VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters
author David Ludwig <dludwig@pobox.com>
Wed, 12 Mar 2014 11:57:15 -0400
changeset 8611 a762dfc67e1a
parent 8608 c5d603f7094e
child 8612 24d36bb9c7af
permissions -rw-r--r--
Fixed various build and runtime errors when using WinRT with VS2012.
     1 <?xml version="1.0" encoding="utf-8"?>
     2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     3   <ItemGroup>
     4     <ClCompile Include="..\..\src\SDL.c">
     5       <Filter>Source Files</Filter>
     6     </ClCompile>
     7     <ClCompile Include="..\..\src\SDL_assert.c">
     8       <Filter>Source Files</Filter>
     9     </ClCompile>
    10     <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
    11       <Filter>Source Files</Filter>
    12     </ClCompile>
    13     <ClCompile Include="..\..\src\audio\SDL_audio.c">
    14       <Filter>Source Files</Filter>
    15     </ClCompile>
    16     <ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
    17       <Filter>Source Files</Filter>
    18     </ClCompile>
    19     <ClCompile Include="..\..\src\audio\SDL_audiodev.c">
    20       <Filter>Source Files</Filter>
    21     </ClCompile>
    22     <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
    23       <Filter>Source Files</Filter>
    24     </ClCompile>
    25     <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
    26       <Filter>Source Files</Filter>
    27     </ClCompile>
    28     <ClCompile Include="..\..\src\render\software\SDL_blendline.c">
    29       <Filter>Source Files</Filter>
    30     </ClCompile>
    31     <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
    32       <Filter>Source Files</Filter>
    33     </ClCompile>
    34     <ClCompile Include="..\..\src\video\SDL_blit.c">
    35       <Filter>Source Files</Filter>
    36     </ClCompile>
    37     <ClCompile Include="..\..\src\video\SDL_blit_0.c">
    38       <Filter>Source Files</Filter>
    39     </ClCompile>
    40     <ClCompile Include="..\..\src\video\SDL_blit_1.c">
    41       <Filter>Source Files</Filter>
    42     </ClCompile>
    43     <ClCompile Include="..\..\src\video\SDL_blit_A.c">
    44       <Filter>Source Files</Filter>
    45     </ClCompile>
    46     <ClCompile Include="..\..\src\video\SDL_blit_auto.c">
    47       <Filter>Source Files</Filter>
    48     </ClCompile>
    49     <ClCompile Include="..\..\src\video\SDL_blit_copy.c">
    50       <Filter>Source Files</Filter>
    51     </ClCompile>
    52     <ClCompile Include="..\..\src\video\SDL_blit_N.c">
    53       <Filter>Source Files</Filter>
    54     </ClCompile>
    55     <ClCompile Include="..\..\src\video\SDL_blit_slow.c">
    56       <Filter>Source Files</Filter>
    57     </ClCompile>
    58     <ClCompile Include="..\..\src\video\SDL_bmp.c">
    59       <Filter>Source Files</Filter>
    60     </ClCompile>
    61     <ClCompile Include="..\..\src\video\SDL_clipboard.c">
    62       <Filter>Source Files</Filter>
    63     </ClCompile>
    64     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
    65       <Filter>Source Files</Filter>
    66     </ClCompile>
    67     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
    68       <Filter>Source Files</Filter>
    69     </ClCompile>
    70     <ClCompile Include="..\..\src\render\software\SDL_drawline.c">
    71       <Filter>Source Files</Filter>
    72     </ClCompile>
    73     <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
    74       <Filter>Source Files</Filter>
    75     </ClCompile>
    76     <ClCompile Include="..\..\src\events\SDL_dropevents.c">
    77       <Filter>Source Files</Filter>
    78     </ClCompile>
    79     <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
    80       <Filter>Source Files</Filter>
    81     </ClCompile>
    82     <ClCompile Include="..\..\src\SDL_error.c">
    83       <Filter>Source Files</Filter>
    84     </ClCompile>
    85     <ClCompile Include="..\..\src\events\SDL_events.c">
    86       <Filter>Source Files</Filter>
    87     </ClCompile>
    88     <ClCompile Include="..\..\src\video\SDL_fillrect.c">
    89       <Filter>Source Files</Filter>
    90     </ClCompile>
    91     <ClCompile Include="..\..\src\events\SDL_gesture.c">
