README.txt
author Ryan C. Gordon <icculus@icculus.org>
Tue, 22 Jul 2014 21:41:49 -0400
changeset 9012 aa058c87737b
parent 7997 4ad94134d372
child 9507 b1e690e9c5b3
permissions -rw-r--r--
Added audio device buffer queueing API.
     1 
     2                          Simple DirectMedia Layer
     3 
     4                                   (SDL)
     5 
     6                                 Version 2.0
     7 
     8 ---
     9 http://www.libsdl.org/
    10 
    11 Simple DirectMedia Layer is a cross-platform development library designed
    12 to provide low level access to audio, keyboard, mouse, joystick, and graphics
    13 hardware via OpenGL and Direct3D. It is used by video playback software,
    14 emulators, and popular games including Valve's award winning catalog
    15 and many Humble Bundle games.
    16 
    17 SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
    18 Support for other platforms may be found in the source code.
    19 
    20 SDL is written in C, works natively with C++, and there are bindings 
    21 available for several other languages, including C# and Python.
    22 
    23 This library is distributed under the zlib license, which can be found
    24 in the file "COPYING.txt".
    25 
    26 The best way to learn how to use SDL is to check out the header files in
    27 the "include" subdirectory and the programs in the "test" subdirectory.
    28 The header files and test programs are well commented and always up to date.
    29 More documentation and FAQs are available online at:
    30 	http://wiki.libsdl.org/
    31 
    32 If you need help with the library, or just want to discuss SDL related
    33 issues, you can join the developers mailing list:
    34 	http://www.libsdl.org/mailing-list.php
    35 
    36 If you want to report bugs or contribute patches, please submit them to
    37 bugzilla:
    38     http://bugzilla.libsdl.org/
    39 
    40 Enjoy!
    41 	Sam Lantinga				(slouken@libsdl.org)
    42