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SDL_systhread.h
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SDL_systhread.h
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* These are functions that need to be implemented by a port of SDL */
#ifndef _SDL_systhread_h
#define _SDL_systhread_h
#include "SDL_thread.h"
/* This function creates a thread, passing args to SDL_RunThread(),
saves a system-dependent thread id in thread->id, and returns 0
on success.
*/
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread);
#else
extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
#endif
/* This function does any necessary setup in the child thread */
extern void SDL_SYS_SetupThread(void);
/* This function sets the current thread priority */
extern int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority);
/* This function waits for the thread to finish and frees any data
allocated by SDL_SYS_CreateThread()
*/
extern void SDL_SYS_WaitThread(SDL_Thread * thread);
#endif /* _SDL_systhread_h */
/* vi: set ts=4 sw=4 expandtab: */