    92       <Filter>Source Files</Filter>
    93     </ClCompile>
    94     <ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
    95       <Filter>Source Files</Filter>
    96     </ClCompile>
    97     <ClCompile Include="..\..\src\haptic\SDL_haptic.c">
    98       <Filter>Source Files</Filter>
    99     </ClCompile>
   100     <ClCompile Include="..\..\src\SDL_hints.c">
   101       <Filter>Source Files</Filter>
   102     </ClCompile>
   103     <ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
   104       <Filter>Source Files</Filter>
   105     </ClCompile>
   106     <ClCompile Include="..\..\src\joystick\SDL_joystick.c">
   107       <Filter>Source Files</Filter>
   108     </ClCompile>
   109     <ClCompile Include="..\..\src\events\SDL_keyboard.c">
   110       <Filter>Source Files</Filter>
   111     </ClCompile>
   112     <ClCompile Include="..\..\src\SDL_log.c">
   113       <Filter>Source Files</Filter>
   114     </ClCompile>
   115     <ClCompile Include="..\..\src\audio\SDL_mixer.c">
   116       <Filter>Source Files</Filter>
   117     </ClCompile>
   118     <ClCompile Include="..\..\src\events\SDL_mouse.c">
   119       <Filter>Source Files</Filter>
   120     </ClCompile>
   121     <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
   122       <Filter>Source Files</Filter>
   123     </ClCompile>
   124     <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
   125       <Filter>Source Files</Filter>
   126     </ClCompile>
   127     <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
   128       <Filter>Source Files</Filter>
   129     </ClCompile>
   130     <ClCompile Include="..\..\src\video\SDL_pixels.c">
   131       <Filter>Source Files</Filter>
   132     </ClCompile>
   133     <ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
   134       <Filter>Source Files</Filter>
   135     </ClCompile>
   136     <ClCompile Include="..\..\src\events\SDL_quit.c">
   137       <Filter>Source Files</Filter>
   138     </ClCompile>
   139     <ClCompile Include="..\..\src\video\SDL_rect.c">
   140       <Filter>Source Files</Filter>
   141     </ClCompile>
   142     <ClCompile Include="..\..\src\render\SDL_render.c">
   143       <Filter>Source Files</Filter>
   144     </ClCompile>
   145     <ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
   146       <Filter>Source Files</Filter>
   147     </ClCompile>
   148     <ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
   149       <Filter>Source Files</Filter>
   150     </ClCompile>
   151     <ClCompile Include="..\..\src\render\software\SDL_rotate.c">
   152       <Filter>Source Files</Filter>
   153     </ClCompile>
   154     <ClCompile Include="..\..\src\file\SDL_rwops.c">
   155       <Filter>Source Files</Filter>
   156     </ClCompile>
   157     <ClCompile Include="..\..\src\video\SDL_shape.c">
   158       <Filter>Source Files</Filter>
   159     </ClCompile>
   160     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
   161       <Filter>Source Files</Filter>
   162     </ClCompile>
   163     <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
   164       <Filter>Source Files</Filter>
   165     </ClCompile>
   166     <ClCompile Include="..\..\src\video\SDL_stretch.c">
   167       <Filter>Source Files</Filter>
   168     </ClCompile>
   169     <ClCompile Include="..\..\src\stdlib\SDL_string.c">
   170       <Filter>Source Files</Filter>
   171     </ClCompile>
   172     <ClCompile Include="..\..\src\video\SDL_surface.c">
   173       <Filter>Source Files</Filter>
   174     </ClCompile>
   175     <ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp">
   176       <Filter>Source Files</Filter>
   177     </ClCompile>
   178     <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c">
   179       <Filter>Source Files</Filter>
   180     </ClCompile>
   181     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
   182       <Filter>Source Files</Filter>
   183     </ClCompile>
   184     <ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp">
   185       <Filter>Source Files</Filter>
   186     </ClCompile>
   187     <ClCompile Include="..\..\src\thread\generic\SDL_syssem.c">
