src/video/winrt/SDL_winrtevents_c.h
author David Ludwig <dludwig@pobox.com>
Tue, 27 Aug 2013 21:21:09 -0400
changeset 8505 a76a3842c9eb
parent 8494 5d165785918d
child 8511 326b43e1276b
permissions -rw-r--r--
WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT

The XAML support here is still rudimentary. Bugs do exist. You've been warned.

XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
     1 /*
     2   Simple DirectMedia Layer
     3   Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
     4 
     5   This software is provided 'as-is', without any express or implied
     6   warranty.  In no event will the authors be held liable for any damages
     7   arising from the use of this software.
     8 
     9   Permission is granted to anyone to use this software for any purpose,
    10   including commercial applications, and to alter it and redistribute it
    11   freely, subject to the following restrictions:
    12 
    13   1. The origin of this software must not be misrepresented; you must not
    14      claim that you wrote the original software. If you use this software
    15      in a product, an acknowledgment in the product documentation would be
    16      appreciated but is not required.
    17   2. Altered source versions must be plainly marked as such, and must not be
    18      misrepresented as being the original software.
    19   3. This notice may not be removed or altered from any source distribution.
    20 */
    21 #include "SDL_config.h"
    22 
    23 extern "C" {
    24 #include "../SDL_sysvideo.h"
    25 }
    26 
    27 /*
    28  * Internal-use, C-style functions:
    29  */
    30 
    31 #ifdef __cplusplus
    32 extern "C" {
    33 #endif
    34 
    35 extern void WINRT_PumpEvents(_THIS);
    36 
    37 #ifdef __cplusplus
    38 }
    39 #endif
    40 
    41 
    42 /*
    43  * Internal-use, C++/CX functions:
    44  */
    45 #ifdef __cplusplus_winrt
    46 
    47 /* Keyboard */
    48 extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
    49 extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
    50 
    51 /* Pointers (Mice, Touch, etc.) */
    52 extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
    53 extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    54 extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    55 extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    56 extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
    57 
    58 /* XAML Thread Management */
    59 extern void WINRT_CycleXAMLThread();
    60 
    61 #endif
    62 
    63 /* vi: set ts=4 sw=4 expandtab: */