2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "SDL_config.h"
24 #if SDL_VIDEO_RENDER_OGL_ES
26 #include "SDL_video.h"
27 #include "SDL_opengles.h"
28 #include "SDL_sysvideo.h"
29 #include "SDL_pixels_c.h"
30 #include "SDL_rect_c.h"
31 #include "SDL_yuv_sw_c.h"
33 #if defined(__QNXNTO__)
34 /* Include QNX system header to check QNX version later */
35 #include <sys/neutrino.h>
36 #endif /* __QNXNTO__ */
38 #if defined(SDL_VIDEO_DRIVER_QNXGF) || \
39 defined(SDL_VIDEO_DRIVER_PHOTON) || \
40 defined(SDL_VIDEO_DRIVER_PANDORA)
42 /* Empty function stub to get OpenGL ES 1.x support without */
43 /* OpenGL ES extension GL_OES_draw_texture supported */
44 GL_API void GL_APIENTRY
45 glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
50 #endif /* QNXGF || PHOTON || PANDORA */
52 /* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
54 static const float inv255f = 1.0f / 255.0f;
56 static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
57 static int GLES_ActivateRenderer(SDL_Renderer * renderer);
58 static int GLES_DisplayModeChanged(SDL_Renderer * renderer);
59 static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
60 static int GLES_QueryTexturePixels(SDL_Renderer * renderer,
61 SDL_Texture * texture, void **pixels,
63 static int GLES_SetTexturePalette(SDL_Renderer * renderer,
64 SDL_Texture * texture,
65 const SDL_Color * colors, int firstcolor,
67 static int GLES_GetTexturePalette(SDL_Renderer * renderer,
68 SDL_Texture * texture, SDL_Color * colors,
69 int firstcolor, int ncolors);
70 static int GLES_SetTextureColorMod(SDL_Renderer * renderer,
71 SDL_Texture * texture);
72 static int GLES_SetTextureAlphaMod(SDL_Renderer * renderer,
73 SDL_Texture * texture);
74 static int GLES_SetTextureBlendMode(SDL_Renderer * renderer,
75 SDL_Texture * texture);
76 static int GLES_SetTextureScaleMode(SDL_Renderer * renderer,
77 SDL_Texture * texture);
78 static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
79 const SDL_Rect * rect, const void *pixels,
81 static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
82 const SDL_Rect * rect, int markDirty,
83 void **pixels, int *pitch);
84 static void GLES_UnlockTexture(SDL_Renderer * renderer,
85 SDL_Texture * texture);
86 static void GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
87 int numrects, const SDL_Rect * rects);
88 static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
89 const SDL_Point * points, int count);
90 static int GLES_RenderDrawLines(SDL_Renderer * renderer,
91 const SDL_Point * points, int count);
92 static int GLES_RenderDrawRects(SDL_Renderer * renderer,
93 const SDL_Rect ** rects, int count);
94 static int GLES_RenderFillRects(SDL_Renderer * renderer,
95 const SDL_Rect ** rects, int count);
96 static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
97 const SDL_Rect * srcrect,
98 const SDL_Rect * dstrect);
99 static void GLES_RenderPresent(SDL_Renderer * renderer);
100 static void GLES_DestroyTexture(SDL_Renderer * renderer,
101 SDL_Texture * texture);
102 static void GLES_DestroyRenderer(SDL_Renderer * renderer);
105 SDL_RenderDriver GL_ES_RenderDriver = {
109 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
110 SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
111 (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
112 SDL_TEXTUREMODULATE_ALPHA),
113 (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
114 SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
115 (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | SDL_SCALEMODE_SLOW), 6,
117 /* OpenGL ES 1.x supported formats list */
118 SDL_PIXELFORMAT_RGBA4444,
119 SDL_PIXELFORMAT_RGBA5551,
120 SDL_PIXELFORMAT_RGB565,
121 SDL_PIXELFORMAT_RGB24,
122 SDL_PIXELFORMAT_BGR888,
123 SDL_PIXELFORMAT_ABGR8888},
130 SDL_GLContext context;
138 SDL_bool useDrawTexture;