   188       <Filter>Source Files</Filter>
   189     </ClCompile>
   190     <ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp">
   191       <Filter>Source Files</Filter>
   192     </ClCompile>
   193     <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
   194       <Filter>Source Files</Filter>
   195     </ClCompile>
   196     <ClCompile Include="..\..\src\thread\SDL_thread.c">
   197       <Filter>Source Files</Filter>
   198     </ClCompile>
   199     <ClCompile Include="..\..\src\timer\SDL_timer.c">
   200       <Filter>Source Files</Filter>
   201     </ClCompile>
   202     <ClCompile Include="..\..\src\events\SDL_touch.c">
   203       <Filter>Source Files</Filter>
   204     </ClCompile>
   205     <ClCompile Include="..\..\src\video\SDL_video.c">
   206       <Filter>Source Files</Filter>
   207     </ClCompile>
   208     <ClCompile Include="..\..\src\audio\SDL_wave.c">
   209       <Filter>Source Files</Filter>
   210     </ClCompile>
   211     <ClCompile Include="..\..\src\events\SDL_windowevents.c">
   212       <Filter>Source Files</Filter>
   213     </ClCompile>
   214     <ClCompile Include="..\..\src\core\windows\SDL_windows.c">
   215       <Filter>Source Files</Filter>
   216     </ClCompile>
   217     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
   218       <Filter>Source Files</Filter>
   219     </ClCompile>
   220     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
   221       <Filter>Source Files</Filter>
   222     </ClCompile>
   223     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
   224       <Filter>Source Files</Filter>
   225     </ClCompile>
   226     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
   227       <Filter>Source Files</Filter>
   228     </ClCompile>
   229     <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
   230       <Filter>Source Files</Filter>
   231     </ClCompile>
   232     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
   233       <Filter>Source Files</Filter>
   234     </ClCompile>
   235     <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
   236       <Filter>Source Files</Filter>
   237     </ClCompile>
   238     <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
   239       <Filter>Source Files</Filter>
   240     </ClCompile>
   241     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
   242       <Filter>Source Files</Filter>
   243     </ClCompile>
   244     <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
   245       <Filter>Source Files</Filter>
   246     </ClCompile>
   247     <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
   248       <Filter>Source Files</Filter>
   249     </ClCompile>
   250     <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
   251       <Filter>Source Files</Filter>
   252     </ClCompile>
   253     <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
   254       <Filter>Source Files</Filter>
   255     </ClCompile>
   256     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
   257       <Filter>Source Files</Filter>
   258     </ClCompile>
   259     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
   260       <Filter>Source Files</Filter>
   261     </ClCompile>
   262     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
   263       <Filter>Source Files</Filter>
   264     </ClCompile>
   265     <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
   266       <Filter>Source Files</Filter>
   267     </ClCompile>
   268     <ClCompile Include="..\..\src\video\SDL_egl.c">
   269       <Filter>Source Files</Filter>
   270     </ClCompile>
   271     <ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
   272       <Filter>Source Files</Filter>
   273     </ClCompile>
   274     <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c">
   275       <Filter>Source Files</Filter>
   276     </ClCompile>
   277     <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c">
   278       <Filter>Source Files</Filter>
   279     </ClCompile>
   280     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
   281       <Filter>Source Files</Filter>
   282     </ClCompile>
   283     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
   284       <Filter>Source Files</Filter>
