android-project/AndroidManifest.xml
author Sam Lantinga
Wed, 18 Jan 2017 11:58:16 -0800
changeset 10819 bab110e44dcb
parent 10280 985f92b2f8e9
child 11018 1f151426c2ca
permissions -rw-r--r--
Fixed bug 3561 - Re-acquire device before playing effects if needed.

Mathieu Laurendeau

Check the result of IDirectInputEffect_SetParameters and re-acquire the device to solve concurrency issues.
     1 <?xml version="1.0" encoding="utf-8"?>
     2 <!-- Replace org.libsdl.app with the identifier of your game below, e.g.
     3      com.gamemaker.game
     4 -->
     5 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
     6       package="org.libsdl.app"
     7       android:versionCode="1"
     8       android:versionName="1.0"
     9       android:installLocation="auto">
    10 
    11     <!-- Android 2.3.3 -->
    12     <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" />
    13 
    14     <!-- OpenGL ES 2.0 -->
    15     <uses-feature android:glEsVersion="0x00020000" />
    16 
    17     <!-- Allow writing to external storage -->
    18     <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    19 
    20     <!-- if you want to capture audio, uncomment this. -->
    21     <!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> -->
    22 
    23     <!-- Create a Java class extending SDLActivity and place it in a
    24          directory under src matching the package, e.g.
    25          	src/com/gamemaker/game/MyGame.java
    26 
    27          then replace "SDLActivity" with the name of your class (e.g. "MyGame")
    28          in the XML below.
    29 
    30          An example Java class can be found in README-android.md
    31     -->
    32     <application android:label="@string/app_name"
    33                  android:icon="@drawable/ic_launcher"
    34                  android:allowBackup="true"
    35                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
    36                  android:hardwareAccelerated="true" >
    37         <activity android:name="SDLActivity"
    38                   android:label="@string/app_name"
    39                   android:configChanges="keyboardHidden|orientation"
    40                   >
    41             <intent-filter>
    42                 <action android:name="android.intent.action.MAIN" />
    43                 <category android:name="android.intent.category.LAUNCHER" />
    44             </intent-filter>
    45             <!-- Drop file event -->
    46             <!--
    47             <intent-filter>
    48                 <action android:name="android.intent.action.VIEW" />
    49                 <category android:name="android.intent.category.DEFAULT" />
    50                 <data android:mimeType="*/*" />
    51             </intent-filter>
    52             -->
    53         </activity>
    54     </application>
    55 
    56 </manifest>