INSTALL.txt
author Sam Lantinga <slouken@libsdl.org>
Wed, 18 Oct 2017 08:52:04 -0700
changeset 11630 ad4b5d85edee
parent 10893 54480745c410
permissions -rw-r--r--
Fixed bug 3821 - Allow SDL_CreateWindow and SDL_CreateRenderer with OpenGL ES 3.0 (GLES3) for Angle (Windows)

Carlos

Angle supports GLES3 but when using these functions (SDL_CreateWindow and SDL_CreateRenderer), defaults again to GLES2.0.

A current workaround (hack) to retrieve a GLES3.0 context with Angle is:

1) set

SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);

after InitSDL AND after calling SDL_CreateWindow (before SDL_CreateRenderer)

2) Comment lines 2032-2044 in SDL_render_gles2.c, funtion GLES2_CreateRenderer

window_flags = SDL_GetWindowFlags(window);
if (!(window_flags & SDL_WINDOW_OPENGL) ||
profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {

changed_window = SDL_TRUE;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR);

if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
goto error;
}
}

This retrives a GLES3 context as confirmed using glGetString(GL_VERSION). This should be fixed by modifying a few if's.
     1 
     2 To compile and install SDL:
     3 
     4     1.  Windows with Visual Studio:
     5         * Read VisualC.html
     6 
     7         Windows with gcc, either native or cross-compiling:
     8         * Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
     9         * Run './configure; make; make install'
    10 
    11         Mac OS X with Xcode:
    12         * Read docs/README-macosx.md
    13 
    14         Mac OS X from the command line:
    15         * Run './configure; make; make install'
    16 
    17         Linux and other UNIX systems:
    18         * Run './configure; make; make install'
    19 
    20         Android:
    21         * Read docs/README-android.md
    22 
    23         iOS:
    24         * Read docs/README-ios.md
    25 
    26         Using Cmake:
    27         * Read docs/README-cmake.md
    28 
    29     2.  Look at the example programs in ./test, and check out the online
    30         documentation at https://wiki.libsdl.org/
    31 
    32     3.  Join the SDL developer mailing list by sending E-mail to
    33     	sdl-request@libsdl.org
    34         and put "subscribe" in the subject of the message.
    35 
    36         Or alternatively you can use the web interface:
    37             https://www.libsdl.org/mailing-list.php
    38 
    39 That's it!
    40 Sam Lantinga <slouken@libsdl.org>