   285     </ClCompile>
   286     <ClCompile Include="..\..\src\render\SDL_d3dmath.c">
   287       <Filter>Source Files</Filter>
   288     </ClCompile>
   289     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
   290       <Filter>Source Files</Filter>
   291     </ClCompile>
   292     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp">
   293       <Filter>Source Files</Filter>
   294     </ClCompile>
   295     <ClCompile Include="..\..\src\power\SDL_power.c">
   296       <Filter>Source Files</Filter>
   297     </ClCompile>
   298   </ItemGroup>
   299   <ItemGroup>
   300     <ClInclude Include="..\..\include\begin_code.h">
   301       <Filter>Header Files</Filter>
   302     </ClInclude>
   303     <ClInclude Include="..\..\include\close_code.h">
   304       <Filter>Header Files</Filter>
   305     </ClInclude>
   306     <ClInclude Include="..\..\include\SDL_assert.h">
   307       <Filter>Header Files</Filter>
   308     </ClInclude>
   309     <ClInclude Include="..\..\include\SDL.h">
   310       <Filter>Header Files</Filter>
   311     </ClInclude>
   312     <ClInclude Include="..\..\src\SDL_error_c.h">
   313       <Filter>Source Files</Filter>
   314     </ClInclude>
   315     <ClInclude Include="..\..\src\events\SDL_events_c.h">
   316       <Filter>Source Files</Filter>
   317     </ClInclude>
   318     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
   319       <Filter>Source Files</Filter>
   320     </ClInclude>
   321     <ClInclude Include="..\..\src\SDL_hints_c.h">
   322       <Filter>Source Files</Filter>
   323     </ClInclude>
   324     <ClInclude Include="..\..\src\events\SDL_mouse_c.h">
   325       <Filter>Source Files</Filter>
   326     </ClInclude>
   327     <ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h">
   328       <Filter>Source Files</Filter>
   329     </ClInclude>
   330     <ClInclude Include="..\..\include\SDL_types.h">
   331       <Filter>Header Files</Filter>
   332     </ClInclude>
   333     <ClInclude Include="..\..\src\SDL_assert_c.h">
   334       <Filter>Source Files</Filter>
   335     </ClInclude>
   336     <ClInclude Include="..\..\src\audio\SDL_audio_c.h">
   337       <Filter>Source Files</Filter>
   338     </ClInclude>
   339     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
   340       <Filter>Source Files</Filter>
   341     </ClInclude>
   342     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
   343       <Filter>Source Files</Filter>
   344     </ClInclude>
   345     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h">
   346       <Filter>Source Files</Filter>
   347     </ClInclude>
   348     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
   349       <Filter>Source Files</Filter>
   350     </ClInclude>
   351     <ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
   352       <Filter>Source Files</Filter>
   353     </ClInclude>
   354     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
   355       <Filter>Source Files</Filter>
   356     </ClInclude>
   357     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
   358       <Filter>Source Files</Filter>
   359     </ClInclude>
   360     <ClInclude Include="..\..\src\video\SDL_pixels_c.h">
   361       <Filter>Source Files</Filter>
   362     </ClInclude>
   363     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
   364       <Filter>Source Files</Filter>
   365     </ClInclude>
   366     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
   367       <Filter>Source Files</Filter>
   368     </ClInclude>
   369     <ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h">
   370       <Filter>Source Files</Filter>
   371     </ClInclude>
   372     <ClInclude Include="..\..\src\thread\SDL_thread_c.h">
   373       <Filter>Source Files</Filter>
   374     </ClInclude>
   375     <ClInclude Include="..\..\src\timer\SDL_timer_c.h">
   376       <Filter>Source Files</Filter>
   377     </ClInclude>
   378     <ClInclude Include="..\..\src\events\SDL_touch_c.h">
   379       <Filter>Source Files</Filter>
   380     </ClInclude>
   381     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
   382       <Filter>Source Files</Filter>
   383     </ClInclude>