139 SDL_bool GL_OES_draw_texture_supported;
141 /* OpenGL ES functions */
142 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
143 #include "SDL_glesfuncs.h"
158 SDL_DirtyRectList dirty;
162 GLES_SetError(const char *prefix, GLenum result)
168 error = "GL_NO_ERROR";
170 case GL_INVALID_ENUM:
171 error = "GL_INVALID_ENUM";
173 case GL_INVALID_VALUE:
174 error = "GL_INVALID_VALUE";
176 case GL_INVALID_OPERATION:
177 error = "GL_INVALID_OPERATION";
179 case GL_STACK_OVERFLOW:
180 error = "GL_STACK_OVERFLOW";
182 case GL_STACK_UNDERFLOW:
183 error = "GL_STACK_UNDERFLOW";
185 case GL_OUT_OF_MEMORY:
186 error = "GL_OUT_OF_MEMORY";
192 SDL_SetError("%s: %s", prefix, error);
196 GLES_LoadFunctions(GLES_RenderData * data)
199 #define SDL_PROC(ret,func,params) \
201 #include "SDL_glesfuncs.h"
208 GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
211 SDL_Renderer *renderer;
212 GLES_RenderData *data;
216 if (!(window->flags & SDL_WINDOW_OPENGL)) {
217 if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
222 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
228 data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
230 GLES_DestroyRenderer(renderer);
235 renderer->ActivateRenderer = GLES_ActivateRenderer;
236 renderer->DisplayModeChanged = GLES_DisplayModeChanged;
237 renderer->CreateTexture = GLES_CreateTexture;
238 renderer->QueryTexturePixels = GLES_QueryTexturePixels;
239 renderer->SetTexturePalette = GLES_SetTexturePalette;
240 renderer->GetTexturePalette = GLES_GetTexturePalette;
241 renderer->SetTextureColorMod = GLES_SetTextureColorMod;
242 renderer->SetTextureAlphaMod = GLES_SetTextureAlphaMod;
243 renderer->SetTextureBlendMode = GLES_SetTextureBlendMode;
244 renderer->SetTextureScaleMode = GLES_SetTextureScaleMode;
245 renderer->UpdateTexture = GLES_UpdateTexture;
246 renderer->LockTexture = GLES_LockTexture;
247 renderer->UnlockTexture = GLES_UnlockTexture;
248 renderer->DirtyTexture = GLES_DirtyTexture;
249 renderer->RenderDrawPoints = GLES_RenderDrawPoints;
250 renderer->RenderDrawLines = GLES_RenderDrawLines;
251 renderer->RenderDrawRects = GLES_RenderDrawRects;
252 renderer->RenderFillRects = GLES_RenderFillRects;
253 renderer->RenderCopy = GLES_RenderCopy;
254 renderer->RenderPresent = GLES_RenderPresent;
255 renderer->DestroyTexture = GLES_DestroyTexture;
256 renderer->DestroyRenderer = GLES_DestroyRenderer;
257 renderer->info = GL_ES_RenderDriver.info;
258 renderer->window = window;
259 renderer->driverdata = data;
261 renderer->info.flags =
262 (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
264 #if defined(__QNXNTO__)
265 #if _NTO_VERSION<=641
266 /* QNX's OpenGL ES implementation is broken regarding */
267 /* packed textures support, affected versions 6.3.2, 6.4.0, 6.4.1 */
268 renderer->info.num_texture_formats = 2;
269 renderer->info.texture_formats[0] = SDL_PIXELFORMAT_ABGR8888;
270 renderer->info.texture_formats[1] = SDL_PIXELFORMAT_BGR24;
271 #endif /* _NTO_VERSION */
272 #endif /* __QNXNTO__ */
274 if (GLES_LoadFunctions(data) < 0) {
275 GLES_DestroyRenderer(renderer);
279 data->context = SDL_GL_CreateContext(window);
280 if (!data->context) {
281 GLES_DestroyRenderer(renderer);
284 if (SDL_GL_MakeCurrent(window, data->context) < 0) {
285 GLES_DestroyRenderer(renderer);
289 if (flags & SDL_RENDERER_PRESENTVSYNC) {
290 SDL_GL_SetSwapInterval(1);
292 SDL_GL_SetSwapInterval(0);
294 if (SDL_GL_GetSwapInterval() > 0) {
295 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
298 if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) {
300 renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
303 #if SDL_VIDEO_DRIVER_PANDORA
304 data->GL_OES_draw_texture_supported = SDL_FALSE;
305 data->useDrawTexture = SDL_FALSE;
307 if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
308 data->GL_OES_draw_texture_supported = SDL_TRUE;
