2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "SDL_config.h"
24 #ifndef _SDL_sysvideo_h
25 #define _SDL_sysvideo_h
27 #include "SDL_mouse.h"
28 #include "SDL_keysym.h"
30 /* The SDL video driver */
32 typedef struct SDL_Window SDL_Window;
33 typedef struct SDL_Texture SDL_Texture;
34 typedef struct SDL_Renderer SDL_Renderer;
35 typedef struct SDL_RenderDriver SDL_RenderDriver;
36 typedef struct SDL_VideoDisplay SDL_VideoDisplay;
37 typedef struct SDL_VideoDevice SDL_VideoDevice;
39 /* Define the SDL texture structure */
44 Uint32 format; /**< The pixel format of the texture */
45 int access; /**< SDL_TextureAccess */
46 int w; /**< The width of the texture */
47 int h; /**< The height of the texture */
48 int modMode; /**< The texture modulation mode */
49 int blendMode; /**< The texture blend mode */
50 int scaleMode; /**< The texture scale mode */
51 Uint8 r, g, b, a; /**< Texture modulation values */
53 SDL_Renderer *renderer;
55 void *driverdata; /**< Driver specific texture representation */
60 /* Define the SDL renderer structure */
63 int (*ActivateRenderer) (SDL_Renderer * renderer);
64 int (*DisplayModeChanged) (SDL_Renderer * renderer);
65 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
66 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
67 void **pixels, int *pitch);
68 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
69 const SDL_Color * colors, int firstcolor,
71 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
72 SDL_Color * colors, int firstcolor,
74 int (*SetTextureColorMod) (SDL_Renderer * renderer,
75 SDL_Texture * texture);
76 int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
77 SDL_Texture * texture);
78 int (*SetTextureBlendMode) (SDL_Renderer * renderer,
79 SDL_Texture * texture);
80 int (*SetTextureScaleMode) (SDL_Renderer * renderer,
81 SDL_Texture * texture);
82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
83 const SDL_Rect * rect, const void *pixels,
85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
86 const SDL_Rect * rect, int markDirty, void **pixels,
88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
90 int numrects, const SDL_Rect * rects);
91 int (*SetDrawColor) (SDL_Renderer * renderer);
92 int (*SetDrawBlendMode) (SDL_Renderer * renderer);
93 int (*RenderPoint) (SDL_Renderer * renderer, int x, int y);
94 int (*RenderLine) (SDL_Renderer * renderer, int x1, int y1, int x2,
96 int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect);
97 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
98 const SDL_Rect * srcrect, const SDL_Rect * dstrect);
99 void (*RenderPresent) (SDL_Renderer * renderer);
100 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
102 void (*DestroyRenderer) (SDL_Renderer * renderer);
104 /* The current renderer info */
105 SDL_RendererInfo info;
107 /* The window associated with the renderer */
110 Uint8 r, g, b, a; /**< Color for drawing operations values */
111 int blendMode; /**< The drawing blend mode */
116 /* Define the SDL render driver structure */
117 struct SDL_RenderDriver
119 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
121 /* Info about the renderer capabilities */
122 SDL_RendererInfo info;
125 /* Define the SDL window structure, corresponding to toplevel windows */
136 SDL_Renderer *renderer;
141 #define FULLSCREEN_VISIBLE(W) \
142 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
143 ((W)->flags & SDL_WINDOW_SHOWN) && \
144 !((W)->flags & SDL_WINDOW_MINIMIZED))
147 * Define the SDL display structure This corresponds to physical monitors
148 * attached to the system.
150 struct SDL_VideoDisplay
152 int max_display_modes;
153 int num_display_modes;
154 SDL_DisplayMode *display_modes;
155 SDL_DisplayMode desktop_mode;
156 SDL_DisplayMode current_mode;
157 SDL_DisplayMode fullscreen_mode;
158 SDL_Palette *palette;
161 Uint16 *saved_gamma; /* (just offset into gamma) */
163 int num_render_drivers;
164 SDL_RenderDriver *render_drivers;
169 SDL_Renderer *current_renderer;
171 /* The hash list of textures */
172 SDL_Texture *textures[64];
174 SDL_VideoDevice *device;
179 /* Define the SDL video driver structure */
180 #define _THIS SDL_VideoDevice *_this
182 struct SDL_VideoDevice
185 /* The name of this video driver */
189 /* Initialization/Query functions */
192 * Initialize the native video subsystem, filling in the list of
193 * displays for this driver, returning 0 or -1 if there's an error.
195 int (*VideoInit) (_THIS);
198 * Reverse the effects VideoInit() -- called if VideoInit() fails or
199 * if the application is shutting down the video subsystem.
201 void (*VideoQuit) (_THIS);
209 * Get a list of the available display modes. e.g.
210 * SDL_AddDisplayMode(_this->current_display, mode)
212 void (*GetDisplayModes) (_THIS);
215 * Setting the display mode is independent of creating windows, so
216 * when the display mode is changed, all existing windows should have
217 * their data updated accordingly, including the display surfaces
218 * associated with them.
