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SDL_uikitappdelegate.m
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SDL_uikitappdelegate.m
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#import "../SDL_sysvideo.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitopenglview.h"
#import "SDL_events_c.h"
#import "jumphack.h"
#ifdef main
#undef main
#endif
extern int SDL_main(int argc, char *argv[]);
static int forward_argc;
static char **forward_argv;
int main(int argc, char **argv) {
int i;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
/* store arguments */
forward_argc = argc;
forward_argv = (char **)malloc((argc+1) * sizeof(char *));
for (i=0; i<argc; i++) {
forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
strcpy(forward_argv[i], argv[i]);
}
forward_argv[i] = NULL;
/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
[pool release];
return 0;
}
@implementation SDLUIKitDelegate
/* convenience method */
+(SDLUIKitDelegate *)sharedAppDelegate {
/* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
}
- (id)init {
self = [super init];
return self;
}
- (void)postFinishLaunch {
/* run the user's application, passing argc and argv */
int exit_status = SDL_main(forward_argc, forward_argv);
/* free the memory we used to hold copies of argc and argv */
int i;
for (i=0; i<forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
/* exit, passing the return status from the user's application */
exit(exit_status);
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
[self performSelector:@selector(postFinishLaunch) withObject:nil
afterDelay:0.0];
}
- (void)applicationWillTerminate:(UIApplication *)application {
SDL_SendQuit();
/* hack to prevent automatic termination. See SDL_uikitevents.m for details */
longjmp(*(jump_env()), 1);
}
- (void) applicationWillResignActive:(UIApplication*)application
{
//NSLog(@"%@", NSStringFromSelector(_cmd));
// Send every window on every screen a MINIMIZED event.
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (!_this) {
return;
}
SDL_Window *window;
for (window = _this->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
}
- (void) applicationDidBecomeActive:(UIApplication*)application
{
//NSLog(@"%@", NSStringFromSelector(_cmd));
// Send every window on every screen a RESTORED event.
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (!_this) {
return;
}
SDL_Window *window;
for (window = _this->windows; window != nil; window = window->next) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
}
@end
/* vi: set ts=4 sw=4 expandtab: */