309 data->useDrawTexture = SDL_TRUE;
311 data->GL_OES_draw_texture_supported = SDL_FALSE;
312 data->useDrawTexture = SDL_FALSE;
316 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
317 renderer->info.max_texture_width = value;
318 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
319 renderer->info.max_texture_height = value;
321 /* Set up parameters for rendering */
322 data->blendMode = -1;
323 data->glDisable(GL_DEPTH_TEST);
324 data->glDisable(GL_CULL_FACE);
325 data->updateSize = SDL_TRUE;
327 data->glEnableClientState(GL_VERTEX_ARRAY);
328 data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
334 GLES_ActivateRenderer(SDL_Renderer * renderer)
337 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
338 SDL_Window *window = renderer->window;
340 if (SDL_GL_MakeCurrent(window, data->context) < 0) {
343 if (data->updateSize) {
344 data->glMatrixMode(GL_PROJECTION);
345 data->glLoadIdentity();
346 data->glMatrixMode(GL_MODELVIEW);
347 data->glLoadIdentity();
348 data->glViewport(0, 0, window->w, window->h);
349 data->glOrthof(0.0, (GLfloat) window->w, (GLfloat) window->h, 0.0,
351 data->updateSize = SDL_FALSE;
357 GLES_DisplayModeChanged(SDL_Renderer * renderer)
359 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
361 data->updateSize = SDL_TRUE;
365 static __inline__ int
366 power_of_2(int input)
370 while (value < input) {
377 GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
379 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
380 GLES_TextureData *data;
381 GLint internalFormat;
383 int texture_w, texture_h;
386 switch (texture->format) {
387 case SDL_PIXELFORMAT_RGB24:
388 internalFormat = GL_RGB;
390 type = GL_UNSIGNED_BYTE;
392 case SDL_PIXELFORMAT_BGR888:
393 case SDL_PIXELFORMAT_ABGR8888:
394 internalFormat = GL_RGBA;
396 type = GL_UNSIGNED_BYTE;
398 case SDL_PIXELFORMAT_RGB565:
399 internalFormat = GL_RGB;
401 type = GL_UNSIGNED_SHORT_5_6_5;
403 case SDL_PIXELFORMAT_RGBA5551:
404 internalFormat = GL_RGBA;
406 type = GL_UNSIGNED_SHORT_5_5_5_1;
408 case SDL_PIXELFORMAT_RGBA4444:
409 internalFormat = GL_RGBA;
411 type = GL_UNSIGNED_SHORT_4_4_4_4;
414 SDL_SetError("Texture format %s not supported by OpenGL ES",
415 SDL_GetPixelFormatName(texture->format));
419 data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
425 if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
426 data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
427 data->pixels = SDL_malloc(texture->h * data->pitch);
435 texture->driverdata = data;
437 renderdata->glGetError();
438 renderdata->glEnable(GL_TEXTURE_2D);
439 renderdata->glGenTextures(1, &data->texture);
441 data->type = GL_TEXTURE_2D;
442 /* no NPOV textures allowed in OpenGL ES (yet) */
443 texture_w = power_of_2(texture->w);
444 texture_h = power_of_2(texture->h);
445 data->texw = (GLfloat) texture->w / texture_w;
446 data->texh = (GLfloat) texture->h / texture_h;
448 data->format = format;
449 data->formattype = type;
450 renderdata->glBindTexture(data->type, data->texture);
451 renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
453 renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
455 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
457 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
460 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
461 texture_h, 0, format, type, NULL);
462 renderdata->glDisable(GL_TEXTURE_2D);
464 result = renderdata->glGetError();
465 if (result != GL_NO_ERROR) {
466 GLES_SetError("glTexImage2D()", result);
473 GLES_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
474 void **pixels, int *pitch)
476 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
478 *pixels = data->pixels;
479 *pitch = data->pitch;
484 GLES_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
