README-cmake.txt
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7222 2435b221d77d
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
     1 ================================================================================
     2 CMake build system for SDL (www.cmake.org)
     3 ================================================================================
     4 
     5 SDL's build system was traditionally based on autotools. Over time, this
     6 approach has suffered from several issues across the different supported 
     7 platforms.
     8 To solve these problems, a new build system based on CMake is under development.
     9 It works in parallel to the legacy system, so users can experiment with it
    10 without complication.
    11 While still experimental, the build system should be usable on the following
    12 platforms:
    13     
    14     * FreeBSD
    15     * Linux
    16     * VS.NET 2010
    17     * MinGW and Msys
    18     * OS X with support for XCode
    19     
    20 ================================================================================
    21 Usage
    22 ================================================================================
    23 
    24 Assuming the source for SDL is located at ~/sdl
    25 
    26 cd ~
    27 mkdir build
    28 cd build
    29 cmake ../sdl
    30 
    31 This will build the static and dynamic versions of SDL in the ~/build directory.