   384     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
   385       <Filter>Source Files</Filter>
   386     </ClInclude>
   387     <ClInclude Include="..\..\include\SDL_audio.h">
   388       <Filter>Header Files</Filter>
   389     </ClInclude>
   390     <ClInclude Include="..\..\include\SDL_atomic.h">
   391       <Filter>Header Files</Filter>
   392     </ClInclude>
   393     <ClInclude Include="..\..\include\SDL_blendmode.h">
   394       <Filter>Header Files</Filter>
   395     </ClInclude>
   396     <ClInclude Include="..\..\include\SDL_clipboard.h">
   397       <Filter>Header Files</Filter>
   398     </ClInclude>
   399     <ClInclude Include="..\..\src\audio\SDL_audiomem.h">
   400       <Filter>Source Files</Filter>
   401     </ClInclude>
   402     <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
   403       <Filter>Source Files</Filter>
   404     </ClInclude>
   405     <ClInclude Include="..\..\src\render\software\SDL_blendline.h">
   406       <Filter>Source Files</Filter>
   407     </ClInclude>
   408     <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
   409       <Filter>Source Files</Filter>
   410     </ClInclude>
   411     <ClInclude Include="..\..\src\video\SDL_blit.h">
   412       <Filter>Source Files</Filter>
   413     </ClInclude>
   414     <ClInclude Include="..\..\src\video\SDL_blit_auto.h">
   415       <Filter>Source Files</Filter>
   416     </ClInclude>
   417     <ClInclude Include="..\..\src\video\SDL_blit_copy.h">
   418       <Filter>Source Files</Filter>
   419     </ClInclude>
   420     <ClInclude Include="..\..\src\video\SDL_blit_slow.h">
   421       <Filter>Source Files</Filter>
   422     </ClInclude>
   423     <ClInclude Include="..\..\src\render\mmx.h">
   424       <Filter>Source Files</Filter>
   425     </ClInclude>
   426     <ClInclude Include="..\..\include\SDL_config.h">
   427       <Filter>Header Files</Filter>
   428     </ClInclude>
   429     <ClInclude Include="..\..\include\SDL_config_minimal.h">
   430       <Filter>Header Files</Filter>
   431     </ClInclude>
   432     <ClInclude Include="..\..\include\SDL_copying.h">
   433       <Filter>Header Files</Filter>
   434     </ClInclude>
   435     <ClInclude Include="..\..\include\SDL_cpuinfo.h">
   436       <Filter>Header Files</Filter>
   437     </ClInclude>
   438     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
   439       <Filter>Source Files</Filter>
   440     </ClInclude>
   441     <ClInclude Include="..\..\src\render\software\SDL_draw.h">
   442       <Filter>Source Files</Filter>
   443     </ClInclude>
   444     <ClInclude Include="..\..\src\render\software\SDL_drawline.h">
   445       <Filter>Source Files</Filter>
   446     </ClInclude>
   447     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
   448       <Filter>Source Files</Filter>
   449     </ClInclude>
   450     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
   451       <Filter>Source Files</Filter>
   452     </ClInclude>
   453     <ClInclude Include="..\..\include\SDL_endian.h">
   454       <Filter>Header Files</Filter>
   455     </ClInclude>
   456     <ClInclude Include="..\..\include\SDL_error.h">
   457       <Filter>Header Files</Filter>
   458     </ClInclude>
   459     <ClInclude Include="..\..\include\SDL_events.h">
   460       <Filter>Header Files</Filter>
   461     </ClInclude>
   462     <ClInclude Include="..\..\src\SDL_fatal.h">
   463       <Filter>Source Files</Filter>
   464     </ClInclude>
   465     <ClInclude Include="..\..\include\SDL_main.h">
   466       <Filter>Header Files</Filter>
   467     </ClInclude>
   468     <ClInclude Include="..\..\include\SDL_haptic.h">
   469       <Filter>Header Files</Filter>
   470     </ClInclude>
   471     <ClInclude Include="..\..\include\SDL_hints.h">
   472       <Filter>Header Files</Filter>
   473     </ClInclude>
   474     <ClInclude Include="..\..\include\SDL_input.h">
   475       <Filter>Header Files</Filter>
   476     </ClInclude>
   477     <ClInclude Include="..\..\include\SDL_joystick.h">
   478       <Filter>Header Files</Filter>
   479     </ClInclude>
   480     <ClInclude Include="..\..\include\SDL_keyboard.h">
   481       <Filter>Header Files</Filter>
