README.DC
author Sam Lantinga <slouken@libsdl.org>
Thu, 11 May 2006 03:45:55 +0000
changeset 1812 9c882e94b545
parent 1462 c17d82103614
permissions -rw-r--r--
Fixed bug #208

So, here's a patch with a reimplementation of QZ_SetIcon() that does what I
described above. I apologize for the delay, I've been quite busy in the last
few days.

It appears to work here on 10.4.5 PPC in the limited testing that I've done;
I'll try to test it on 10.3.9 and 10.2.8 as well, but that might take another
week or so. Please test on i386.

Regarding alpha channels, per-surface alpha, and color keys, the same semantics
as for regular blits to an RGB surface should apply (for the final icon
composited onto the dock), unless I made a mistake - except in one pathological
case: if the icon surface has an alpha channel, its SDL_SRCALPHA flag is not
set (i.e. it has been explicitly cleared, since it's on by default for RGBA
surfaces), and it has a color key, plus an explicit mask was specified (instead
of the one autogenerated from the colorkey), then the color-keyed areas appear
black instead of transparent. I found no elegant way of fixing this, was too
lazy to implement the inelegant one, and decided that it isn't worth the effort
(but if someone disagrees, I can do it).
     1 SDL for Dreamcast (beta2)
     2 
     3 	BERO
     4 	berobero@users.sourceforge.net 
     5 
     6 	http://www.geocities.co.jp/Playtown/2004/
     7 
     8 this work with kos-newlib
     9 http://sourceforge.net/projects/dcquake/
    10 
    11 compile
    12 - source environ.sh (from the KOS distribution)
    13 - make -f Makefile.dc
    14 
    15 compile with gl support
    16 - install latest libgl from http://sourceforge.net/projects/dcquake/
    17 - uncomment GL=1 in Makefile.dc
    18 - make -f Makefile.dc clean
    19 - make -f Makefile.dc
    20 
    21 install
    22 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
    23 
    24 changelog:
    25 
    26 beta2
    27 - OpenGL support
    28 - Hardware page flip support
    29 
    30 beta
    31 - thread, timer don't tested so much.
    32 - not support OpenGL