485 const SDL_Color * colors, int firstcolor, int ncolors)
487 SDL_SetError("OpenGL ES does not support paletted textures");
492 GLES_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
493 SDL_Color * colors, int firstcolor, int ncolors)
495 SDL_SetError("OpenGL ES does not support paletted textures");
500 SetupTextureUpdate(GLES_RenderData * renderdata, SDL_Texture * texture,
503 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
504 renderdata->glBindTexture(data->type, data->texture);
505 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
509 GLES_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
515 GLES_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
521 GLES_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
523 switch (texture->blendMode) {
524 case SDL_BLENDMODE_NONE:
525 case SDL_BLENDMODE_MASK:
526 case SDL_BLENDMODE_BLEND:
527 case SDL_BLENDMODE_ADD:
528 case SDL_BLENDMODE_MOD:
532 texture->blendMode = SDL_BLENDMODE_NONE;
538 GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
540 switch (texture->scaleMode) {
541 case SDL_SCALEMODE_NONE:
542 case SDL_SCALEMODE_FAST:
543 case SDL_SCALEMODE_SLOW:
545 case SDL_SCALEMODE_BEST:
547 texture->scaleMode = SDL_SCALEMODE_SLOW;
551 texture->scaleMode = SDL_SCALEMODE_NONE;
557 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
558 const SDL_Rect * rect, const void *pixels, int pitch)
560 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
561 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
563 int bpp = SDL_BYTESPERPIXEL(texture->format);
568 renderdata->glGetError();
569 renderdata->glEnable(data->type);
570 SetupTextureUpdate(renderdata, texture, pitch);
572 if( rect->w * bpp == pitch ) {
573 temp_buffer = (void *)pixels; /* No need to reformat */
575 /* Reformatting of mem area required */
576 temp_buffer = SDL_malloc(rect->w * rect->h * bpp);
577 temp_ptr = temp_buffer;
578 for (i = 0; i < rect->h; i++) {
579 SDL_memcpy(temp_ptr, pixels, rect->w * bpp);
580 temp_ptr += rect->w * bpp;
585 renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
586 rect->h, data->format, data->formattype,
589 if( temp_buffer != pixels ) {
590 SDL_free(temp_buffer);
593 renderdata->glDisable(data->type);
594 result = renderdata->glGetError();
595 if (result != GL_NO_ERROR) {
596 GLES_SetError("glTexSubImage2D()", result);
603 GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
604 const SDL_Rect * rect, int markDirty, void **pixels,
607 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
610 SDL_AddDirtyRect(&data->dirty, rect);
614 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
615 rect->x * SDL_BYTESPERPIXEL(texture->format));
616 *pitch = data->pitch;
621 GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
626 GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
627 int numrects, const SDL_Rect * rects)
629 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
632 for (i = 0; i < numrects; ++i) {
633 SDL_AddDirtyRect(&data->dirty, &rects[i]);
638 GLES_SetBlendMode(GLES_RenderData * data, int blendMode, int isprimitive)
640 if (blendMode != data->blendMode) {
642 case SDL_BLENDMODE_NONE:
643 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
644 data->glDisable(GL_BLEND);
646 case SDL_BLENDMODE_MASK:
648 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
649 data->glDisable(GL_BLEND);
650 /* The same as SDL_BLENDMODE_NONE */
651 blendMode = SDL_BLENDMODE_NONE;
655 case SDL_BLENDMODE_BLEND:
656 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
657 data->glEnable(GL_BLEND);
658 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
660 case SDL_BLENDMODE_ADD:
661 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
662 data->glEnable(GL_BLEND);
663 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
665 case SDL_BLENDMODE_MOD:
666 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
667 data->glEnable(GL_BLEND);
668 data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
671 data->blendMode = blendMode;
676 GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
679 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
683 GLES_SetBlendMode(data, renderer->blendMode, 1);
685 data->glColor4f((GLfloat) renderer->r * inv255f,
686 (GLfloat) renderer->g * inv255f,
687 (GLfloat) renderer->b * inv255f,
688 (GLfloat) renderer->a * inv255f);
690 vertices = SDL_stack_alloc(GLshort, count*2);
691 for (i = 0; i < count; ++i) {
692 vertices[2*i+0] = (GLshort)points[i].x;
693 vertices[2*i+1] = (GLshort)points[i].y;
695 data->glVertexPointer(2, GL_SHORT, 0, vertices);
696 data->glDrawArrays(GL_POINTS, 0, count);
697 SDL_stack_free(vertices);
703 GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
706 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
710 GLES_SetBlendMode(data, renderer->blendMode, 1);
712 data->glColor4f((GLfloat) renderer->r * inv255f,
713 (GLfloat) renderer->g * inv255f,
714 (GLfloat) renderer->b * inv255f,
715 (GLfloat) renderer->a * inv255f);
717 vertices = SDL_stack_alloc(GLshort, count*2);
718 for (i = 0; i < count; ++i) {
719 vertices[2*i+0] = (GLshort)points[i].x;
720 vertices[2*i+1] = (GLshort)points[i].y;
722 data->glVertexPointer(2, GL_SHORT, 0, vertices);
724 points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
725 /* GL_LINE_LOOP takes care of the final segment */
727 data->glDrawArrays(GL_LINE_LOOP, 0, count);
729 data->glDrawArrays(GL_LINE_STRIP, 0, count);
731 SDL_stack_free(vertices);
737 GLES_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
740 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
743 GLES_SetBlendMode(data, renderer->blendMode, 1);
745 data->glColor4f((GLfloat) renderer->r * inv255f,
746 (GLfloat) renderer->g * inv255f,
747 (GLfloat) renderer->b * inv255f,
748 (GLfloat) renderer->a * inv255f);
750 for (i = 0; i < count; ++i) {
751 const SDL_Rect *rect = rects[i];
752 GLshort minx = rect->x;
753 GLshort maxx = rect->x + rect->w;
754 GLshort miny = rect->y;
755 GLshort maxy = rect->y + rect->h;
766 data->glVertexPointer(2, GL_SHORT, 0, vertices);
767 data->glDrawArrays(GL_LINE_LOOP, 0, 4);
774 GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
777 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
780 GLES_SetBlendMode(data, renderer->blendMode, 1);
782 data->glColor4f((GLfloat) renderer->r * inv255f,
783 (GLfloat) renderer->g * inv255f,
784 (GLfloat) renderer->b * inv255f,
785 (GLfloat) renderer->a * inv255f);
787 for (i = 0; i < count; ++i) {
788 const SDL_Rect *rect = rects[i];
789 GLshort minx = rect->x;
790 GLshort maxx = rect->x + rect->w;
791 GLshort miny = rect->y;
792 GLshort maxy = rect->y + rect->h;
803 data->glVertexPointer(2, GL_SHORT, 0, vertices);
804 data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
811 GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
812 const SDL_Rect * srcrect, const SDL_Rect * dstrect)
815 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
816 GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
817 int minx, miny, maxx, maxy;
818 GLfloat minu, maxu, minv, maxv;
820 void *temp_buffer; /* used for reformatting dirty rect pixels */
823 data->glEnable(GL_TEXTURE_2D);
825 if (texturedata->dirty.list) {
826 SDL_DirtyRect *dirty;
828 int bpp = SDL_BYTESPERPIXEL(texture->format);
829 int pitch = texturedata->pitch;
831 SetupTextureUpdate(data, texture, pitch);
833 data->glBindTexture(texturedata->type, texturedata->texture);
834 for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
835 SDL_Rect *rect = &dirty->rect;
837 (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
839 /* There is no GL_UNPACK_ROW_LENGTH in OpenGLES
840 we must do this reformatting ourselves(!)