   482     </ClInclude>
   483     <ClInclude Include="..\..\include\SDL_keycode.h">
   484       <Filter>Header Files</Filter>
   485     </ClInclude>
   486     <ClInclude Include="..\..\include\SDL_loadso.h">
   487       <Filter>Header Files</Filter>
   488     </ClInclude>
   489     <ClInclude Include="..\..\include\SDL_log.h">
   490       <Filter>Header Files</Filter>
   491     </ClInclude>
   492     <ClInclude Include="..\..\include\SDL_name.h">
   493       <Filter>Header Files</Filter>
   494     </ClInclude>
   495     <ClInclude Include="..\..\include\SDL_mouse.h">
   496       <Filter>Header Files</Filter>
   497     </ClInclude>
   498     <ClInclude Include="..\..\include\SDL_mutex.h">
   499       <Filter>Header Files</Filter>
   500     </ClInclude>
   501     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
   502       <Filter>Source Files</Filter>
   503     </ClInclude>
   504     <ClInclude Include="..\..\include\SDL_quit.h">
   505       <Filter>Header Files</Filter>
   506     </ClInclude>
   507     <ClInclude Include="..\..\include\SDL_pixels.h">
   508       <Filter>Header Files</Filter>
   509     </ClInclude>
   510     <ClInclude Include="..\..\include\SDL_platform.h">
   511       <Filter>Header Files</Filter>
   512     </ClInclude>
   513     <ClInclude Include="..\..\include\SDL_power.h">
   514       <Filter>Header Files</Filter>
   515     </ClInclude>
   516     <ClInclude Include="..\..\src\video\SDL_rect_c.h">
   517       <Filter>Source Files</Filter>
   518     </ClInclude>
   519     <ClInclude Include="..\..\include\SDL_rect.h">
   520       <Filter>Header Files</Filter>
   521     </ClInclude>
   522     <ClInclude Include="..\..\src\render\software\SDL_rotate.h">
   523       <Filter>Source Files</Filter>
   524     </ClInclude>
   525     <ClInclude Include="..\..\include\SDL_shape.h">
   526       <Filter>Header Files</Filter>
   527     </ClInclude>
   528     <ClInclude Include="..\..\include\SDL_render.h">
   529       <Filter>Header Files</Filter>
   530     </ClInclude>
   531     <ClInclude Include="..\..\include\SDL_revision.h">
   532       <Filter>Header Files</Filter>
   533     </ClInclude>
   534     <ClInclude Include="..\..\include\SDL_rwops.h">
   535       <Filter>Header Files</Filter>
   536     </ClInclude>
   537     <ClInclude Include="..\..\include\SDL_scancode.h">
   538       <Filter>Header Files</Filter>
   539     </ClInclude>
   540     <ClInclude Include="..\..\include\SDL_surface.h">
   541       <Filter>Header Files</Filter>
   542     </ClInclude>
   543     <ClInclude Include="..\..\include\SDL_stdinc.h">
   544       <Filter>Header Files</Filter>
   545     </ClInclude>
   546     <ClInclude Include="..\..\include\SDL_video.h">
   547       <Filter>Header Files</Filter>
   548     </ClInclude>
   549     <ClInclude Include="..\..\include\SDL_syswm.h">
   550       <Filter>Header Files</Filter>
   551     </ClInclude>
   552     <ClInclude Include="..\..\include\SDL_thread.h">
   553       <Filter>Header Files</Filter>
   554     </ClInclude>
   555     <ClInclude Include="..\..\include\SDL_timer.h">
   556       <Filter>Header Files</Filter>
   557     </ClInclude>
   558     <ClInclude Include="..\..\include\SDL_touch.h">
   559       <Filter>Header Files</Filter>
   560     </ClInclude>
   561     <ClInclude Include="..\..\include\SDL_version.h">
   562       <Filter>Header Files</Filter>
   563     </ClInclude>
   564     <ClInclude Include="..\..\src\video\SDL_shape_internals.h">
   565       <Filter>Source Files</Filter>
   566     </ClInclude>
   567     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
   568       <Filter>Source Files</Filter>
   569     </ClInclude>
   570     <ClInclude Include="..\..\src\events\SDL_sysevents.h">
   571       <Filter>Source Files</Filter>
   572     </ClInclude>
   573     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
   574       <Filter>Source Files</Filter>
   575     </ClInclude>
   576     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
   577       <Filter>Source Files</Filter>
   578     </ClInclude>
   579     <ClInclude Include="..\..\src\render\SDL_sysrender.h">
   580       <Filter>Source Files</Filter>