220 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
222 /* Set the color entries of the display palette */
223 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
225 /* Get the color entries of the display palette */
226 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
228 /* Set the gamma ramp */
229 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
231 /* Get the gamma ramp */
232 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
238 int (*CreateWindow) (_THIS, SDL_Window * window);
239 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
240 void (*SetWindowTitle) (_THIS, SDL_Window * window);
241 void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
242 void (*SetWindowPosition) (_THIS, SDL_Window * window);
243 void (*SetWindowSize) (_THIS, SDL_Window * window);
244 void (*ShowWindow) (_THIS, SDL_Window * window);
245 void (*HideWindow) (_THIS, SDL_Window * window);
246 void (*RaiseWindow) (_THIS, SDL_Window * window);
247 void (*MaximizeWindow) (_THIS, SDL_Window * window);
248 void (*MinimizeWindow) (_THIS, SDL_Window * window);
249 void (*RestoreWindow) (_THIS, SDL_Window * window);
250 void (*SetWindowGrab) (_THIS, SDL_Window * window);
251 void (*DestroyWindow) (_THIS, SDL_Window * window);
253 /* Get some platform dependent window information */
254 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
255 struct SDL_SysWMinfo * info);
261 int (*GL_LoadLibrary) (_THIS, const char *path);
262 void *(*GL_GetProcAddress) (_THIS, const char *proc);
263 void (*GL_UnloadLibrary) (_THIS);
264 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
265 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
266 int (*GL_SetSwapInterval) (_THIS, int interval);
267 int (*GL_GetSwapInterval) (_THIS);
268 void (*GL_SwapWindow) (_THIS, SDL_Window * window);
269 void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
273 * Event manager functions
275 void (*PumpEvents) (_THIS);
277 /* Suspend the screensaver */
278 void (*SuspendScreenSaver) (_THIS);
281 /* Data common to all drivers */
282 SDL_bool suspend_screensaver;
284 SDL_VideoDisplay *displays;
286 Uint32 next_object_id;
289 /* Data used by the GL drivers */
301 int accum_green_size;
303 int accum_alpha_size;
305 int multisamplebuffers;
306 int multisamplesamples;
310 int retained_backing;
312 char driver_path[256];
317 /* Data private to this driver */
319 struct SDL_GLDriverData *gl_data;
321 #if SDL_VIDEO_DRIVER_PANDORA
322 struct SDL_PrivateGLESData *gles_data;
326 /* The function used to dispose of this structure */
327 void (*free) (_THIS);
330 typedef struct VideoBootStrap
334 int (*available) (void);
335 SDL_VideoDevice *(*create) (int devindex);
338 #if SDL_VIDEO_DRIVER_COCOA
339 extern VideoBootStrap COCOA_bootstrap;
341 #if SDL_VIDEO_DRIVER_X11
342 extern VideoBootStrap X11_bootstrap;
344 #if SDL_VIDEO_DRIVER_NANOX
345 extern VideoBootStrap NX_bootstrap;
347 #if SDL_VIDEO_DRIVER_WSCONS
348 extern VideoBootStrap WSCONS_bootstrap;
350 #if SDL_VIDEO_DRIVER_FBCON
351 extern VideoBootStrap FBCON_bootstrap;
353 #if SDL_VIDEO_DRIVER_DIRECTFB
354 extern VideoBootStrap DirectFB_bootstrap;
356 #if SDL_VIDEO_DRIVER_PS2GS
357 extern VideoBootStrap PS2GS_bootstrap;
359 #if SDL_VIDEO_DRIVER_PS3
360 extern VideoBootStrap PS3_bootstrap;
362 #if SDL_VIDEO_DRIVER_VGL
363 extern VideoBootStrap VGL_bootstrap;
365 #if SDL_VIDEO_DRIVER_SVGALIB
366 extern VideoBootStrap SVGALIB_bootstrap;
368 #if SDL_VIDEO_DRIVER_GAPI
369 extern VideoBootStrap GAPI_bootstrap;
371 #if SDL_VIDEO_DRIVER_WIN32
372 extern VideoBootStrap WIN32_bootstrap;
374 #if SDL_VIDEO_DRIVER_BWINDOW
375 extern VideoBootStrap BWINDOW_bootstrap;
377 #if SDL_VIDEO_DRIVER_PHOTON
378 extern VideoBootStrap photon_bootstrap;
380 #if SDL_VIDEO_DRIVER_QNXGF
381 extern VideoBootStrap qnxgf_bootstrap;
383 #if SDL_VIDEO_DRIVER_EPOC
384 extern VideoBootStrap EPOC_bootstrap;
386 #if SDL_VIDEO_DRIVER_XBIOS
387 extern VideoBootStrap XBIOS_bootstrap;
389 #if SDL_VIDEO_DRIVER_GEM
390 extern VideoBootStrap GEM_bootstrap;
392 #if SDL_VIDEO_DRIVER_DC
393 extern VideoBootStrap DC_bootstrap;
395 #if SDL_VIDEO_DRIVER_RISCOS
396 extern VideoBootStrap RISCOS_bootstrap;
398 #if SDL_VIDEO_DRIVER_UIKIT
399 extern VideoBootStrap UIKIT_bootstrap;
401 #if SDL_VIDEO_DRIVER_DUMMY
402 extern VideoBootStrap DUMMY_bootstrap;
404 #if SDL_VIDEO_DRIVER_NDS
405 extern VideoBootStrap NDS_bootstrap;
407 #if SDL_VIDEO_DRIVER_PANDORA
408 extern VideoBootStrap PND_bootstrap;
411 #define SDL_CurrentDisplay (_this->displays[_this->current_display])
413 extern SDL_VideoDevice *SDL_GetVideoDevice();
414 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
415 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
417 SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode);
419 SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver);
421 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
422 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
423 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
425 extern void SDL_OnWindowShown(SDL_Window * window);
426 extern void SDL_OnWindowHidden(SDL_Window * window);
427 extern void SDL_OnWindowResized(SDL_Window * window);
428 extern void SDL_OnWindowFocusGained(SDL_Window * window);
429 extern void SDL_OnWindowFocusLost(SDL_Window * window);
430 extern SDL_WindowID SDL_GetFocusWindow(void);
432 #endif /* _SDL_sysvideo_h */
434 /* vi: set ts=4 sw=4 expandtab: */