842 maybe it'd be a good idea to keep a temp buffer around
843 for this purpose rather than allocating it each time
845 if( rect->x == 0 && rect->w * bpp == pitch ) {
846 temp_buffer = pixels; /* Updating whole texture, no need to reformat */
848 temp_buffer = SDL_malloc(rect->w * rect->h * bpp);
849 temp_ptr = temp_buffer;
850 for (i = 0; i < rect->h; i++) {
851 SDL_memcpy(temp_ptr, pixels, rect->w * bpp);
852 temp_ptr += rect->w * bpp;
857 data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
858 rect->w, rect->h, texturedata->format,
859 texturedata->formattype, temp_buffer);
861 if( temp_buffer != pixels ) {
862 SDL_free(temp_buffer);
865 SDL_ClearDirtyRects(&texturedata->dirty);
868 data->glBindTexture(texturedata->type, texturedata->texture);
870 if (texture->modMode) {
871 data->glColor4f((GLfloat) texture->r * inv255f,
872 (GLfloat) texture->g * inv255f,
873 (GLfloat) texture->b * inv255f,
874 (GLfloat) texture->a * inv255f);
876 data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
879 GLES_SetBlendMode(data, texture->blendMode, 0);
881 switch (texture->scaleMode) {
882 case SDL_SCALEMODE_NONE:
883 case SDL_SCALEMODE_FAST:
884 data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
886 data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
889 case SDL_SCALEMODE_SLOW:
890 case SDL_SCALEMODE_BEST:
891 data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
893 data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
898 if (data->GL_OES_draw_texture_supported && data->useDrawTexture) {
899 /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
900 SDL_Window *window = renderer->window;
902 cropRect[0] = srcrect->x;
903 cropRect[1] = srcrect->y + srcrect->h;
904 cropRect[2] = srcrect->w;
905 cropRect[3] = -srcrect->h;
906 data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
908 data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h,
909 0, dstrect->w, dstrect->h);
914 maxx = dstrect->x + dstrect->w;
915 maxy = dstrect->y + dstrect->h;
917 minu = (GLfloat) srcrect->x / texture->w;
918 minu *= texturedata->texw;
919 maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
920 maxu *= texturedata->texw;
921 minv = (GLfloat) srcrect->y / texture->h;
922 minv *= texturedata->texh;
923 maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
924 maxv *= texturedata->texh;
927 GLfloat texCoords[8];
947 data->glVertexPointer(2, GL_SHORT, 0, vertices);
948 data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
949 data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
952 data->glDisable(GL_TEXTURE_2D);
958 GLES_RenderPresent(SDL_Renderer * renderer)
960 SDL_GL_SwapWindow(renderer->window);
964 GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
966 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
972 glDeleteTextures(1, &data->texture);
975 SDL_free(data->pixels);
977 SDL_FreeDirtyRects(&data->dirty);
979 texture->driverdata = NULL;
983 GLES_DestroyRenderer(SDL_Renderer * renderer)
985 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
989 SDL_GL_DeleteContext(data->context);
996 #endif /* SDL_VIDEO_RENDER_OGL_ES */
998 /* vi: set ts=4 sw=4 expandtab: */