author Sam Lantinga
Fri, 08 Feb 2013 01:12:48 -0800
changeset 6838 abd1407af1f9
parent 6632 147f85ac2e4b
child 6961 3ef29a1398ed
permissions -rw-r--r--
Fixed bug 1711 - Comment in "manifest" element within android-project/AndroidManifest.xml is the source of troubles

Let me quote the following opening tag from

<manifest xmlns:android=""
<!-- Replace with the identifier of your game, e.g.

The comment (with the text "Replace with...") seems to be a
cause of troubles. Here are a few examples I've spotted:

1) While using nkd-build from android-ndk-r8d, I receive the following error:

Invalid attribute name: <!-- replace with the identifier of your
game, e.g.
/home/ny00123/util/android-ndk-r8d/build/gmsl/__gmsl:512: *** non-numeric
second argument to `wordlist' function: ''. Stop.

2) Repeating this but with android-ndk-r6b (an earlier revision), it reduces to
a warning and actual complication is not halted.

3) Following the instructions in and using Eclipse (from a
recently downloaded ADT Bundle), I cannot seem to be able to create an Android
project from existing sources (one of the SDL test apps for now).
* On a side note, I can't find where I may choose the "Build Target" before
clicking "Finish", but it does not seem to be related to this bug report.
Anyway, following the choice of the project path and a click on "Finish",
nothing seems to occur.
If I rather do so after removing the above comment from AndroidManifest.xml,
though, the project appears on Eclipse as expected once I click on "Finish".
     1 <?xml version="1.0" encoding="utf-8"?>
     2 <!-- Replace with the identifier of your game below, e.g.
     4 -->
     5 <manifest xmlns:android=""
     6       package=""
     7       android:versionCode="1"
     8       android:versionName="1.0"
     9       android:installLocation="auto">
    11     <!-- Create a Java class extending SDLActivity and place it in a
    12          directory under src matching the package, e.g.
    13          	src/com/gamemaker/game/
    15          then replace "SDLActivity" with the name of your class (e.g. "MyGame")
    16          in the XML below.
    18          An example Java class can be found in
    19     -->
    20     <application android:label="@string/app_name"
    21                  android:icon="@drawable/icon"
    22 	         android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
    23         <activity android:name="SDLActivity"
    24                   android:label="@string/app_name">
    25             <intent-filter>
    26                 <action android:name="android.intent.action.MAIN" />
    27                 <category android:name="android.intent.category.LAUNCHER" />
    28             </intent-filter>
    29         </activity>
    30     </application>
    32     <!-- Android 2.1 -->
    33     <uses-sdk android:minSdkVersion="10" /> 
    35     <!-- OpenGL ES 2.0 -->
    36     <uses-feature android:glEsVersion="0x00020000" /> 
    38     <!-- Allow writing to external storage -->
    39     <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> 
    40 </manifest>