test/relative_mode.markdown
author Ryan C. Gordon <icculus@icculus.org>
Tue, 22 Jul 2014 21:41:49 -0400
changeset 9012 aa058c87737b
parent 7105 0de0f099cfd6
child 9337 7e5940a2cda6
permissions -rw-r--r--
Added audio device buffer queueing API.
     1 Relative mode testing
     2 =====================
     3 
     4 See test program at the bottom of this file.
     5 
     6 Initial tests:
     7 
     8  - When in relative mode, the mouse shouldn't be moveable outside of the window.
     9  - When the cursor is outside the window when relative mode is enabled, mouse
    10    clicks should not go to whatever app was under the cursor previously.
    11  - When alt/cmd-tabbing between a relative mode app and another app, clicks when
    12    in the relative mode app should also not go to whatever app was under the
    13    cursor previously.
    14 
    15 
    16 Code
    17 ====
    18 
    19     #include <SDL.h>
    20 
    21     int PollEvents()
    22     {
    23         SDL_Event event;
    24         while (SDL_PollEvent(&event))
    25         {
    26             switch (event.type)
    27             {
    28                 case SDL_QUIT:
    29                     return 1;
    30                 default:
    31                     break;
    32             }
    33         }
    34 
    35         return 0;
    36     }
    37 
    38     int main(int argc, char *argv[])
    39     {
    40         SDL_Init(SDL_INIT_VIDEO);
    41 
    42         SDL_Window *win = SDL_CreateWindow("Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, 0);
    43         SDL_SetRelativeMouseMode(SDL_TRUE);
    44 
    45         while (1)
    46         {
    47             if (PollEvents())
    48                 break;
    49         }
    50 
    51         SDL_DestroyWindow(win);
    52 
    53         SDL_Quit();
    54 
    55         return 0;
    56     }