INSTALL.txt
author David Ludwig <dludwig@pobox.com>
Wed, 25 Dec 2013 21:39:48 -0500
changeset 8563 c0e68f3b6bbb
parent 7227 74109eae3381
child 9025 d09d4b578e77
permissions -rw-r--r--
WinRT: compiled the d3d11 renderer's shaders into SDL itself

Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
     1 
     2 To compile and install SDL:
     3 
     4     1.  Windows with Visual Studio:
     5         * Read VisualC.html
     6 
     7         Windows with gcc, either native or cross-compiling:
     8         * Read the FAQ at http://wiki.libsdl.org/moin.fcg/FAQWindows
     9         * Run './configure; make; make install'
    10 
    11         Mac OS X with Xcode:
    12         * Read README-macosx.txt
    13 
    14         Mac OS X from the command line:
    15         * Run './configure; make; make install'
    16 
    17         Linux and other UNIX systems:
    18         * Run './configure; make; make install'
    19 
    20         Android:
    21         * Read README-android.txt
    22 
    23         iOS:
    24         * Read README-ios.txt
    25 
    26         Using Cmake:
    27         * Read README-cmake.txt
    28 
    29     2.  Look at the example programs in ./test, and check out the online
    30         documentation at http://wiki.libsdl.org/
    31 
    32     3.  Join the SDL developer mailing list by sending E-mail to
    33     	sdl-request@libsdl.org
    34         and put "subscribe" in the subject of the message.
    35 
    36         Or alternatively you can use the web interface:
    37             http://www.libsdl.org/mailing-list.php
    38 
    39 That's it!
    40 Sam Lantinga <slouken@libsdl.org>