 	http://hg.libsdl.org/SDL/
    20 
    21 There is an RSS feed available at that URL, for those that want to
    22 track commits in real time.
    23