   581     </ClInclude>
   582     <ClInclude Include="..\..\src\thread\SDL_systhread.h">
   583       <Filter>Source Files</Filter>
   584     </ClInclude>
   585     <ClInclude Include="..\..\src\video\SDL_sysvideo.h">
   586       <Filter>Source Files</Filter>
   587     </ClInclude>
   588     <ClInclude Include="..\..\src\audio\SDL_wave.h">
   589       <Filter>Source Files</Filter>
   590     </ClInclude>
   591     <ClInclude Include="..\..\src\core\windows\SDL_windows.h">
   592       <Filter>Source Files</Filter>
   593     </ClInclude>
   594     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
   595       <Filter>Source Files</Filter>
   596     </ClInclude>
   597     <ClInclude Include="..\..\src\events\blank_cursor.h">
   598       <Filter>Source Files</Filter>
   599     </ClInclude>
   600     <ClInclude Include="..\..\src\events\default_cursor.h">
   601       <Filter>Source Files</Filter>
   602     </ClInclude>
   603     <ClInclude Include="..\..\include\SDL_system.h">
   604       <Filter>Header Files</Filter>
   605     </ClInclude>
   606     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
   607       <Filter>Header Files</Filter>
   608     </ClInclude>
   609     <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h">
   610       <Filter>Source Files</Filter>
   611     </ClInclude>
   612     <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
   613       <Filter>Source Files</Filter>
   614     </ClInclude>
   615     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h">
   616       <Filter>Source Files</Filter>
   617     </ClInclude>
   618     <ClInclude Include="..\..\include\SDL_config_winrt.h">
   619       <Filter>Header Files</Filter>
   620     </ClInclude>
   621     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h">
   622       <Filter>Source Files</Filter>
   623     </ClInclude>
   624     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h">
   625       <Filter>Source Files</Filter>
   626     </ClInclude>
   627     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
   628       <Filter>Source Files</Filter>
   629     </ClInclude>
   630     <ClInclude Include="..\..\include\SDL_filesystem.h">
   631       <Filter>Header Files</Filter>
   632     </ClInclude>
   633     <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
   634       <Filter>Source Files</Filter>
   635     </ClInclude>
   636     <ClInclude Include="..\..\src\video\SDL_egl.h">
   637       <Filter>Source Files</Filter>
   638     </ClInclude>
   639     <ClInclude Include="..\..\include\SDL_opengles2.h">
   640       <Filter>Header Files</Filter>
   641     </ClInclude>
   642     <ClInclude Include="..\..\include\SDL_egl.h">
   643       <Filter>Header Files</Filter>
   644     </ClInclude>
   645     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h">
   646       <Filter>Source Files</Filter>
   647     </ClInclude>
   648     <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h">
   649       <Filter>Source Files</Filter>
   650     </ClInclude>
   651     <ClInclude Include="..\..\src\SDL_internal.h">
   652       <Filter>Source Files</Filter>
   653     </ClInclude>
   654     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h">
   655       <Filter>Source Files</Filter>
   656     </ClInclude>
   657     <ClInclude Include="..\..\src\render\SDL_d3dmath.h">
   658       <Filter>Source Files</Filter>
   659     </ClInclude>
   660     <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h">
   661       <Filter>Source Files</Filter>
   662     </ClInclude>
   663     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h">
   664       <Filter>Source Files</Filter>
   665     </ClInclude>
   666     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h">
   667       <Filter>Source Files</Filter>
   668     </ClInclude>
   669   </ItemGroup>
   670   <ItemGroup>
   671     <Filter Include="Header Files">
   672       <UniqueIdentifier>{20773b57-7034-4c24-af5a-334844585f1b}</UniqueIdentifier>
   673     </Filter>
   674     <Filter Include="Source Files">
   675       <UniqueIdentifier>{ddf04d85-6a87-4c5a-bc52-869b38f45a61}</UniqueIdentifier>
   676     </Filter>
   677   </ItemGroup>
   678 </Project>