Added missing include statements in implementation for PSP.
SDL_internal.h should be included to support dynamic API and fix warnings.
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
21 #include "../../SDL_internal.h"
28 #include "SDL_audio.h"
29 #include "SDL_error.h"
30 #include "SDL_timer.h"
31 #include "../SDL_audiomem.h"
32 #include "../SDL_audio_c.h"
33 #include "../SDL_audiodev_c.h"
34 #include "../SDL_sysaudio.h"
35 #include "SDL_pspaudio.h"
38 #include <pspthreadman.h>
40 /* The tag name used by PSP audio */
41 #define PSPAUD_DRIVER_NAME "psp"
44 PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
46 int format, mixlen, i;
47 this->hidden = (struct SDL_PrivateAudioData *)
48 SDL_malloc(sizeof(*this->hidden));
49 if (this->hidden == NULL) {
50 return SDL_OutOfMemory();
52 SDL_memset(this->hidden, 0, sizeof(*this->hidden));
53 switch (this->spec.format & 0xff) {
56 this->spec.format = AUDIO_S16LSB;
59 return SDL_SetError("Unsupported audio format");
62 /* The sample count must be a multiple of 64. */
63 this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
64 this->spec.freq = 44100;
66 /* Update the fragment size as size in bytes. */
67 /* SDL_CalculateAudioSpec(this->spec); MOD */
68 switch (this->spec.format) {
70 this->spec.silence = 0x80;
73 this->spec.silence = 0x00;
76 this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
77 this->spec.size *= this->spec.channels;
78 this->spec.size *= this->spec.samples;
80 /* ========================================== */
82 /* Allocate the mixing buffer. Its size and starting address must
83 be a multiple of 64 bytes. Our sample count is already a multiple of
84 64, so spec->size should be a multiple of 64 as well. */
85 mixlen = this->spec.size * NUM_BUFFERS;
86 this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen);
87 if (this->hidden->rawbuf == NULL) {
88 return SDL_SetError("Couldn't allocate mixing buffer");
91 /* Setup the hardware channel. */
92 if (this->spec.channels == 1) {
93 format = PSP_AUDIO_FORMAT_MONO;
95 format = PSP_AUDIO_FORMAT_STEREO;
97 this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
98 if (this->hidden->channel < 0) {
99 free(this->hidden->rawbuf);
100 this->hidden->rawbuf = NULL;
101 return SDL_SetError("Couldn't reserve hardware channel");
104 memset(this->hidden->rawbuf, 0, mixlen);
105 for (i = 0; i < NUM_BUFFERS; i++) {
106 this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
109 this->hidden->next_buffer = 0;
113 static void PSPAUD_PlayDevice(_THIS)
115 Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
117 if (this->spec.channels == 1) {
118 sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
120 sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
123 this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
126 /* This function waits until it is possible to write a full sound buffer */
127 static void PSPAUD_WaitDevice(_THIS)
129 /* Because we block when sending audio, there's no need for this function to do anything. */
131 static Uint8 *PSPAUD_GetDeviceBuf(_THIS)
133 return this->hidden->mixbufs[this->hidden->next_buffer];
136 static void PSPAUD_CloseDevice(_THIS)
138 if (this->hidden->channel >= 0) {
139 sceAudioChRelease(this->hidden->channel);
140 this->hidden->channel = -1;
143 if (this->hidden->rawbuf != NULL) {
144 free(this->hidden->rawbuf);
145 this->hidden->rawbuf = NULL;
148 static void PSPAUD_ThreadInit(_THIS)
150 /* Increase the priority of this audio thread by 1 to put it
151 ahead of other SDL threads. */
153 SceKernelThreadInfo status;
154 thid = sceKernelGetThreadId();
155 status.size = sizeof(SceKernelThreadInfo);
156 if (sceKernelReferThreadStatus(thid, &status) == 0) {
157 sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
163 PSPAUD_Init(SDL_AudioDriverImpl * impl)
166 /* Set the function pointers */
167 impl->OpenDevice = PSPAUD_OpenDevice;
168 impl->PlayDevice = PSPAUD_PlayDevice;
169 impl->WaitDevice = PSPAUD_WaitDevice;
170 impl->GetDeviceBuf = PSPAUD_GetDeviceBuf;
171 impl->WaitDone = PSPAUD_WaitDevice;
172 impl->CloseDevice = PSPAUD_CloseDevice;
173 impl->ThreadInit = PSPAUD_ThreadInit;
175 /* PSP audio device */
176 impl->OnlyHasDefaultOutputDevice = 1;
178 impl->HasCaptureSupport = 1;
180 impl->OnlyHasDefaultInputDevice = 1;
183 impl->DetectDevices = DSOUND_DetectDevices;
184 impl->Deinitialize = DSOUND_Deinitialize;
186 return 1; /* this audio target is available. */
189 AudioBootStrap PSPAUD_bootstrap = {
190 "psp", "PSP audio driver", PSPAUD_Init, 0